hmm yeah...its starting to not work, I think its randomly working.
dang it
dang it
The game looks like crap without 8xAASlarty wrote:
From what I've heard, turning your anti-aliasing off cures it..Sup wrote:
alt+tab now not working properly
I have the same lock up problem but have yet to try the cure.
ye exactly. I heard turning off AA solves the problem before but I'm never turning it offd3x74 wrote:
The game looks like crap without 8xAASlarty wrote:
From what I've heard, turning your anti-aliasing off cures it..Sup wrote:
alt+tab now not working properly
I have the same lock up problem but have yet to try the cure.
Fat_Swinub wrote:
Boosters will be free I bought them on release, they weren't very good- the maps got boring a lot quicker than the originals.
Changelog from beta 2 to beta 3:
# Made some more tweaks to J10 handling to even its balance against other jets. Good, this was needed, though I bet they fucked it up.
# Hit detection is better but only for those on low pings - We have seen some improvement from the closed beta results but let us know what you think. Never really had a problem with hit detection apart from trying to knife someone.
# Occasional connection drops after being on a server a couple of minutes - Fixed Yeah right. Connection problems have been around since patch 1.3, I doubt this will completely eliminate them.
# Modify HUD in TV guided missile view that makes viewing difficult on maps like Dragon Valley - Fixed Nice, this was an annoying part of trying to use the choppers on Dragon Valley.
# Added Battlefield 2142 style prone deviation - Fixed (going prone will now cause reduced accuracy for a brief period the same system BF2142 uses) This patch was looking great until I saw this part. What is their obsession with making infantry combat more and more slow and shitty every patch? Just once i'd like to see a patch that didn't degrade the experience of being a footsoldier. First it was no shooting while jumping. Then, jumping makes you use up stamina. Then making proning slower. Then the running animation when you got up from prone. Now this. Basically I won't bother playing the game again because of this. BF2142 infantry combat was shit, the solders were slow as mules, and trying to make BF2 that- which by the way used to have the best infantry combat out there- is just fail. Basically this completely rapes the Support class, or well anyone who liked to have accuracy in their guns.
Changes made from beta 1 to beta 2:
* F35B had a lock delay of 1.5 compared to 1 second lock delay of other aircraft - Fixed Never noticed this, then again you didn't tend to stay alive long or indeed often get in a postion to be able to lock something in an F35.
* UH-60 (Black Hawk) guns had 0.25 splash damage setting, down from 3 making it difficult to hit infantry. - Fixed (this is now set to 1.5 to improve the UH-60's usefulness while not allowing it to dominate) This is nice, maybe it can go back to being a useful as a vehicle other than just transport.
* It was impossible to pass a claymore unless an engineer disarmed it first. - Fixed (players can now go prone to pass the claymore) Nice
* Allow BF2.exe to use more than 2Gb RAM on machines that support it - Fixed Cool for those of us with 4 gig +
Update v1.50
GAMEPLAY TWEAKS
- Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched. Lol
- AA targeting tweaked to make it more effective. Unnecessary
Last edited by Delphy (2009-11-11 13:27:31)
Yeah I know, I only just found out, I haven't paid attention to this game in a long time.mtb0minime wrote:
Welcome to September
Pressin' Zed...LittleBitchy wrote:
I hate this patch. They fcked up my proooone