jord
Member
+2,382|6983|The North, beyond the wall.

coke wrote:

jord wrote:

Jets too fast? What next, c4 to explosiony?

They go fast, they're meant to, they're jets. And the speed hardly affected the balance either. Stop it
Jets aren't too fast particularly if the maps are the right size for them.
BLASPHEMY! No jets can only go 150 mph an d can only have 2 missles which are unguided, and they only get 100 rounds for the cannons. Then that's it. And they don't respawn. And tanks armour is too good they should die after 1 AT round. Infact jeeps are too fast too, they should be reduced by 50%. Yep that'll give the people that prefer infantry the balance they need...
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California
touché
And above your tomb, the stars will belong to us.
Ilocano
buuuurrrrrrppppp.......
+341|6972

0akleaves wrote:

Lucien wrote:

Ilocano are you going to do that thing where someone makes a retarded point, gets proven wrong, then sneaks back into the thread later on to spout the same bullshit again

if you hate vehicles and winning I suggest you buy an xbox 360 and play bad company
Game, Set and Match.
I have no problem with vehicles.  I was a pretty good BF2 tanker in fact.  And good enough with the Bardley that I could take down your average copter pilot, or at least make him run away to repair.  And for the limited time I had with jets, I think I did rather good.  If only I had the chance to fly it more, surely I would have gotten much better.

The general consensus here is that if one can't get double-digit k/d on an air vehicle on BF3, it'll be a shitty game.  It'll be a shitty game if a soldier on the ground can take a jet out with a stinger.  It'll a shitty game because one lone AT guy shot my copter down with a single shot.  So what if I was circle strafing that flag, and I was just meters from him.  He is not allowed to kill me in one shot.  No, because I have the attack helicopter, and I have skillz.  You didn't get the jet or copter, tough shit.  Nyah, nyah. 

Oh shit, that's my jet.  M95 out.  How dare you take my jet.  Damn, missed, he got my jet and he's good.  Rage quit.  Time to find another server.  It's no fun being on foot when someone stole my jet/copter.  QQ...
Ilocano
buuuurrrrrrppppp.......
+341|6972

coolstorybro wrote:

Ilocano wrote:

Dragon Valley was actually a pretty good balanced map.  No one vehicle really dominated that map.  There were enough anti-air counters and cover such that they didn't fly about with impunity like most other air maps.
a good j10 pilot dominates every single map
Unless the j10 spawn bases are taken.
FatherTed
xD
+3,936|6805|so randum
you cant cap out the airbases on dragon valley fwiw. i think the biggest danger to me in a j10 on that map was the urge to fly under every bridge
Small hourglass island
Always raining and foggy
Use an umbrella
FatherTed
xD
+3,936|6805|so randum
oops i'm thinking of fushe
Small hourglass island
Always raining and foggy
Use an umbrella
Ilocano
buuuurrrrrrppppp.......
+341|6972

FatherTed wrote:

oops i'm thinking of fushe
yup.
Macbeth
Banned
+2,444|5891

Spearhead wrote:

Ilocano wrote:

Why such hate for Rush?  Conquest is easy mode if you are playing with friends.  On Conquest, you spend most of your time flag-hopping, air vehicles excluded.  Vehicle whores love Conquest because the enemy is less concentrated.  Except for choke points, opposition is typically thin.  On Rush, most of the enemy could be focused in one location.
Because its Battlefield, and the thing that made the series so fun and successful in the first place was giving absolute freedom to everyone, everywhere on the map.  The idea of adding objectives on a certain part of the map creates lame ass choke points, where you are rewarded more for having quick reflexes and blowing shit up as opposed to having to think about the layout of the map and pick the best positions based on the physical layout of the environment.  I mean, honestly, is Rush fun to play at all when you are defending?  You sit there and wait for someone to come, one team has all the vehicles and has all the fun while the defenders have to fan out to the cramped corners of the map and snipe, or sit by the objective and get raped. 

