Metal-Eater-GR
I can haz titanium paancakez?
+490|6667
Lagoa Multiphysics,the software creation of Thiago Costa, allows for highly detailed, precisely tunable physics simulations of such phenomena as falling shovelfuls of moist earth, buckets of water being tossed at innocent bunnies, silk sheets crumpling and sliding, and unsavory-looking wobbly extrusions of an undefined plasticky substance that oozes and shivers.


Pretty cool. Can't wait to see this kind of physics implemented in video games
liquidat0r
wtf.
+2,223|7022|UK
Super cool at the end, showing the "live" development thing.
henno13
A generally unremarkable member
+230|6744|Belfast
That was very nice, I would love to see how developers can take advantages of physics like that.
FFLink
There is.
+1,380|7086|Devon, England
Wow, impressive.

Thought the dirt was the most impressive part, to be honest.
M.O.A.B
'Light 'em up!'
+1,220|6618|Escea

Nice. Could be a while before it enters any game though. Looks like it would take a lot of hardware to run.
pace51
Boom?
+194|5568|Markham, Ontario

M.O.A.B wrote:

Nice. Could be a while before it enters any game though. Looks like it would take a lot of hardware to run.
Yes, unfortunately. But one of the new games in a few years will put this in, and the game will be ridiculously realistic. Like, no more ripples emanating from your feet when you walk through water. You'll actually be splashing your way through! This could also make gory games goryer, with blood splashing out of people and leaving stains. This is a treat to look forward to in video games, thanks for showing us the video.
Ryan
Member
+1,230|7238|Alberta, Canada

The dirt at the beginning looked to fluid, anyone agree?
Metal-Eater-GR
I can haz titanium paancakez?
+490|6667
yes. looked like there was no friction at all. The behaviour of it though is fantastic.
ig
This topic seems to have no actual posts
+1,199|6917
wtf is this shit
11 Bravo
Banned
+965|5632|Cleveland, Ohio

ig wrote:

wtf is this shit
Ryan
Member
+1,230|7238|Alberta, Canada

11 Bravo wrote:

ig wrote:

wtf is this shit
r u srs? ctrl+a
11 Bravo
Banned
+965|5632|Cleveland, Ohio

Ryan wrote:

11 Bravo wrote:

ig wrote:

wtf is this shit
r u srs? ctrl+a
nerd?
Uzique
dasein.
+2,865|6865
gaming forum?
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
11 Bravo
Banned
+965|5632|Cleveland, Ohio
true.  but this is ultra nerd
Ryan
Member
+1,230|7238|Alberta, Canada

11 Bravo wrote:

Ryan wrote:

11 Bravo wrote:


r u srs? ctrl+a
nerd?
What?

Read the source article. It's a physics engine that renders dirt/water/cloth extremely realistically.
Uzique
dasein.
+2,865|6865
i think it would be cool as shit to see in a video-game
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
jsnipy
...
+3,277|6917|...

shit just got real
rdx-fx
...
+955|6986

Ryan wrote:

The dirt at the beginning looked to fluid, anyone agree?
Agreed.

Too much elasticity in the material modeling for the dirt, not enough clumping, or frictional losses.

Looked like the dirt particles were made of SuperBall rubber.

But, other than fine-tuning their mechanical variables, that's a phenomenal amount of processing going on there.

Screw physics modeling in Team Fortress 3, or Duke Nukem : Never - I want this in Pro/Engineer : Mechanica.
11 Bravo
Banned
+965|5632|Cleveland, Ohio

Uzique wrote:

i think it would be cool as shit to see in a video-game
yes...but first i would like them to make patches correctly before forcing people to upgrade components.
mikkel
Member
+383|6996

Ryan wrote:

The dirt at the beginning looked to fluid, anyone agree?
I think the dirt looked the best of all of them. It looked like a fine grain block dumped onto a very smooth surface.
Ultrafunkula
Hector: Ding, ding, ding, ding...
+1,975|6869|6 6 4 oh, I forget

rdx-fx wrote:

Ryan wrote:

The dirt at the beginning looked to fluid, anyone agree?
Agreed.

Too much elasticity in the material modeling for the dirt, not enough clumping, or frictional losses.

Looked like the dirt particles were made of SuperBall rubber.
True dat, but a mud/rock/landslide tend to look like it. Here's a nice example with big ass rocks.

Beduin
Compensation of Reactive Power in the grid
+510|6145|شمال

jsnipy wrote:

shit just got real
الشعب يريد اسقاط النظام
...show me the schematic
Mekstizzle
WALKER
+3,611|7016|London, England

rdx-fx wrote:

Ryan wrote:

The dirt at the beginning looked to fluid, anyone agree?
Agreed.

Too much elasticity in the material modeling for the dirt, not enough clumping, or frictional losses.

Looked like the dirt particles were made of SuperBall rubber.

But, other than fine-tuning their mechanical variables, that's a phenomenal amount of processing going on there.

Screw physics modeling in Team Fortress 3, or Duke Nukem : Never - I want this in Pro/Engineer : Mechanica.
I always thought it was supposed to be something like that, rather than some dirt or whatever you guys are all assuming it was supposed to be. It was just a demonstration.
Spark
liquid fluoride thorium reactor
+874|7070|Canberra, AUS
the more fluid stuff looked pretty impressive.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Vilham
Say wat!?
+580|7161|UK
You guys know this particular engine is for 3ds max? it allows animators to create realistic ANIMATIONS, it doesn't actually do anything at runtime. However I do look forward to when PC's are powerful enough to do this at runtime.

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