Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|7205|Germany

The Karkand Tank (Whore) Guide (USMC) V1.0


Actually this guide includes a tactic for players who use armors as a organized team on Karkand. Some parts of this guide do also work on other maps, especially with some cover next to you, but you should think about using a tank and an AA-vehicle.
Karkand is different to the other maps as you don’t have to fear a threat from above.
This tactic works on US side, we did not try it on MEC side extensively, but Step 4 might even work for them. You might have to practice this strategy for some time until it works well and it assumes that you are not a total armor noob and know how to handle a tank or APC, but after (a lot of) training you will be able to win more rounds than before.
For me it was the main reason why I got my WCR.

I would like to know if you’ve got some suggestions to improve this strategy


Prerequisites: What you need

-    A server running a 32 or 64 player (better and more fun) map
-    At least two people
-    Voice communication (Voip is ok, TS is better)
-    Two armored vehicles (this is a tank guide )

Step 1: The beginning

Everyone spawns as engineer at the gas station and tries to get a vehicle. Nothing special.
Assuming that you got two vehicles, go over to step 2. Otherwise the one who has no vehicle waits, while the other goes over to step 2 alone.
(Later, when you’ve got 2 vehicles and you are more than two people, the guys without a vehicle stay next to the tanks to support them. They can choose a class they like.)

Step 2: Time is important

This step should be achieved as fast as possible. Drive into the town, ignore the hotel and don’t stop to kill someone. Capture the square (only if there are just a few players on the other team) or suburb in order to stop the losing of tickets. Remember, you want to win the round.
Usually its not necessary to stay together all the way, so that an APC could leave a tank alone for a short while.

Step 3: Taking part in the battle

It is not unusual to face enemy armored vehicles while taking the first flag. With two vehicles you should have no problems to destroy a tank within a few seconds.
After getting the first flag clearing the western side of the river becomes your main objective.

Special rule on 32 player maps: don’t try to take the market without many infantry around you. This flag is hardly better than pressing the suicide button. You can be shoot from almost every building around you and Spec-ops have some good cover.

Stay together and tell each other what you are going to do. While attacking a flag you should drive side by side and not in a line. So you can avoid that one of you can not shoot while the other has to do all the work alone. Driving side by side allows both of you to see incoming threats like mines (better than pushing each other into it) or armors.
You can even survive a hit with the TOW when you are repairing each other.
If you notice that the resistance is too strong, don’t be so stupid and think you are Superman. You remember the suicide button? You are allowed to withdraw and attack from another side / another position first.

While attacking a flag / fighting against many enemies you will have to stop moving. These situations are dangerous and you are a nice target for Spec-ops and artillery and maybe even for a TOW. Listen to the noises around you, you can hear artillery from far away, so changing your position when you hear it is not the worst choice.
(Remember: only a direct hit with artillery will kill you, but two APCs / tanks are a much bigger target than a single vehicle)
Make sure that you move close together when you are under enemy AT-fire and learn how to look around you. destroy a TOW when you go for a flag.

Step 4: Defend your side of the river

After your team has captured all flags at the western side of the river, you should stay at this side for a while. The train gives you some good cover so that the only two places where you can be shot from the other side are at the flag and at the water.
You don’t have to go the other side, usually the enemy will come to you.
Make sure that both of you can move in forward and backward direction, which means that you have to move parallel to each other.
The advantage of defending this position is the following: You can wait for the enemy and shoot at him when he comes around the corner and before he is able to do his first shot. Furthermore it is difficult to bring two or three armored vehicles into a good position to fire.
To improve your defense you could use C4 or mines.
Make sure that nobody can get on your side and take a flag there. Otherwise you will be attacked from two sides. Shoot over the river (usually there are a lot of targets, especially on a 64 player server) and make sure that you do not run out of ammo. (Request supplies  in good time)
If one of you gets killed, the other(s) have to decide weather they can hold the position of if it is better to withdraw until the other rejoins him.

Step 5:  Move to the other side
You should do this when your team has taken the cements or the gatehouse and the attacks on your side are slackening. Move to your flag and defend it, covering your advancing infantry.

