niomosy
Member
+26|7167
So, I got to play 2142 as well as Quake Wars yesterday at E3.

Impressions....

2142: All they had going was Titan mode.  There's a distinct lack of optimization thus far.  The game was laggy at times, this on an E3 system.  You'd figure they'd put together some pretty good systems.

Titan mode?  I wasn't overly fond of it, to be honest.  The map they had us playing on was so-so.  Mostly a vehicle/air whores map.  Not even a large map at that.  Dice said that right now they're pulling a Euro Forces on us and they're only medium maps.  The only real CQC being on the Titan's themselves.  The spawn points are mostly just the missile silos themselves (three on the map they had).  Each one has a timer on it for missile launch.  I believe once you capture a silo that the time starts at 2 minutes and counts down.  The timer will reset if the silo is cap'ed by the other team.  The other thing is that all silo clocks are shown regardless of who controls it.  The goal of launching missiles is to blow up the enemy Titan's shields.

As for the new vehicles.  The new APC's are okay (they remind me of the MEC APC's with the turret near the front so you're weaker defending from the back).  They've got machine guns on them instead of the small cannons and they take a lot more to kill a person than the BF2 APC's.  The tanks just look a bit different.  Air is pretty weak.  The APC's guns took them out easily enough.  You're going to have to get in and get out quick. 

Last for vehicles is the Mech's.  They're an odd bunch.  You aren't going to be very accurate while moving so you're pretty much going to have to stop to shoot.  At that, you're a pretty large target.  No, there's no area damage on them (lose an arm and keep going).  It's just the total health.  The Mech's have the driver and a turret gunner on top (covered, at least).  Tanks will be able to take you out.

As for the players.  On the map we were on, not being in a decent vehicle = dead soldier.  The only time for any decent foot soldiering was on the Titan's themselves.  Didn't get a chance to play with customization much as the characters they had for you were low rank so no toys to really switch around.  The interface for it seems pretty straight-forward enough.  That they didn't make you higher level to do some of this stuff like many game companies do suggests that they've still got a lot of work to do.  Didn't get to test out squad leader stuff yet.  Oh, parachute is now <Space> and not 9.  Remember this when spawning on the Titan and jumping off   It does appear to be working better than in BF2.  Also, the sniper scope now has two levels of zoom.  I'd grabbed a character with one, hit zoom and it zoomed in.  Hit again and it zoomed in more.  Just an idiotic way to do things.  Why not just use the middle mouse button for zoom and the scroll wheel to scroll the zoom?  It worked well in Wolfenstein.  So a note for Snipers.  Click twice to get out of zoom unless they change things.

One last thing, yes, the spawn time was only 5 seconds.  I wouldn't put much into that, however.  Remember that this is a trade show event and they want people playing as much as possible so they can flush them out and get others in.  I'm guessing it won't be 5 seconds for Ranked mode upon release.

Overall impression: not bad but not enticing enough yet for me to consider spending the money.  I want to see how the regular mode's going to be and what other maps there are.  I'll wait for a playable demo.

--------------

Quake Wars: QW had that same graphics feel that Wolfenstein: Enemy Territory had.  Graphics-wise, everything but the players looked pretty good.  Didn't get the best feel for the vehicles in the game but there's several of them, including some mech's.  This time, it's humans vs. aliens.  I didn't get as much time with it as 2142.

Characters.  Right now, there's no global ranking system.  It looks like the same (or similar) system used by Wolfenstein: ET.  You all start equal at the beginning of each round and build up rank for only that round.  Kinda lame.  On the plus side, some of the weapons options are nice.  You AT folks won't like that your missile launcher kit doesn't, at least that I saw, include a machine gun. 

Vehicles: Saw a tank, some little buggy/transport type vehicles, an air vehicle that looked a bit better done than 2142 (ie. not going to die in a few seconds to APC machine gun fire) and some large construction vehicle.  I'll get into my theory on this vehicle more later.