Its not that rush isnt completely horrible and not fun to play, but it was clearly designed for the sole purpose of dividing the game into simplistic "attack and defend" that we all know was only added to the game to appease console noobs who had no idea how to play.  And because they built the game from the ground up with this kind of mentality, the maps, even when played on conquest, are reduced into attack and defend, one direction bullshit.  Hill 137 or whatever, or that one snowy map with three flags.  Its kind of like what Karkand would be if instead of having the option to sneak around a flank, cap a flag from behind and create chaos from the rear, you are forced to capture each individual flag one at a time and are being told where to go.
You haven't played Bad company since it came out have you? The last map back put a bunch of nonlinear maps into the game and the old maps have been tweaked.

"Its not that rush isnt completely horrible and not fun to play, but it was clearly designed for the sole purpose of dividing the game into simplistic "attack and defend" that we all know was only added to the game to appease console noobs who had no idea how to play."

Don't be a retard. BF2 and the whole flag capping crap wasn't complicated at all. Rush actually takes a bit more thinking than conquest. Being able to successfully hold down a base or penetrate defenses is a lot more complicated than BF2's run around and kill things and cap flags crap. It's way harder to be successful at rush than it is conquest.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6774
Well, unless you're defending. All the Rush maps heavily favor the defenders.
Ilocano
buuuurrrrrrppppp.......
+341|6972

Doctor Strangelove wrote:

Well, unless you're defending. All the Rush maps heavily favor the defenders.
Really?

Arica, Oasis, White Pass.  Really?  All those are cake-walk as attacker with just a single coordinated squad.
FatherTed
xD
+3,936|6805|so randum
nelson bay has a stupid amount of mcoms in buildings also
Small hourglass island
Always raining and foggy
Use an umbrella
[-DER-]Omega
membeR
+188|7132|Lithuania

Doctor Strangelove wrote:

All the Rush maps heavily favor the defenders.
orly?

https://img.photobucket.com/albums/v208/0m3ga/rushstats.jpg?t=1312918471

http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
https://bf3s.com/sigs/fe717ed1eb823c939460a42f15bced7dd0057c51.png
Ilocano
buuuurrrrrrppppp.......
+341|6972

[-DER-]Omega wrote:

Doctor Strangelove wrote:

All the Rush maps heavily favor the defenders.
orly?



http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
In fact, for practically every map, there are "ways" to win as attacker with just two players.
Doctor Strangelove
Real Battlefield Veterinarian.
+1,758|6774

[-DER-]Omega wrote:

Doctor Strangelove wrote:

All the Rush maps heavily favor the defenders.
orly?



http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
As there are more total wins than loses, when they are supposed to be even I call into question the veracity of those stats.

And I have never seen the attackers win on Oasis. Ever. Along with that one jungle map with the light house it's pretty much impossible to win as attackers.
coke
Aye up duck!
+440|7014|England. Stoke

Doctor Strangelove wrote:

[-DER-]Omega wrote:

Doctor Strangelove wrote:

All the Rush maps heavily favor the defenders.
orly?



http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
Along with that one jungle map with the light house it's pretty much impossible to win as attackers.
It isn't, I seen attackers win plenty on that map, and I haven't even played that much on this game.
Spearhead
Gulf coast redneck hippy
+731|6995|Tampa Bay Florida

Macbeth wrote:

You haven't played Bad company since it came out have you? The last map back put a bunch of nonlinear maps into the game and the old maps have been tweaked.

"Its not that rush isnt completely horrible and not fun to play, but it was clearly designed for the sole purpose of dividing the game into simplistic "attack and defend" that we all know was only added to the game to appease console noobs who had no idea how to play."

Don't be a retard. BF2 and the whole flag capping crap wasn't complicated at all. Rush actually takes a bit more thinking than conquest. Being able to successfully hold down a base or penetrate defenses is a lot more complicated than BF2's run around and kill things and cap flags crap. It's way harder to be successful at rush than it is conquest.
I agree, the new maps are a lot better (some of them are reused, of course).  But they are too little too late.  you have to wonder why it took them so long to come out in the first place.  The core maps (the ones that shipped with the game) are clearly designed from the ground up to be played in rush, 

Rush is in itself a linear game mode.  That is the point I was making.  We purists are not looking for just a good fps that lets you hop into a vehicle with shitty controls from time to time, we are looking for a Battlefield game..... I will buy BF3 either way but if they can't convince me that this is a true sequel then I'll just get it for the xbox and slowly weep myself to sleep for a few months thinking about "what could have been"...
jord
Member
+2,382|6983|The North, beyond the wall.

coke wrote:

