-CARNIFEX-[LOC] wrote:
Most of Shifty's points are pretty good tbh.
The main things I like about BFBC2 are destructible environments, the ability to customize which add-ons you have for guns (that could be expanded just a bit...silencers perhaps...), and the land/sea vehicle handling actually feels pretty good.
Similar to BF2, I would prefer larger-scale, non-linear map design, air vehicles that feel more maneuverable, and more emphasis on conquest-style gameplay...that just feels more "Battlefield" to me.
I really hope that the stuff included in Special Forces makes its way into BF3 (nightvision for night maps that are actually dark, ziplines and grappling hooks, etc.)
I'm not sure about how that would be balanced in, but I think it would be cool if the game kept the 4 kit layout, but included enough gear to essentially make 2 completely different styles for each kind of kit:
Assault: Either a firepower-heavy kit ala BFBC2, with resupply capability and the heaviest armor in the game; or perhaps an assault kit layout that focuses on rapid mobility, with a grapple setup, etc, as in Special Forces, with medium armor but the same weapon selection, etc...also, both assault kit layouts should have flashbangs available.
Engineer: Explosive firepower-centered to focus on directly removing enemy armor in a quick manner, with limited repair abilities; or more defensively-oriented and have enhanced repairing abilities (for the vehicle whores), and make weapon emplacements that you're using slightly stronger (10-20 percent maybe). Medium armor for both.
Medic: A better healer, with medic packs and a defib kit and also a "painkiller" shot that adds an instant 50 health, but recharges 2 or 3 times slower than the defib., with maybe an SMG or shotgun; or a more limited healer, with only medic packs and the painkiller shot, but include a limited array of assault/battle rifles to their weapon selection (more like the BF2 medic, but without the revive-spam). Medium armor for both.
Recon: Your classic lame-ass sniper, complete with laser-designated targeting device, several (destructible!) claymores ::shudder::, and the lightest armor in the game (in the form of a ghillie suit); or a layout more akin to the Spec-Ops kit, with C4, access to every gun (!), a single claymore, a grapple, access to flashbangs, and also light armor (but not a ghillie suit)....basically, a true jack-of-all-trades kit.
no.
What I want:
Recon: fastest kit in the game, carries light weapons (SMG, shotty, carbine), sabotage kits (like incendiary grenades in AIX), very light armor, NOT A LOT OF AMMO. (Sabotage/spotting specializations), flashbangs
Assault: Heavy all purpose kit, Grenade Launchers, Assault Rifles, Machine Guns, and lots of grenades, etc. Your standard infantry killing machine.
(Grenade Launcher/Machine gunner specializations), smoke
Sapper: Your engineer class, carries light weapons, mines (AP bouncing betty type, and AT), explosives (liek C4) and defusing tools. Medium armor (minig/demolitions specializations), HE grenade (not frag, more explosive)
Sniper: Sniper rifle, and designator for guided missiles from player-piloted jets. Light armor. 1 claymoar. (Sniper and DM specializations for this class, DM has more armor but less zoom scopes, etc.), no grenades
Support: Assault rifle, medikits, etc. Can also carry ammo packs (2142 system, Healing and resupply specializations for this class), decoy grenade (ala black ops, OMFG)
Anti-vehicle: Rocket launchers and Guided missile launchers. Only a pistol/machine pistol for self-defense. (Guided Missile/Unguided specs), can throw rockets at enemy
Also any attachment/any gun... just give lens glare to scopes to make them more spottable to balance.
Last edited by Trotskygrad (2011-02-15 14:35:46)