Last edited by Mike<Eagle23> (2006-11-05 08:07:32)

liquidat0r
wtf.
+2,223|7104|UK
nice post +1
^*AlphA*^
F*ckers
+3,135|7215|The Hague, Netherlands

hehe just came from a karkand armor (whore)  round BF2s EU server, 2 apc 1 tank group, all engineers. +-160 points.

works great if everyone does it the correct way
https://bf3s.com/sigs/36eac2cb6af70a43508fd8d1c93d3201f4e23435.png
Shadow893
lel
+75|7169|England
cool post
superfly_cox
soup fly mod
+717|7258

don't know much about armor but seems like a reasonable post. +1
[pt] KEIOS
srs bsns
+231|7130|pimelteror.de
i would prefer, to get the mec tank base first (fabrik/gatehouse), so you can move on with four apc and two mbt. when you get this point first, the mec will surely lose the round: no arty, no uav, no scan  -and all tanks of the map are chasing infantry.... that´s what i call tank whoring ;o))
TF20-ferdy1010cie
Member
+4|7134

Mike<Eagle23> wrote:

The Karkand Tank (Whore) Guide (USMC)

Actually this guide includes a tactic for players who use armors as a organized team on Karkand. Some parts of this guide do also work on other maps, especially with some cover next to you, but you should think about using a tank and an AA-vehicle.
Karkand is different to the other maps as you don’t have to fear a threat from above.
This tactic works on US side, we did not try it on MEC side extensively, but Step 4 might even work for them. You might have to practice this strategy for some time until it works well and it assumes that you are not a total armor noob and know how to handle a tank or APC, but after (a lot of) training you will be able to win more rounds than before.

I would like to know if you’ve got some suggestions to improve this strategy


Prerequisites: What you need

-    A server running a 32 or 64 player (better and more fun) map
-    At least two people
-    Voice communication (Voip is ok, TS is better)
-    Two armored vehicles (this is a tank guide )

Step 1: The beginning

Everyone spawns as engineer at the gas station and tries to get a vehicle. Nothing special.
Assuming that you got two vehicles, go over to step 2. Otherwise the one who has no vehicle waits, while the other goes over to step 2 alone.
(Later, when you’ve got 2 vehicles and you are more than two people, the guys without a vehicle stay next to the tanks to support them. They can choose a class they like.)

Step 2: Time is important

This step should be achieved as fast as possible. Drive into the town, ignore the hotel and don’t stop to kill someone. Capture the square or suburb in order to stop the losing of tickets. Remember, you want to win the round.
Usually its not necessary to stay together all the way, so that an APC could leave a tank alone for a short while.

Step 3: Taking part in the battle

It is not unusual to face enemy armored vehicles while taking the first flag. With two vehicles you should have no problems to destroy a tank within a few seconds.
After getting the first flag clearing the western side of the river becomes your main objective.

Special rule on 32 player maps: don’t try to take the market without many infantry around you. This flag is hardly better than pressing the suicide button. You can be shoot from almost every building around you and Spec-ops have some good cover.

Stay together and tell each other what you are going to do. While attacking a flag you should drive side by side and not in a line. So you can avoid that one of you can not shoot while the other has to do all the work alone. Driving side by side allows both of you to see incoming threats like mines (better than pushing each other into it) or armors.
You can even survive a hit with the TOW when you are repairing each other.
If you notice that the resistance is too strong, don’t be so stupid and think you are Superman. You remember the suicide button? You are allowed to withdraw and attack from another side / another position first.

While attacking a flag / fighting against many enemies you will have to stop moving. These situations are dangerous and you are a nice target for Spec-ops and artillery and maybe even for a TOW. Listen to the noises around you, you can hear artillery from far away, so changing your position when you hear it is not the worst choice.
(Remember: only a direct hit with artillery will kill you, but two APCs / tanks are a much bigger target than a single vehicle)
Make sure that you move close together when you are under enemy AT-fire and learn how to look around you. destroy a TOW when you go for a flag.

Step 4: Defend your side of the river

After your team has captured all flags at the western side of the river, you should stay at this side for a while. The train gives you some good cover so that the only two places where you can be shot from the other side are at the flag and at the water.
You don’t have to go the other side, usually the enemy will come to you.
Make sure that both of you can move in forward and backward direction, which means that you have to move parallel to each other.
The advantage of defending this position is the following: You can wait for the enemy and shoot at him when he comes around the corner and before he is able to do his first shot. Furthermore it is difficult to bring two or three armored vehicles into a good position to fire.
To improve your defense you could use C4 or mines.
Make sure that nobody can get on your side and take a flag there. Otherwise you will be attacked from two sides. Shoot over the river (usually there are a lot of targets, especially on a 64 player server) and make sure that you do not run out of ammo. (Request supplies  in good time)
If one of you gets killed, the other(s) have to decide weather they can hold the position of if it is better to withdraw until the other rejoins him.

