jobson88
Member
+2|7034
Hello,

I've prepared a list of suggestions and bugfixes. I know, you all read lots of them, but I do hope you take the time to read mine. The first list of suggestions is fairly simple to implement and not aimed at changing the current gameplay too much. For those having more impact, check the bottom. Ready? Here we go:

Frustrations:
Teamkilling to get a seat in a tank/chopper or jet
Shooting rockets like crazy, only to see the driver exit the tank and kill you with a machinegun while you reload your anti-tank rocket
Snipercrosshair on m24 and m95 too thick
M95 no real upgrade, hit on moving targets almost impossible
M95 fires .50 cal bullets, which are not fatal on the chest
Fast turning speed makes inpossible for lining up headshots for snipers, especially when prone
Still you are able to dive and shoot at the same time (jump, go prone and fire)
Arty attacks on spawn points (especially at the beginning of a round)
Spawn and get killed directly afterwards (being 0,1 secs alive). How frustrating it is to watch 15 secs countdowns 3 times in a row
Tank camping on spawnpoints (especially karkland)
If you don't own SF, you'd have to battle people with stronger, more accurate weapons
High ranks easily kill low ranks, because of better weapons
G36E is a 3 mode burst sniperrifle (3x 32dmg = 96 damage) Weapon is more deadly and faster than any sniperrifle, at any distance
Bunnyhopping players can hardly be hit (especially sniping)
Even the smallest ledge (roofs, pendestrian pavement) or bump in the road blocks or slows you down while sprinting (see weapon go up and down all the time)

Gameplay suggestions to improve current gameplay:

General suggestions:
1) make your kit droppable (instead of pick up only). You alway keep a knife and pistol. When you drop your kit, you become a pilot by default  (models (upperbody) are already present). This pilot class can fly choppers, drive tanks and fly jets. Second seats are available to non pilots (normal players). This will prevent tankcampers exiting their tank and still be able to kill their opponent with a machine gun (sounds fair doesnt it?) after their tank has been blown up. Make second seats in tank/jet/helo available to non pilots. Also, dropping your kit makes you think twice before flying (you just cant do any damage in the field when you bail out, unless you find a kit).
2) add a pilot class (for tanks, helo) armed with pistol/knife only. This will prevent tk's during the "rush for vehicles", when you limit the number of "pilots" on each team. Make server side option for "number of lifes as a pilot in a row". Still, people with fast pc's/connection get to choppers first anyways.
3) make the tank 3 men operated vehicle (driver/gunner/commander=machinegunner), if you are alone in the tank, it stays like it is now4$) add 1 bonuspoint for a tank kill/attack chopper kill with anti-tank rocket (but not from attack chopper, jet or tow)
4) add stand up/laydown anims (no going prone takes 1 frame), very hard for snipers to shoot at
5) reduce turning speed while prone, to allow take better headshots on prone players (now even a little movement makes a hs go miss).
6) make vehicles (tank/attackchopper/jets/APC)on/off server option, infantry maps are very popular (keep jeeps and transport helo seperate)
7) make the "no go area" (border of maps) team specific, so mappers are able to prevent spawncamping on bases (maybe server side option?)
8) make spawnpoints further away from flag points (to prevent spawn-0,1life-death). It's not nice to watch contious 15 sec timers (not to mention frustrating). Also, spawcamping with a tank on karkland. Make spawnpoints first flag on karland behind fence or second parallel street.
9) to prevent bunnyhopping, limit jumping to 2-times every 2 seconds


Sniper suggestions:
1) make thinner reticule on m95/m24 (please!) or add second zoom level (please please, a 180 meters shot in real life is easy, in bf2 very hard)
2) make m95 a bit more anti-material (jets/chopper), maybe instant kill on non-kevlar wearing personell (to limit cs-awp effect: fire m95 only when prone, its a heavy rifle!!!) or maybe on specific area's on a plane/chopper (e.g. jet engine). or see no. 3
3) Make cockpitglass cracked when hit by a m95 sniper bullet (for e.g. 5 or 10 seconds), to hinder flying (force 3rd person flying).
4) make a system for snipers to have acces to the tops of any (or more) building (pipe climbing? parachute into the map, in range of a teammate or flag??)
5) add 1 bonus point to a sniperkill for every 50 meters above 150 meters (so 300m kill is 5 points instead of 2), 300m hit is 1 point)
6) slightly increase hitboxside head on player models to allow easier long distance shots?

