Just an idea to stop the spawn raping with tanks,apcs....Concret blocks either side of the spawn points to make the Tanks,APCs manover between them so the cant just drive forwards and backwards to supply crate and never get damage? It may let the anti tank guys have a bit more luck. Im not saying to block the tanks path altogether just to slow em down a bit. Also grapling hooks for the snipers? Wouldnt it be good to scale some of the buildings unreachable now? And give the snipers more to do than just claymore whoring like myself?After all you do get tierd of being kileed by endless grenades and claymores!!! Were flashbangs origanaly in bf2 or were they introduced from sf?
Nice idea abou road blocks
grapling hooks are for specail forces
grapling hooks are for specail forces
yeh those concrete blocks are very realistic, it is very essential in many ground defences of armed forces all over the world 2day, but i will have 2 agree with liquidat0r about the grappling hooks, leave em in SF
I have a better idea for Karkand: SPAWN AT ANOTHER POINT
oh yes,lets all spawn at a different point so they can quickly claim that control point and pin you at your new control point.rinse and repeat and lose in no time.Yaocelotl wrote:
I have a better idea for Karkand: SPAWN AT ANOTHER POINT
ha ha haShadow_Omega wrote:
oh yes,lets all spawn at a different point so they can quickly claim that control point and pin you at your new control point.rinse and repeat and lose in no time.Yaocelotl wrote:
I have a better idea for Karkand: SPAWN AT ANOTHER POINT
Nice idea on the blocks mate. like Adams_BJ said, they are apart of todays war defences, shit even defence during ww2. Im sorta suprised that it isn't in bf2
that one idea....ow and Spawn as an AT kit dammit and stop beeing an Support&Medic farmerYaocelotl wrote:
I have a better idea for Karkand: SPAWN AT ANOTHER POINT
LOL, that's why some teams lose. For you a spawn point is only a base ? That my friend is what makes you lose when being rapped.Shadow_Omega wrote:
oh yes,lets all spawn at a different point so they can quickly claim that control point and pin you at your new control point.rinse and repeat and lose in no time.Yaocelotl wrote:
I have a better idea for Karkand: SPAWN AT ANOTHER POINT
Here's an idea, don't fucking spawn next to enemy armor! And it it's your last flag, tough shit. Come in as AT, Spec Ops, or Engineer and sacrifice a few lives getting an tank out of your face.
I like the idea. you could make them placeable by engineer or commander and destructible by C4. And I am all for being able to use two of them to block a road completely.
It would add a lot more variety to the battles. Anybody that has tried owning with a tank on karkand quickly learns where all the static roadblocks and obstacles are and swiftly drives past them, sort of defeating their purpose.
It would add a lot more variety to the battles. Anybody that has tried owning with a tank on karkand quickly learns where all the static roadblocks and obstacles are and swiftly drives past them, sort of defeating their purpose.
Way to be a moron, how about you throw some AT mines on the road to the next base so they can't spawn camp it, problem solved.{BMF}*Frank_The_Tank wrote:
ha ha haShadow_Omega wrote:
oh yes,lets all spawn at a different point so they can quickly claim that control point and pin you at your new control point.rinse and repeat and lose in no time.Yaocelotl wrote:
I have a better idea for Karkand: SPAWN AT ANOTHER POINT