Guys, this is starting to veer way off-topic from $59 PC games subject. My original point was that on the customers' end, the $10 we save each PC game that is $49 vs a console's $59 we pay for every bit of the way with hardware price. I'm getting sucked into a PC vs console war (somewhat willingly, I admit), so I'm going to do my best to clear a few things up in a single post, then throw in the towel.
Finray wrote:
So you'd rather have a graphical potential that is decided by Microsoft rather than what you put your money into yourself?
(And I ROFL at your "looks like something from a 360/PS3")
No, I'd rather Microsoft decide how to wipe my ass.
...of course not! Putting words in my mouth isn't going to work. Did I not say that I play both PC and console? Here's what you can get when you play Company of Heroes on the PC: "xxxx's settings are too high and are lagging the game." Look, I'm going to say this one more time: I know the advantages and disadvantages of either side of the PC vs console piss-fight. I
preeeeeferrrr the PC myself; I love mods, I love the keyboard and mouse, I love being able to tweak out the game settings, but I am also willing to admit that it isn't, and doesn't have to be, everyone's cup of tea. I've been in and out of the business and advising friends, relatives and colleagues for years through their apparent exhaustion and frustration with PC gaming issues.
See, the console does hold advantages over the PC in certain areas, and it's far cheaper to spend $300 on a new console every cycle than it is to keep up with mid-high PC builds every few years. If you're not technically savvy, you don't have to stress out about whether or not your 1:1 billionth unique and half-antiquated PC build will be able to run that new game coming out, because it was designed for your console. If you can't at least see that appeal along with the fact that they do have some solid games going for them, then you're blind.
To repeat myself, not everyone has the money to or wants to invest $1-2k into a new PC every few years. Properly handled by the developers, a game made for the PS3 or 360 can look incredible in comparison to, say, an average joe's 2003 PC running Oblivion on low at a bench-busting 13 FPS. If he doesn't have a particular PC exclusive he wants to play, then this is where consoles step in. And the more you scoff at people for not knowing how to overclock every last ounce of copper-melting performance out of their rigs (plus all the "whoops, you need a dual core CPU to run this game; oh, sorry, your motherboard doesn't have the right socket, you need to upgrade too; oh, no! your new motherboard also needs new RAM; oh god, you spent all that money when you could've just bought a new computer" etc.), the more you alienate yourself from the expanding community and come off looking like an elite douche.
Miggle wrote:
for the record, the 360 doesn't play GTA4 at 1080p, it plays it at 720p upscaled to 1080p.
Which is really difficult to notice unless you're nose is pressed against your screen.
Last edited by unnamednewbie13 (2010-01-19 20:38:27)