Players: There's a customizable basic Soldier, much like Wolfenstein.  You get some kit options here to tweak things out and they at least had some options to select.  There's also some kind of Engineer kit that can build various offensive & defensive weapons (like an RTS, they were saying).  That seems to be where those large construction vehicles might come into play.  The other thing with Engineers is that they can do stuff but it's going to take some time which means they'd better have some backup or hope that no one spots them. There's also a SpecOps kit that can do their own scans to find the enemy and those get sent to the player mini maps. 

Maps: The map we were playing looked like more fun.  Lot more indoors combat than 2142 was showing (though id seems to be bigger on indoor combat than Dice).  The QW maps look to be a bit more varied from talking with the EA and id people, given that 2142's during an ice age while QW is just an alien invasion.

Again, I'm not fully sold on this one.  I've grown spoiled by the ranking system and don't like the idea of stuff I can only get when I'm doing well that round.  I prefer the global unlocks and such.  There seems more potential in the rest of the game here, however.  It's going to be another one I'll wait for a demo on.

-------

2142 vs. QW.  Who wins?

It's still a toss up at this point but QW still has a slight advantage for me based on potential with these other things you can build and such.  I'd saw QW easily if they did global rankings or at least eliminated the idiotic system that looks yanked from Wolfenstein: ET.  For now, 2142's still got a chance but they seem to have more work to do than QW.  I'm guessing that we could end up with a buggy release if they manage to keep to their planned release data (that and maybe some missing features).  A date push wouldn't surprise me at all.

---
usmarine
Banned
+2,785|7239

Very nice.  I may be wrong, but it sounds like BF2142 will definately underperform.  I can already tell, for the most part, just by looking at people's stats, who is going to buy this game and who isn't.

Last edited by usmarine2005 (2006-05-13 11:45:44)

destruktion_6143
Was ist Loos?
+154|7104|Canada
im givin u a +1 b/c u were lucky enuf to go to E3
niomosy
Member
+26|7167

usmarine2005 wrote:

Very nice.  I may be wrong, but it sounds like BF2142 will definately underperform.  I can already tell, for the most part, just by looking at people's stats, who is going to buy this game and who isn't.
Underperform?  As in system or sales performance?  System performance, they've still got some tweaking to do.  There's no doubt.  The game still had some choppiness in it that needed to be dealt with.

Sales?  That's the big question.  On one hand, they may well pick up people that want sci-fi FPS which could counter at least some of the BF2 crowd not wanting to get 2142.  QW may steal sales away from 2142, though.  Then again, maybe the only goal of 2142 was to take some QW sales away while they work on BF3.

As for who's going to buy?  I'm guessing that, if balance stays as-is, some fly boys aren't going to bother while others will just look at it as a challenge.
MURcarnage
CAPS LOCK IS CRUISE CONTROL FOR COOL!
+86|7135|San Francisco, CA
nice impression write up. i had that feeling that QW would show a little more polish than 2142. Mostly becuase it seems that 2142 is just an upped BF2. It's interesting to know that QW might implement the same thing as W:ET with the "everyone starts as a peon". That's always a fun way to play as no one will have an advantage when they start out, but only in personal gaming experience.

I still think that QW will have better netcode since they know what they're doing with internet games. but i'm wondering, did you notice if the HUD's in vehicles were useful? IE: showed important and relevent information, unlike the ones in BF?
usmarine
Banned
+2,785|7239

I did mean sales.  I for one am not buying it.  A lot of people I know are not.  Even people I talk to who don't even play BF2 think it is ghey.

I prefer modern infantry combat, not star wars / cloaking device/ sci-fi bullshit.
niomosy
Member
+26|7167

MURcarnage wrote:

nice impression write up. i had that feeling that QW would show a little more polish than 2142. Mostly becuase it seems that 2142 is just an upped BF2. It's interesting to know that QW might implement the same thing as W:ET with the "everyone starts as a peon". That's always a fun way to play as no one will have an advantage when they start out, but only in personal gaming experience.

