It's due to the crappy hitbox and server side predicts. This debunks all those claims of skill of hitting moving targets, it's all LUCK.
I'll get a fraps video of what I mean when I have time.
But picture this. The model and the hitbox are 2 entirely different things. The hitbox is maintained by the server while the model is clientside. Depending on the update rate of the server, the hitbox may "hiccup" but the model may look smooth on your side (depending on how good of a system you have).
So when an enemy starts to run to the side, their model will run smoothly but the hitbox may or may not be ahead/lag behind the actual model. Further proof of this is the hitting-body-dust-flies-off effect, that is a clientside animation (computed on YOUR machine). The server however sees it differently, the hitbox of the model may not have been updated at that time yet to reflect the new position of the model.
The reason why hitting targets that move towards/away from you is because the hitbox is "hiccuping" towards/away from you which in essence is not really moving away from your crosshairs.
So the next time someone states that hitting a moving target is sk1llz, take it with a grain of salt.
I'll get a fraps video of what I mean when I have time.
But picture this. The model and the hitbox are 2 entirely different things. The hitbox is maintained by the server while the model is clientside. Depending on the update rate of the server, the hitbox may "hiccup" but the model may look smooth on your side (depending on how good of a system you have).
So when an enemy starts to run to the side, their model will run smoothly but the hitbox may or may not be ahead/lag behind the actual model. Further proof of this is the hitting-body-dust-flies-off effect, that is a clientside animation (computed on YOUR machine). The server however sees it differently, the hitbox of the model may not have been updated at that time yet to reflect the new position of the model.
The reason why hitting targets that move towards/away from you is because the hitbox is "hiccuping" towards/away from you which in essence is not really moving away from your crosshairs.
So the next time someone states that hitting a moving target is sk1llz, take it with a grain of salt.
Alpha as fuck.