Damn you make me wanna watch good will hunting againSEREMAKER wrote:
FUCK.YOU. I play it on 360 so we don't press E in a panic ..... we don't even have EFinray wrote:
Fuck. Off. MW2s knifing is the worst in any game ever. Faggots rush into a situation, panic, press E and the game rewards them. Not how melee should be.SEREMAKER wrote:
they need to look MW2 on melee ..... its quick and it will actually register ............ some dude was arming the box and I slide up right behind him .. took a slash at him .. nothing .. slashed again .. nothing .. finally pulled the sidearm and popped him
Melee - Press 1 to pull out your knife, TAKE AIM, THEN you kill them.
http://static.bf2s.com/files/user/17445 … apples.jpg
So how do you like them apples
Pages: 1 … 55 56 57 58 59 … 227
- Index »
- Games »
- Battlefield Series »
- Battlefield Bad Company 2 »
- [Battlefield: Bad Company 2] Official Thread
please god noSEREMAKER wrote:
they need to look MW2 on melee ..... its quick and it will actually register ............ some dude was arming the box and I slide up right behind him .. took a slash at him .. nothing .. slashed again .. nothing .. finally pulled the sidearm and popped himIlocano wrote:
Hard to get kills or hard to kill?SEREMAKER wrote:
melee ....... they better fix that
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
My 2142 stats beg to differMekstizzle wrote:
meh, melee is such a small aspect of things. Especially in BF games
http://www.2142-stats.com/PBAsydney+stats.html
stats don't work properly on LinuxSydney wrote:
My 2142 stats beg to differMekstizzle wrote:
meh, melee is such a small aspect of things. Especially in BF games
http://www.2142-stats.com/PBAsydney+stats.html
Or that Futurama episode with the talking monkey in it.Chou wrote:
Damn you make me wanna watch good will hunting againSEREMAKER wrote:
FUCK.YOU. I play it on 360 so we don't press E in a panic ..... we don't even have EFinray wrote:
Fuck. Off. MW2s knifing is the worst in any game ever. Faggots rush into a situation, panic, press E and the game rewards them. Not how melee should be.
Melee - Press 1 to pull out your knife, TAKE AIM, THEN you kill them.
http://static.bf2s.com/files/user/17445 … apples.jpg
So how do you like them apples
Thank god other people hate the knife in this game. Bring back:
Finray wrote:
Melee - Press 1 to pull out your knife, TAKE AIM, THEN you kill them.
what grinds my gears
idiot engineers who don't realise that a tracered tank means you can kill it with minimal risk if you know how
instead they just stare at it and fire at walls
or do nothing at all
idiot engineers who don't realise that a tracered tank means you can kill it with minimal risk if you know how
instead they just stare at it and fire at walls
or do nothing at all
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
What's in a demoSpark wrote:
what grinds my gears
idiot engineers who don't realise that a tracered tank means you can kill it with minimal risk if you know how
instead they just stare at it and fire at walls
or do nothing at all
Seriously, this one is not going to be all that different from the first one.
Different layout, killcam and more maps but after 6 months from now, it's the same shit all over again.
Oh, I'll buy it though.
I havn´t unlokced the tracer yet, does it work with the RPG too?Spark wrote:
what grinds my gears
idiot engineers who don't realise that a tracered tank means you can kill it with minimal risk if you know how
instead they just stare at it and fire at walls
or do nothing at all
about the prone: why the hloy fuck did they put a "A-frame" at all lmgs ??? since they dont do shit when crouched , but kinda atleast looked somewhat realistic when proning (ex. : bf2/2142)
A team of modders from http://www.bfeditor.org/ took a look at the existing beta files and found the following: Descriptions of those ten maps that are most likely part of the full version.
Source* PANAMA CANAL
Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast.
* VALPARAISO VILLAGE
The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.
* LAGUNA ALTA
Several days ago a large Russian counter attack overran U.S. Camp "Christopher" and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.
* ISLA INOCENTES
U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.
* ATACAMA DESERT
A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.
* ARICA HARBOR (ps3 beta map)
Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a "break through" action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.
* WHITE PASS
As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.
* NELSON BAY
Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost.
* LAGUNA PRESA
The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.
* PORT VALDEZ (pc beta map)
Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian paras revealed that MBTs will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.
Jesus they like tripled the rate of fire on the FN2000 compared to BF2. I like it.
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
But the aim is poor. The bullet spread is increased so you have to weigh that up compared to the AEK which is more accurate, does about the same damage but has a slower firing rate.GC_PaNzerFIN wrote:
Jesus they like tripled the rate of fire on the FN2000 compared to BF2. I like it.
