yes.

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Don't laugh, there was this one thread on the EAUK forums about a guy bitching about a small inaccuracy in the Ay-Cee-Oh-Gee scopes used in multilayer.
Indeed lol. Hotel? BOOM! What hotel?M.O.A.B wrote:
City would be instantly flattened by 128 rockets.Jay wrote:
I'm imagining Karkand grenade spam with 128 people in the meat grinder *shudder*
I concur with these demands, fix those real life in accuracies or BOYCOTT
Was that made by shifty?
Go play Mario Karts then. I like some realism. Bunnyhoppers and arm-as-thrown claymores remove the fun for me.War Man wrote:
If I want it to be fucking real, I'll play a fucking realism game. Games need to mainly be fun to be playable by me. A little bit of realism is fine, but you also gotta add in the fun element.
Bad example, they remove the fun for everyone.Dilbert_X wrote:
Go play Mario Karts then. I like some realism. Bunnyhoppers and arm-as-thrown claymores remove the fun for me.War Man wrote:
If I want it to be fucking real, I'll play a fucking realism game. Games need to mainly be fun to be playable by me. A little bit of realism is fine, but you also gotta add in the fun element.
as long as the ejection port is on the left-Sh1fty- wrote:
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
But it's not, or is that the joke...Kampframmer wrote:
as long as the ejection port is on the left-Sh1fty- wrote:
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
Last edited by Pure_Beef_68 (2011-06-12 01:08:09)
http://www.realitymod.com/forum/f10-pr- … ponse.htmltazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
Spoiler (highlight to read):Pure_Beef_68 wrote:
But it's not, or is that the joke...Kampframmer wrote:
as long as the ejection port is on the left-Sh1fty- wrote:
Just hope all the weapon reloading animations and models are correct. Freaking hate seeing incorrect weapons.
oh gods this is gonna be interestingtazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
i dont think its real.Spark wrote:
oh gods this is gonna be interestingtazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
*cough*tazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
*cough*tazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
Do multiplayer FPS games really use much bandwidth?Spark wrote:
oh gods this is gonna be interestingtazz. wrote:
Bahahaha, 128 player support.
Australian Bandwidth says NO.
actually I really can't see how they think 128/256 players on the same time wouldn't be fun , because that's what I believe I read when they announced that FB2 can handle 256 , that it "isn't as fun as 64 players"...I mean think of the CHAOS , I just loved the "massive" firefights that broke out in bf2 back in the daysebug9 wrote:
FB2 is capable of 256 players. 64 is what they claim has the most balanced gameplay.
Last edited by thepilot91 (2011-06-12 06:12:45)
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