Doctor Strangelove wrote:

[-DER-]Omega wrote:


orly?



http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
Along with that one jungle map with the light house it's pretty much impossible to win as attackers.
It isn't, I seen attackers win plenty on that map, and I haven't even played that much on this game.
Agreed Val isn't that hard to win.
Ilocano
buuuurrrrrrppppp.......
+341|6972

jord wrote:

coke wrote:

Doctor Strangelove wrote:


Along with that one jungle map with the light house it's pretty much impossible to win as attackers.
It isn't, I seen attackers win plenty on that map, and I haven't even played that much on this game.
Agreed Val isn't that hard to win.
Yeah, really.  All it takes is HALO jumping from the rear.
[-DER-]Omega
membeR
+188|7132|Lithuania

Doctor Strangelove wrote:

[-DER-]Omega wrote:

Doctor Strangelove wrote:

All the Rush maps heavily favor the defenders.
orly?



http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
As there are more total wins than loses, when they are supposed to be even I call into question the veracity of those stats.
probably because on average the 170,000+ people have played as attackers a tad more often than defenders but the ratios are still relative.

I just checked my own stats and I have a 9-1 win/loss ratio as attacker in over 1000 rounds and I don't even play with a team for the most part.
https://bf3s.com/sigs/fe717ed1eb823c939460a42f15bced7dd0057c51.png
-Sh1fty-
plundering yee booty
+510|5779|Ventura, California

Ilocano wrote:

Doctor Strangelove wrote:

Well, unless you're defending. All the Rush maps heavily favor the defenders.
Really?

Arica, Oasis, White Pass.  Really?  All those are cake-walk as attacker with just a single coordinated squad.
Actually I did a pretty fine job by myself with a tank, an engy, or C4.
And above your tomb, the stars will belong to us.
Kampframmer
Esq.
+313|5148|Amsterdam
When did the bf3 thread tur into the bf2 nostalgia thread?
Roc18
`
+655|6096|PROLLLY PROLLLY PROLLLY

Kampframmer wrote:

When did the bf3 thread tur into the bf2 nostalgia thread?
When we all realized during the alpha that Battlefield 3 wont fill the shoes that Battlefield 2 left.
FatherTed
xD
+3,936|6805|so randum

Ilocano wrote:

jord wrote:

coke wrote:


It isn't, I seen attackers win plenty on that map, and I haven't even played that much on this game.
Agreed Val isn't that hard to win.
Yeah, really.  All it takes is HALO jumping from the rear.
or jord gunning and me flying
Small hourglass island
Always raining and foggy
Use an umbrella
Macbeth
Banned
+2,444|5891

Doctor Strangelove wrote:

[-DER-]Omega wrote:

Doctor Strangelove wrote:

All the Rush maps heavily favor the defenders.
orly?



http://www.bfbc2.eu/en/pc/statistik

makes sense since I find myself winning a lot more than not as attacker
As there are more total wins than loses, when they are supposed to be even I call into question the veracity of those stats.

And I have never seen the attackers win on Oasis. Ever. Along with that one jungle map with the light house it's pretty much impossible to win as attackers.
Those aren't just rush stats. Those are counting in conquest games too. BC2 doesn't distinguish between the two.

Those can't be trusted at all since a conquest victory is counted as an attacking victory in your stats while a conquest lose is counted as defending lose. It messes the whole thing up. For instance take Rukus' win-lose stats.

Rukus' stats wrote:

Team stats
Name    Wins    Loss    W/L Ratio
Attacker    579    13    44.54
Defender    20    185    0.11
He plays only conquest while I on the other hand play Rush 90% of the time

Macbeth's stats wrote:

Team stats
Name    Wins    Loss    W/L Ratio
Attacker    566    262    2.16
Defender    573    207    2.77
So yeah you can't trust those. Now going by the amount of Rush I've played I have to say the maps favor the defenders. Well the whole game mode does. The very act of attacking a well entrenched team is more difficult than sitting back and holding off attacks. Between two equally skilled team the defenders should win.
[-DER-]Omega
membeR
+188|7132|Lithuania
interesting macbeth. thanks for clearing that up. kindly disregard everything i've said in this page
https://bf3s.com/sigs/fe717ed1eb823c939460a42f15bced7dd0057c51.png

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