I still think that QW will have better netcode since they know what they're doing with internet games. but i'm wondering, did you notice if the HUD's in vehicles were useful? IE: showed important and relevent information, unlike the ones in BF?
Crap, you know what.  I didn't fully pay attention to the HUD's in the QW vehicles.  I recall them having some more information but didn't pay attention to what it was.

QW, better net code?  I wouldn't doubt it.
MURcarnage
CAPS LOCK IS CRUISE CONTROL FOR COOL!
+86|7135|San Francisco, CA
that's okay. i wouldn't put it past them though. After playing Q4, I think that's what they're gonna have in QW. If BF2 and 2142 had working HUD's, i think that'd be a very..very good feature to have.
VeNg3nCe^
¦Tactics Øver Principles¦
+314|7183|Antarctica
Global Ranks aren't a good thing really, if their gonna put them in then thats ok but I would much rather there be no ranking system.  Just look at BF2 mods, you get a LOT more teamwork and less "point whores" as they are commonly called.  Its just much more fun not worrying about ranks and getting X points a round.
niomosy
Member
+26|7167

VeNg3nCe^ wrote:

Global Ranks aren't a good thing really, if their gonna put them in then thats ok but I would much rather there be no ranking system.  Just look at BF2 mods, you get a LOT more teamwork and less "point whores" as they are commonly called.  Its just much more fun not worrying about ranks and getting X points a round.
The problem is, Quake Wars as a per-round ranking system that's going to make people point-whore it even more.  If you have to get X number of points each round to get XYZ gun, I bet a lot of people are going to do that.  That's my biggest beef with Quake Wars is the W:ET-style ranking system that seems to be in place.  I never cared for it in W:ET so I'm not enthused about it now.

Eliminating that system and going back to Quake 3 or something where it's just your points for that round and that's it would be fine.  Still, if we're going to do the ranking system, I prefer BF's system to the ET system.
EvilMonkeySlayer
Member
+82|7129
I personally think QW will turn out the better game, however I do admit I think the ranking system in BF2/2142 is like super crack. You just can't get enough.

iD, who made the engine upon which QW is based are the kings of excellent engines and netcode. There is one thing they always got right and that is the 3d engine and the netcode being rock solid.

Unfortunately I can't say the same for EA/Dice, there has been times where BF2 has been seriously flaky in both the game engine and netcode.
Maj.Do
Member
+85|7229|good old CA

VeNg3nCe^ wrote:

Global Ranks aren't a good thing really, if their gonna put them in then thats ok but I would much rather there be no ranking system.  Just look at BF2 mods, you get a LOT more teamwork and less "point whores" as they are commonly called.  Its just much more fun not worrying about ranks and getting X points a round.
+1!!
also to the guy who says there gonna do Q4 style, wtf lol there not gonna have speed pads all over the place lo
and the ranking system, i dont really care.  If i have fun then its a good gamel

Last edited by Maj.Do (2006-05-13 15:04:24)

iamtheoneneo
Member
+16|7146
just seen gameplay footage of both games - and have to say that bf2141 looks cack!it look slike some unfinsihed mod and thats all. qw looks amazing and really like a nice well put together game. as for ranking? who cares? at the end of the day ranking systems are worthless (they are after all virtual), play games for fun not for some imaginary gold star.
beerface702
Member
+65|7170|las vegas

EvilMonkeySlayer wrote:

I personally think QW will turn out the better game, however I do admit I think the ranking system in BF2/2142 is like super crack. You just can't get enough.

iD, who made the engine upon which QW is based are the kings of excellent engines and netcode. There is one thing they always got right and that is the 3d engine and the netcode being rock solid.

