usmarine
Banned
+2,785|7118

I found this on another forum:

ReadMe File
April 25, 2006

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is
easiest,
100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously
play.

- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality

- Adjusted missile count on BF2SF helicopters.

- Fixed bug with Special Forces rank names.

- Fixed repairing HUD for the engineer when in a vehicle

- Adjusted award criteria

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into
the same account

- Fixed a Dragon Valley exploit

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

-
Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not
display in bombing HUD

- Special Forces - Firing crossbow from open vehicle position causes others to see
player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate
vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building
by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable
the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly
dropped to the location specified by the User.
Hyper
Banned
+154|7107
si senor
there is a pdf floating around with this info.
thanks for the post
usmarine
Banned
+2,785|7118

????????????????????? Fixed the commander toys on Wake Island 2007 so that the US can no longer disable
the Chinese artillery ?????????????????????
Adogg
Member
+5|6911

usmarine2005 wrote:

????????????????????? Fixed the commander toys on Wake Island 2007 so that the US can no longer disable
the Chinese artillery ?????????????????????
I was the Chinese commander and lost the ability to fire my own arty. For some reason (hack or not) it was repaired and someone else was able to fire it. My Arty bar showed that it was destroyed but I could zoom in and see it was not... I think this is what they are referring to.
usmarine
Banned
+2,785|7118

Ahhh, I kind of figured, it just sounded weird the way they worded it.
pedigreeuk
I'm English, not British!
+113|7127|Rotherham, England
if the USMC took the chinese airbase, destroyed the chinese arty and then repaired it, it ended up being under the control of the american commander for the rest of the round. It's something along those lines anyway and no doubt if I am wrong some1 will be kind enough to correct me
King_County_Downy
shitfaced
+2,791|6954|Seattle

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

All those threads I saw about "my computer crashes when I log in...." I should've suggested they not hold down the 11111111111111111111111111111111111111111111111111111111111111111111 key so long when typing the IP. Stupid me -
Sober enough to know what I'm doing, drunk enough to really enjoy doing it
polarbearz
Raiders of the Lost Bear
+-1,474|7145|Singapore

King_County_Downy wrote:

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

All those threads I saw about "my computer crashes when I log in...." I should've suggested they not hold down the 11111111111111111111111111111111111111111111111111111111111111111111 key so long when typing the IP. Stupid me -
lol

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