The FN2000 is great at close range imo. But fails at medium and long.
Well I raped some sniper ass with it yesterday. I guess it depend how you play with it...AussieReaper wrote:
But the aim is poor. The bullet spread is increased so you have to weigh that up compared to the AEK which is more accurate, does about the same damage but has a slower firing rate.GC_PaNzerFIN wrote:
Jesus they like tripled the rate of fire on the FN2000 compared to BF2. I like it.
The FN2000 is great at close range imo. But fails at medium and long.
But it is not fail at long range for me. More like rape 'em!
3930K | H100i | RIVF | 16GB DDR3 | GTX 480 | AX750 | 800D | 512GB SSD | 3TB HDD | Xonar DX | W8
There is no reason not to use the XM8 as assault
main battle tank karthus medikopter 117 megamegapowershot gg
I like the AEK better tbh.DeathUnlimited wrote:
There is no reason not to use the XM8 as assault
This.Sydney wrote:
I like the AEK better tbh.
tbh i don't know of any gun that is universally OP or universally shit. everyone has their own favourites which is a good sign.
* ATACAMA DESERT
A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.
Last edited by Spark (2010-02-05 04:25:40)
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
~ Richard Feynman
They don't.SEREMAKER wrote:
they're going for a realistic warfare
Seeing enemy's health as a bar, but not your own?
It feels like they've made it even faster than it was in the PS3 beta (talking about all weapons, the general rate of fire). Although that might just be sounds and shit that have changed. I hate it. It's way too fast.GC_PaNzerFIN wrote:
Jesus they like tripled the rate of fire on the FN2000 compared to BF2. I like it.
I want an Assault Rifle with a slower rate of fire and higher damage. That way I don't end up wasting 2/5 of a clip even when I try to keep the bullet spam on the lowdown.
Last edited by Mekstizzle (2010-02-05 06:18:26)
full auto: enjoy your death
bursts: enjoy your probable death
Single clicking each shot: enjoy your victory
bursts: enjoy your probable death
Single clicking each shot: enjoy your victory
Knife, knife, knife. Defuse bomb.
They seemed to have made sniping even easier than it was in the beta. Shit is so easy. Helps that the pistol is the most powerful weapon in the game.
All you need is a good squad of four. Sniper to blast fools, but more importantly to cover the crates with the recon balls so everyone knows what's going on around them (offence and defence), Assault to blast fools and keep everyone replenished, especially the Snipers recon balls. Medic to blast fools and keep everyone ticking.
And maybe anti-tank but that's better suited for another squad that's more dedicated to taking down armour than a squad that's dedicated to attacking/defending crates. Although if you can't reach the crates you can always stack up anti-tank and rocket snipe those bastards.
Snipers don't use the recon balls anywhere near enough. The vast majority seem to sit in cliche sniper positions, taking pot shots at anyone, not using their recon balls, and spamming the mortar strike when they unlock it, faggots.
The recon ball is probably the most useful non-weapon in the game.
All you need is a good squad of four. Sniper to blast fools, but more importantly to cover the crates with the recon balls so everyone knows what's going on around them (offence and defence), Assault to blast fools and keep everyone replenished, especially the Snipers recon balls. Medic to blast fools and keep everyone ticking.
And maybe anti-tank but that's better suited for another squad that's more dedicated to taking down armour than a squad that's dedicated to attacking/defending crates. Although if you can't reach the crates you can always stack up anti-tank and rocket snipe those bastards.
Snipers don't use the recon balls anywhere near enough. The vast majority seem to sit in cliche sniper positions, taking pot shots at anyone, not using their recon balls, and spamming the mortar strike when they unlock it, faggots.
The recon ball is probably the most useful non-weapon in the game.
I find this gay aswell...globefish23 wrote:
They don't.SEREMAKER wrote:
they're going for a realistic warfare
Seeing enemy's health as a bar, but not your own?
why teh hell are you able to see with 100% accuracy the health of your mates but not yourself?
they need to decide,, see or not see both...
Your thoughts, insights, and musings on this matter intrigue me
Only vehicles have visible health bars...?
Unless you're talking about the % that's shown on the 'killcam'
Otherwise I don't notice enemy health bars
Unless you're talking about the % that's shown on the 'killcam'
Otherwise I don't notice enemy health bars
Pages: 1 … 55 56 57 58 59 … 227
- Index »
- Games »
- Battlefield Series »
- Battlefield Bad Company 2 »
- [Battlefield: Bad Company 2] Official Thread