Unfortunately I can't say the same for EA/Dice, there has been times where BF2 has been seriously flaky in both the game engine and netcode.
john carmack and friends


the last good quake game was Q2. yeah im old.


im looking forward to quakewars though, it looks badass. and the netcode etc will be better. the game will be less buggy. as all quake games are.



but i admit the bf2 rankin system is like a shot of heroin. u just cant get enough
iamtheoneneo
Member
+16|7146

beerface702 wrote:

the last good quake game was Q2. yeah im old.
actually the last good quake multiplayer game was quake 3!!!! q4 is cack , q2 was good for singleplayer but were not exactly talking about singleplayer here are we?
I know a lot of people that still play Q3 online (including myself), its coding and fairplay are still the best out there even by todays standards
Ty
Mass Media Casualty
+2,398|7251|Noizyland

Good summery, however you failed no note a key aspect, (well, you touched on it with your Quake Wars summery.)
With both games, and at E3, you would hardly had enough time to fully get into the games. It's the same with any game, you can't just waltz in and play it and expect to get the full potential out of it. I think this especially applies to 2142, with the rank system and the slight RPG-ness that has been mentioned in EA briefs, (I'm not sure if it is included thus far.)
Like EvilMonkeySlayer mentioned, the ranking system is addictive, and if Quake Wars lacks this, it is at a severe disadvantage.

Another thing to note is that they are most definatly at their beta stages, as Chuy and Afro metioned in their report, very unoptimised.
I do hope they change that scope zoom thing. What you mentioned niomosy sounded like a way better idea. I hate that Counter-Strike double zoom, it's just plain annoying.

I still think BF2142 is the BF2 version of Vietnam. I think what most reviewers have mentioned backs up that theory.
HOWEVER, the game seems fun, Hell, I'd buy it. There will be faults, no doubt, but I'm a sucker for the Battlefield series.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
niomosy
Member
+26|7167

Tyferra wrote:

Good summery, however you failed no note a key aspect, (well, you touched on it with your Quake Wars summery.)
With both games, and at E3, you would hardly had enough time to fully get into the games. It's the same with any game, you can't just waltz in and play it and expect to get the full potential out of it. I think this especially applies to 2142, with the rank system and the slight RPG-ness that has been mentioned in EA briefs, (I'm not sure if it is included thus far.)
Like EvilMonkeySlayer mentioned, the ranking system is addictive, and if Quake Wars lacks this, it is at a severe disadvantage.

Another thing to note is that they are most definatly at their beta stages, as Chuy and Afro metioned in their report, very unoptimised.
I do hope they change that scope zoom thing. What you mentioned niomosy sounded like a way better idea. I hate that Counter-Strike double zoom, it's just plain annoying.

I still think BF2142 is the BF2 version of Vietnam. I think what most reviewers have mentioned backs up that theory.
HOWEVER, the game seems fun, Hell, I'd buy it. There will be faults, no doubt, but I'm a sucker for the Battlefield series.
It's true, you don't get a huge amount of time with the games but they were fair enough to give people a full match worth of play so you did better with these two games than many others that only had 2 or 3 stations set up.

Beta?  Oh, absolutely.  That said, QW seems further along than 2142 at this point.  They've got some obvious work to do still.  A bit disturbing, though, this being not much more than a mod. 

The ranking system is addictive.  I know I mentioned that QW would be an easy winner over 2142 for me if it had a similar system.  If not, I'd rather it didn't have one at all since I don't care for the one they've got in there right now.

The game's not bad.  I'm going to want to see modes other than Titan mode and some other maps first.  In the case of both games, I'll probably want to try a beta or demo before buying.
Kmar
Truth is my Bitch
+5,695|7078|132 and Bush

niomosy wrote:

Beta?  Oh, absolutely.  That said, QW seems further along than 2142 at this point.
Not likely considering my Server provider is promising us a 2142 beta server this month and IGN tells me this.
http://pc.ign.com/articles/718/718129p1.html

From my host"A beta is tentatively scheduled for Hypernia gamers in August with the official release soon afterward. All current Hypernia customers will have the ability to run RANKED Battlefield 2142 servers installed on their machines ahead of the general public."
Xbone Stormsurgezz

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