Engineer suggestions:
1) make artillery/uav/supplydrop buildable by engineer (1 point to build), so he can place them on certain spots on the map (makes it hard for special forces to find). Building them costs "ammo" (cells or metal, like in tfc). So you need supply drop or ammo supply from support. Start rounds only with uav already build (prevents arty attacks on home base/spawn points). This also makes the map "bigger" (lots of places in a map nobody goes) and speads out gameplay (less clutterpoints where the fighting always takes place)


Some more nifty ideas:
1) make a towmissle fire installation (like arty or to replace arty), laser designated by sniper (just aim at target, press Q for comm menu and ask for fire, keep on target while in flight!! If zoomed out, missle is a dud). Missle is fired by commander (1 bonuspoint for sniper when hit). Towmissle can also destroy uav/supplydrop

Bugs/fixes:
-Fix images in class menu. Now I see bf:sf weapons as little icons, when I click, I get a different weapon.
- Make a game filter for SF/Euroforce only servers
-Grenade throwing without 1st perspective animations

Thanks,

Jobson88

ps: be constructive!!!! and not like Capt. Foley, our friendly neighbourhood morale officer....is this a better place?

Last edited by jobson88 (2006-05-15 12:04:53)

BMAsRevenge
Member
+3|7082
Wooooaaa You got a lot there! I see you like to snipe being there are so many sniper improvement request. All in all you had some good points and bad points. To each his own.

The one thing that stood out the most was #6

"6) make vehicles (tank/attackchopper/jets/APC)on/off server option"

I really like the idea of server side options to turn vehicals off. Specially if its vehical specific. It would be great if they could give you those options and still have a rankable server.
nieker
THE FLYING DUTCH PENGUIN, THE NINTENDO PENGUIN
+191|7104|The Netherlands
wat about taking your pistol out while running is possible
splixx
ChupaCABRA
+53|7216|Omaha, Nebraska
On the jumping issue... I think they should just take away stam with jump, you jump 3  times your stam is gone. You can no longer sprint/jump till you rest. Any other ideas?
lord.knaslaban
Member
+13|7043|Uppsala, Sweden
Whoa thats awesome....
I had an idea about the sniper-spotting-for-tow thingy, maby you could give the snipers flarebullets (ore what they are called..) so you mark for example a tank witha a shot
Huh?

Last edited by lord.knaslaban (2006-05-15 12:55:43)

rh27
Not really a Brit
+51|7073|England
Why not just use the commo rose? What you spot comes up on the minimap anyway.
sursparxalot
L0n3star
+13|7048|Austin , TX
I agree with some and understand your frustration but this isnt SniperField 2 its BattleField2 why would snipers be able to score more points for getting kills, might as well give the enginner 5 points for killing with a shotgun.....Srry but I mean why should only 1 kit be allowed to score a lot of extra points for getting kills?  As for the pilot suggestions..It would be cool to have a pilot class...just not very helpful for your team...20 pilots 2 jets and 3 choppers would mean you lose!  Other than that ya got some good suggestions an good topics to discuss!
Snake
Missing, Presumed Dead
+1,046|7043|England

^ ^ Thats why he said limit the pilots to X amount per team

I agree with everything about spawnkilling - it is very annoying when you spawn, die straight away and then wait a further 15seconds. I have a good suggestion for it below:-
Some additions to your list:
1) Spawn Protection
Back when I used to play SOF2 (Soldier of Fortune2), there was a serverside cvar, that enabled spawn protection. Basically, the server admin could set X amount of seconds before a person could take damage after respawning, thus allowing them to take cover and hide.
However, if they fire their weapon, then the spawn protection time ended, so they could take damage. In terms of BF2, this would include throwing medpacks/ammobags/repairing vehicles/assets and reviving a team-mate.
I would love to see that implemented into BF2 - it worked really well in SOF2 and the game badly needs it.

2) More ribbons, medals & Maps for addons and to the game itself
The game needs more - by now, most people have a lot of them, apart from WCR. Euro Force and Armoured Fury came/are coming with 1 new medal....whoopee. They need more medals and ribbons to make more people buy them and play them more.
And this also includes more maps. Ok, for £5 - Euro Force is a bargain (2 superb maps in Smoke Screen and Great Wall) - but after about 10 or so hours on them...they are boring as hell, especially when they are rotated over and over...Armoured Fury will also have 3 maps - they need more. At least 5 imo.
This way, at least the older members of the BF2 community will have newer items to try to acquire for their stats. i.e. a medal and/or ribbon for revives and commander asset destroys....why are they not a part of any medal or ribbon? Using a parachute for 10seconds is....giving 5 resupplies in a round is...
BF2:SF is fine in terms of map quantity, however, a few more ribbons and medals wouldn't go amiss for the hardcore SF players. They can only really aim for the Medals (which have dropped massively in time required - which is reasonable now).

3) MEC -Vs- China
Anyone notice that it is always US vs MEC/PLA in BF2? Why dont China try to take out the MEC? Its not as though the US and China wouldnt form an alliance for a particular raid against the MEC at any time (going by EA's choice in C&C Generals....). This would be a nice addition to the game.
Also, maybe a few Chinese city maps? The only city maps in the game, are US -vs- MEC....
The MEC hitting the Chinese in Shanqhi or Hong Kong would be awesome with all the chinese architecture.