Step 5:  Move to the other side
You should do this when your team has taken the cements or the gatehouse and the attacks on your side are slackening. Move to your flag and defend it, covering your advancing infantry.
Wow i think youre a Powner, but thats not the way how it's works m8 iff you wanna pown a tank in karkand you need to do some other stuff m8. Iff you fight a against Nubs you winn the match how you told a above but against a good enemy you are only a easy target!!!!!!!!!!!!!!!!!!!!!

Greetz ferdy
My_pet_squirrel
Have you seen my nutz?
+126|7097
Or you could spawn rapes the shizit out of the mec get yelled at in 30 languages and Still pwn the noobs because each death is - tickets and your score pwns everyone else now if a usmc guy on your side tries to go prone and steal a kill Tk him this is how you whore a tank and pwn the other team. Remember Spawn rape if greedy bastards come kill them this is a game made solly for your spawn raping pleasures get rid of them usless people.
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|7205|Germany

Maybe some pictures to show how to move or how to attack certain falgs some pictures would be a good thing...
I'm working on it, maybe I'll update the guide at the weekend
bullit
Tank Troll
+71|7166|London, UK
man thanks but i already know not to capture the hotel flag on USMC that is the most suicidal thing to do because 3 good hits from ATs hidden in the alleyways can take u out, i always go for the surburbs or square

now how bout 1 for sharqi and maashtur?
CTD-CaptainBuck
BLEEDING BLUE
+71|7245|Tenn
if your talking about winning a map then u gotta do better than that. take an apc to the right and head to their side of the river...timed just right all the enemy armor will be across the river defending hotel and square, leaving u pretty well off, with the most of maybe 2 people around their main... take the flag as quick as possible and have other squad mates confirm the location of the tank. usually noone on MEC will even notice until the cmmdr assets start getting destroyed... and take the warehouse as fast as possible also. that is quite possibly the hardest on that side of the river to take... rape away
Dr.Battlefield
Got milk?
+150|7229
Cool post.

Another good one:
Karkand spawn camping guide. Advanced tactics.
skratch-x
Member
+25|7114|NY, USA
I armor whored the shit out of Karkand the other day and MEC cried so much.  Oh boy is it fun.  Next time I'm on Karkand I'll try to score a few SS's for you.
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|7205|Germany

CTD-CaptainBuck wrote:

if your talking about winning a map then u gotta do better than that. take an apc to the right and head to their side of the river...timed just right all the enemy armor will be across the river defending hotel and square, leaving u pretty well off, with the most of maybe 2 people around their main... take the flag as quick as possible and have other squad mates confirm the location of the tank. usually noone on MEC will even notice until the cmmdr assets start getting destroyed... and take the warehouse as fast as possible also. that is quite possibly the hardest on that side of the river to take... rape away
Works, too. Main problem is that a good commander / team can notice you really fast and you'll have to fight two APCs and the enemy may recapture the flag very fast (if you are playing on a public server with no perfect teamwork) because noone will defend it. But, you're right taking the factory gives you a good advantage. Two own APCs are able to take the factory easily.

Last edited by Mike<Eagle23> (2006-05-15 11:23:34)

YoBabysDaddy
Member
+31|7301|St. Louis, MO
Good effort on the guide.However, I don't agree about teamspeak being better than VOIP.I know many would disagree but not everyone uses TS.Everyone who has the game has VOIP.
ghettoperson
Member
+1,943|7126

superfly_cox wrote:

don't know much about armor but seems like a reasonable post. +1
Serious? Everytime I play with you you always kick my ass in armour.
JonnyNuemonic
Member
+22|7189|Dublin, Republic of Ireland
Great post

+1 Karma
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|7205|Germany

YoBabysDaddy wrote:

However, I don't agree about teamspeak being better than VOIP.I know many would disagree but not everyone uses TS.Everyone who has the game has VOIP.
While playing with friends / clanmates you can take advantage of using TS because you'll beable to speak even if you are dead, so you can plan actions before you respawn. That's nice when you have some infantry support.
If you don't have friends to play with, Voip is great as you can speak to everyone on your squad.
vjs
Member
+19|7248
You tactic does work, however I don't suggest the square, simple fact is people know know there is someone in the back since they see it on UAV while at the Hotel. Second the enemy tank will more than likely try to come up to the hotel past the square.

You do alot better by trying to take the suburbs first. In addition if you die after getting the suburbs there is a hummvee there "Quick access to back flags".

On a 32 person map the best bet is apc through the water to the back base first.

Also always let your commander know what your doing. If you have a decent commander he will spot for you at a minimum.

While commanding I always look for people running to the back straight off, then place the first UAV in the back for them.

MEC's don't have a chance on 32-player maps when the americans have a decent commander.

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