What do you guys think of two UAV's to cover mover area or maybe the uav should be a little larger.
no
One UAV is enough...It charges fast enough.
what like an unmaned c5 or somthing?A-Unit64 wrote:
maybe the uav should be a little larger.
Only if the map is a huge 128 vs 128 and there are groups of companies in between the commander and squads.
Nah its good enough, once its blown it charges within 5 or so seconds anyway.
UAV is a very powerful gameplay mechanic. If you had two, or if it were much larger, it would be almost equivalent to just having the radar always populated all the time. Since the commander is clever enough to drop UAV on hotspots of activity, they would generally be able to cover like 80+% of all players in the UAV. Say goodbye to your precious stealth runs to flags.
Short answer: no, 1 UAV adds gameplay elements. 2 UAVs would remove gameplay elements.
Short answer: no, 1 UAV adds gameplay elements. 2 UAVs would remove gameplay elements.
No...
One UAV recharges fast enough as it is, you want two? A good commander could probably use 2 UAV's to cover 80% of the players on a map .
This would reduce, if not totally eliminate, the need for commanders to spot targets manually.
One UAV recharges fast enough as it is, you want two? A good commander could probably use 2 UAV's to cover 80% of the players on a map .
This would reduce, if not totally eliminate, the need for commanders to spot targets manually.
pfft.

Erm, hacks? Little change of coding? Photoshop? I don't know...
Having only one UAV makes it necessary for the commander to make strategic decisions.A-Unit64 wrote:
What do you guys think of two UAV's to cover mover area or maybe the uav should be a little larger.
Which area is more important to cover?
If you have two UAVs its a noob job.