Heres my idea for a perfect map. It's about the same landscape as Daquing Oilfields, but much bigger, but instead of the Oil Drums and stuff in the middle, there is a large building that a lot of intense infantry firefights take place in. Think Iron Gator, or inside the Warlord Palace. However, outside the building, there is a lot of open plains and small lakes. The building is under construction in some spots. Think Sharqi construction site with far fewer holes to shoot in, so tanks and APC's cans shoot in, but not be very effective. Each team gets 1 Fighter, Bomber, 2 Attack Choppers, and a Transport Chopper. Each team also gets a 2 Linebackers/Tunguskas, 2 tanks, 2 APCs, and 3 Transport vehicles. The open part of the map should feel like Operation Smoke Screen with a lot of Open Tank battles and Air to Ground Attacks from Planes/Helos, as well as a lot of air to air combat. So while this is happening, all the infantry lovers and people who scream "OMG!1!!! tANK wh0rez are weeeeeak n00b hax0rz" can battle it out all they want in the middle of the building. The MEC team holds the inside of the building, which is a future Communications site, and the USMC has set up a small camp with a few Mounted MG's and a spawnpoint 20 meters away on the outside. There are another 3 spawn points out in the open fields, and each team has an uncappable airfield with the choppers and planes, but a cappable base with their armor and AA about 75 meters in front of it.
I'd call it something like Urban Raid or something, since the main chokepoint of the map is inside the building, but also the tank and helo users can get their kills outside the building. Also there would be 2 cranes near the building and not too high above it for snipers.
Last edited by AmBiTiOnZ23 (2006-05-02 22:06:23)