



What game is this?
A pefectly safe way to stop speeders on public roads...krazed wrote:
http://cdn.hotpursuit.needforspeed.com/ … to/pic.jpg
this should work?
http://cdn.hotpursuit.needforspeed.com/ … to/pic.jpg
Last edited by FloppY_ (2010-12-05 11:12:37)
miggle your criticisms are welcomedUzique wrote:
http://screenshot.xfire.com/s/107294407-4.jpg
all max settings... minus ground density... which annoys me as a gnome kinda sucks to always be buried beneath grass/foliage!
Miggle wrote:
that looks a lot better.
I couldn't have said it any better. I played WoW for 5 years strong and Cataclysm almost brought me back due to the overhaul of the zones and all. I always enjoyed leveling and questing more than anything else and the aesthetics of the environments made that more enjoyable.Uzique wrote:
it's just an overall aesthetic style in WoW that is really good, imo... doesn't need hi-definition or super realistic physics
the fact the water trails are perhaps a bit too 'long' doesn't detract at all... the whole game has a cohesive style and it is executed very well
It´s much better on the secong playthrough. Due to knowing where to go, it becomes a fast and fluid experience. I never had input issues though, always thought they did a really good job for a platformer. It was a bit short and the end was rather low, true, but I looked at it with Portal Eyes (especially since I got it in a Steam sale, so the price was close to Portal´s).FloppY_ wrote:
I just finished playing through.. I think it would have made a better movie than game tbh... It's pretty hard getting the input to do what you want
http://img143.imageshack.us/img143/8140 … 052003.png
Also there were quite a few frustrating parts where you were not quite sure where to go or how to get where you are going...
Also... Very lame ending that feels like it's rushed in...
And I really like Faith as a character
EDIT: I also didn't like the cutscenes, they were obviously themed but I just think it looked like shabby flash animations
I just meant that this type of game won't be perfect to control before we get direct thought input, as in you think how and where you want your jump combos... :3Sisco wrote:
It´s much better on the secong playthrough. Due to knowing where to go, it becomes a fast and fluid experience. I never had input issues though, always thought they did a really good job for a platformer. It was a bit short and the end was rather low, true, but I looked at it with Portal Eyes (especially since I got it in a Steam sale, so the price was close to Portal´s).FloppY_ wrote:
I just finished playing through.. I think it would have made a better movie than game tbh... It's pretty hard getting the input to do what you want
http://img143.imageshack.us/img143/8140 … 052003.png
Also there were quite a few frustrating parts where you were not quite sure where to go or how to get where you are going...
Also... Very lame ending that feels like it's rushed in...
And I really like Faith as a character
EDIT: I also didn't like the cutscenes, they were obviously themed but I just think it looked like shabby flash animations