Hey,
I was wondering why no one ever mentions anything about accuracy as it is a demonstration of both skill, efficiency, and patience.
Low accuracy (< 25 %) means that one needs improvement in aiming, ammo conservation, and a more cooler attitude in heavy gun battles.
High accuracy means (> 25 %) that one has excellent aiming, efficiency, and is able to remain calm in a gunfight.
Another reason is that accuracy is the only (IMHO) REAL measurable performance indicator in this game for the following reasons:
-Kills = time-based, not a skill indicator
-Teamwork = somewhat time-based, a poor skill indicator
-Wins:Loss = Poor skill indicator due to game mechanics. When one joins the game and it ends in 1 min with you losing/winning. Another bad side is that a amateur player can be on a winning team without actually doing much.
-K ratio = Not a skill indicator, can be easily padded with high player/urban map spawn-camp style playing.
-Average kills = Decent skill indicator, not really much bad sides I can think of.
-Score per Minute = Poor skill indicator, see K ratio
-Awards/Ranks = Poor-Decent skill indicator (Poor for the time-based awards, Decent for the awards such as War College which is not the same as Wins:Loss indicator since this is an extreme case of wins versus losses)
-Accuracy = A true skill indicator, bad side is that there can be workarounds to improve accuracy illegitmately such as cheats, and stat padding.
Not to sound boastful or anything but I believe my accuracy to be one of the best for most weapons (Shotgun, Knife, Sniper Rifle) and fairly good for everything else (overall 35%).
I was wondering why no one ever mentions anything about accuracy as it is a demonstration of both skill, efficiency, and patience.
Low accuracy (< 25 %) means that one needs improvement in aiming, ammo conservation, and a more cooler attitude in heavy gun battles.
High accuracy means (> 25 %) that one has excellent aiming, efficiency, and is able to remain calm in a gunfight.
Another reason is that accuracy is the only (IMHO) REAL measurable performance indicator in this game for the following reasons:
-Kills = time-based, not a skill indicator
-Teamwork = somewhat time-based, a poor skill indicator
-Wins:Loss = Poor skill indicator due to game mechanics. When one joins the game and it ends in 1 min with you losing/winning. Another bad side is that a amateur player can be on a winning team without actually doing much.
-K ratio = Not a skill indicator, can be easily padded with high player/urban map spawn-camp style playing.
-Average kills = Decent skill indicator, not really much bad sides I can think of.
-Score per Minute = Poor skill indicator, see K ratio
-Awards/Ranks = Poor-Decent skill indicator (Poor for the time-based awards, Decent for the awards such as War College which is not the same as Wins:Loss indicator since this is an extreme case of wins versus losses)
-Accuracy = A true skill indicator, bad side is that there can be workarounds to improve accuracy illegitmately such as cheats, and stat padding.
Not to sound boastful or anything but I believe my accuracy to be one of the best for most weapons (Shotgun, Knife, Sniper Rifle) and fairly good for everything else (overall 35%).
Alpha as fuck.