Butcher, have a problem with clays? Try being an engineer and disarming them. It amaizes me that a lot of people bitch about problems in game play when they can actually avoid those problems by slowing down and assesing a friggin' situation.
- if you see a clay, or suspect one around a blind spot = go around or move in slowly
- if you see c4 around a cap, defuse or nutralize and wait for it to blow before capping
- if you see an armor whore at a cap, spawn someplace else
The above complaints are only the tip of the iceburg to the "battlefield for idiots" manual.
Common people, use that lump of mush between your ears and maybe you'll survive longer.
As for the sniper, I could care less if it's looked down upon, it IS a very viable kit, and can cause some mass confusion to a squad who's trying to get a mission accomplished. In my opinion, there is no other kit out there that can cause a squad to re-direct an attack or loose focus on an objective. It seems that once the enemy squad hears that crack and sees their players falling around them, they concentrait on getting that sniper before the objective. That right there is an asset if I've ever seen one. I'll be a sniper all day long if I can tie up 6 or more enemy players. It's good for the team, and it's good practice in evasion.
Last edited by howler_27 (2006-05-26 12:22:43)