Great post, I agree 110%, I would give you karma but I can't yet.
I came back and gave you 1 Karma, you're welcome.
I came back and gave you 1 Karma, you're welcome.
Last edited by TAW_Zeus (2006-04-27 07:22:06)
Last edited by TAW_Zeus (2006-04-27 07:22:06)
Absolutely. I have been able to defend some easily, others not so easily. I have also been overrun defending those flags by a well coordinated squad on the other side. You have to know what you need to take those flags when your attacking them. Once you do, defense becomes a little easier as you know what you need to defend against them. However, not everyone on the team should attack or defend the same place. Defense and Offense are important. The tactical flags help reduce ticket count faster. The strategic flags make the job of offense or defense easier, depending on which side you are on.Zaitik wrote:
well do you defend the places yourself?
nobody bothers to blow up the assets either.bobroonie.bda wrote:
I'm with you man. for example
Kubra dam american
we take mec main, and everyone leaves? what the hell is this.. I would sit there in a tank and apc having to defend it the entire round from everyone trying to get it back.. I call for back up and no one shows.
good post man
I think that the Central Island is one of the toughest flags in the whole game to cap. You've got little chance to rush in as a foot soldier. Armor is very difficult cause there is so much open space around it. Only real chance is to rush in (buggy is a good way) and then use squad work (i.e. spawn on squad leader) to take to either take the base or clear the way for armor. I will add this to the orginal post.deject wrote:
I know no one plays Zatar Wetlands, but holding the Central Island for your team is crucial, because it gives you that extra atack helicopter. If the other team has good heli pilots and gunners then denying them one can make a huge difference. To make things ever better, the Central Island is actually pretty easy to defend with infantry because of it's raised location. It makes it harder for armor to hit infantry from all the places they can shoot from. Also, the Farm and the Beach are very important choke points to the main bases and spawn some armor pieces as well. These should be protected as well as the Central Island. A squad of about 4 people should be able to hold either if they know what they're doing.
Ain't that the truth, those main base flags are like watching a slow-motion replay. Even worse on the ones with no good cover and your on foot and no vehicles around.the_heart_attack wrote:
they take longer to capture too, god damn hate trying to take tv station by myself.
takes about 25 minutes.
Last edited by Seal 3 (2006-04-28 00:43:24)
Very well put, I'll put your advice into action next time I play. +1superfly_cox wrote:
lots of stuff
Last edited by nikki_lighthouse (2006-04-28 01:17:29)
Normally when I'm capping the docks and I'm alone, I will wait for someone to spawn first, kill them and take what ever vehicle they were waiting for. I'd hope it was an APC because there's enough cover around the docks to make it difficult for a heli to take you out.Seal 3 wrote:
Ain't that the truth, those main base flags are like watching a slow-motion replay. Even worse on the ones with no good cover and your on foot and no vehicles around.the_heart_attack wrote:
they take longer to capture too, god damn hate trying to take tv station by myself.
takes about 25 minutes.
The one I hate the most is the Dragon Valley Docks flag for the USMC that is one big ass patch of asphalt with no cover. I know technically the USMC has the Essex ucap but that flag sure moves like a main base flag rate.
Just you, your rifle, and your hop/shuffle/spin of "Oh shit why is this flag moving so slow?" dance.