The open beta was all about crash testing the MAJOR elements of the game such as battlelog and rank progression as well as server infrastructure.
Certain elements like player damage (and the ability to rack up lots of kills) were "amped up" to allow ranks to progress and ensure they worked.
Fiddly bits that don't quite work perfectly yet like weapon balance and squad functions would not have caused the game to fail.
If major elements like the battlelog and rank progression didn't work the game would likely stall until they made a fix.
Now that they know the major elements work properly (although not as some would like) they can get to work on all the fiddly little bits that will allow the game not only to function but to be truly balanced.
Similar to BC2 the first few months are going to be all about getting the unlocks.
The guys who put in a lot of hours from day one will hold a distinct advantage for a few months due to having unlocks that others don't have.
Give it 6 months or so and most of the player base will have achieved a few unlocks and chosen their favourite loadouts.
At that point the gameplay will start to shift from "who has the better unlocks" to "who is the more skilled player".
Not saying that skill won't count from day one ('cause thats just silly) but you'll need to accept that for the first few months the "balance" will be hard to achieve until the unlocks available to players begin to even out.
Last edited by (27th)Kaptyn (2011-10-11 06:01:25)