4) More unlocks?
Maybe a few more unlocks would be nice. BF2:EF and Armoured Fury providing new unlocks for BF2 would be nice. But only if the player owns both EF and AF and has played every map in the 2 mods for at least an hour or something.

5) Uncapable Arty Protection
Fairly obvious....just put in a bit of code to allow mappers to put an area where a commander cannot place arty on the map. Its frustrating as hell on Wake to have a Chinese commander arty the Essex all game...its not even funny and gives for a long, boring game for everyone but the Chinese commander and the 2 chinese J10's.

6) Blackhawk minigun
Another fairly obvious one. Upgrade it so that it can hit something that is 2feet in front of it and make it do more damage than a pea-shooter would give to a tank.
Currently, you'd be better off firing paintballs at enemy troops since it will at least give them bruises.
Once its got its upgrade, balance the game by providing the MEC/PLA transport choppers with a different machine gun (maybe a downgraded MEC chopper gatling gun?)

7) Ditch or upgrade the F35
Quite frankly, its shocking. Although I suck in planes and rarely use them - it is almost useless vs any other aircraft that it comes up against.
Either fix it, or replace it with something worthwile.

8) AA Vehicle second seat
wtf is the point of it? The player just sits there. Other than giving 1 teammate a lift, its pointless. At least give them a mounted machine gun of some sort to use.


One point I dont agree with, is the part where tank drivers cant jump out and use a machine gun to shoot at you. I see nothing wrong with it as it is, however, it would be a lot fairer if it took longer for the driver to get out of the tank - i.e. properly climb out of the hatch - not just appear by the side of it.
Although, I like the idea of a 3man tank.

Also, I dont mind the huge crosshair of the M95 - I actually quite like it. And giving Infantry the ability to climb buildings is part of BF2:SF. Not really appropriate to normal BF2.
And high ranks dont "easily kill low ranks because of better weapons" - thats also down to the skill of the player. I always use the L85A1 as medic and get lots of kills with it. Although I dont have the G36E yet, I have used it and I prefer the L85A1. Much better weapon imo. Its not so much to do with the stats of each weapon - its how the weapon is handled by the player. And I'd take the DAO over a P90 anyday....


I hope you submit this huge list of yours to EA

Last edited by Snake (2006-05-15 13:24:47)

jobson88
Member
+2|7034
First of all, thanks for all the comments. Some of you are right (I do like sniping a lot BMAsRevenge /sursparxalot) and some of you have add great ideas:

@Snake:
-    Good point and the second AA seat, maybe he ought to control the turret, while one drives (and if you are alone in the vehicle, you’ll control everything, like it is now)
-    Good idea’s on the SOF method. I think it’ll work. Still, spawning a little further away is better, if you cap alone and the 3 men spawn close by, you are chanceless. If they spawn a little further away, you might keep them at bay
-    MEC vs China. YES! YES YES! (do I need to say more?)
-    True about climbing, I just played SF for the first time yesterday. Still, it would be nice for snipers only to go a little higher

@ sursparxalot:
-    True, it isn’t sniperfield, I agree. But remember that almost every class has a second task, contributing to teamwork. The sniper doesn’t have that, it would be nice for them to have something extra, like spotting duties or something (scout-sniper). Ideas anyone???

@ splixx:
-    Good idea, that might work just fine…Still it would be best to take out jumping and write an “edge-protocol”. This means players only jump close to ledges (or not even jump, but climb over). Check brothers in arms, I think they have it. I have seen it before in other games too. Still, rather hard to program… I guess.

@ niekjejeje
I hadn’t noticed that, but true, it should be possible

@ BMAsRevenge
-    Server side config options:  I think we all agree on that one Also, more possible/alternative flagpoints. Battles turn out to take place every time…key word: randomness...

Final thought: Too bad good custom maps don’t get an “approval” van dice/ea so you can play them on ranked servers..

More ideas? Comments? Post I should write a summary soon… lol.
Snake
Missing, Presumed Dead
+1,046|7043|England

Ah yea, going back to the spawning part - with SOF2, if you had enemies at the back of your spawn point - then you would spawn at the front, and vice versa. The same should apply with BF2, so yeah - good un for bringing that up

Im not too sure about giving the second seat in an AA vehicle control over the turret - it would be kind of like the machine gun on the jeeps and helis..very hard to aim (since you wont know what your driver is doing 99% of the time). Thats why I didnt suggest it, but instead, another weapon to use
Or, now I think of it, maybe some form of spotting method like the commander has - but to only detect aircraft/choppers for the gunner/driver and only within a certain radius, giving the AA gunner/driver a chance to position himself for an incoming jet. It could work by showing it on the gunners radar and an icon on the 3D map around him - showing what direction the plane/heli is coming from.
It might help to balance out the massive advantage planes have over ground units - since you can never get shots off at incoming planes, only when they pass, and by then - not enough time to lock on and put enough missiles after the plane to take it down since you lose the lockon.

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