You can tell how good/smart game programmers are by how the very best players at their game play. If the game is, say, Halo 1, the very best use things like A. aiming, B. teamwork, C. cover...they do things you'd expect a good FPS player to do.
Now look at BF2. The very best players are the ones who can spam crouch, prone and jump in just the right order to make them a flying, shooting diving board, or perhaps they just go for crouch/prone/crouch/prone, or whatever.
It doesn't matter if one player runs straight into the open amongst 3 enemies, if they can make their soldier pull off enough impossible, gravity and physics-defying stunts, that person can kill them all without being touched. I guarantee that someone is getting at least a triple kill without using a bit of cover or teamwork right at this moment.
This would not work in real life.
Now, I don't want to hear a single person say "BF2 is a game, it's not real life, shut up and play." True, it's not real life. But it's not fucking Pac-Man either. There are grenade launchers with minimum arming distance, there is recoil, headshots are deadly...there are a lot of things in this game that are in real life too. In fact, 95% of this game is realistic.
But that 5% remains, it needs to be fixed, and it is the main problem with BF2: Someone with moderate skill can be straight behind an enemy, completely have the drop on him, start firing, and that enemy can jump, turn around, crouch/prone/jump/prone/crouch and take him out. That's just disgusting. If you find yourself in a situation where you have no cover and there is an enemy at point blank range with the jump on you, you should be dead. No exceptions.
A real fix needs to be put in place. I suggest several changes, mostly taking away from the ability to quickly change between prone, crouch, and standing, and preventing accurate, instantaneous gunfire while switching:
1. Longer time to change between stances
2. Shorter jumps
3. Reduced accuracy while quickly going between crouch and standing
4. Much reduced accuracy while going between prone and other stances
These are not fixes to little details. I'm not one of those people who cares that the T-90 is actually better or worse than the M1A2, or how thick the armor plating is, or whatever. I don't care about realism because I want the game to be realistic. I care about realism because I want the game to be FUN. Realistic details like the thickness of armor plating on tanks aren't important. Realistic details that lead to strategic gameplay instead of abusive gameplay are VERY important.
Besides the problem with ridiculous infantry acrobatics, BF2 is essentially a realistic, immersive, large-scale, tactical modern combat simulator. There's no reason it should be only 95% realistic. The biggest change remaining is to punish people who put themselves in a bad tactical position, by letting them get owned by someone who's in a good tactical position.
Now look at BF2. The very best players are the ones who can spam crouch, prone and jump in just the right order to make them a flying, shooting diving board, or perhaps they just go for crouch/prone/crouch/prone, or whatever.
It doesn't matter if one player runs straight into the open amongst 3 enemies, if they can make their soldier pull off enough impossible, gravity and physics-defying stunts, that person can kill them all without being touched. I guarantee that someone is getting at least a triple kill without using a bit of cover or teamwork right at this moment.
This would not work in real life.
Now, I don't want to hear a single person say "BF2 is a game, it's not real life, shut up and play." True, it's not real life. But it's not fucking Pac-Man either. There are grenade launchers with minimum arming distance, there is recoil, headshots are deadly...there are a lot of things in this game that are in real life too. In fact, 95% of this game is realistic.
But that 5% remains, it needs to be fixed, and it is the main problem with BF2: Someone with moderate skill can be straight behind an enemy, completely have the drop on him, start firing, and that enemy can jump, turn around, crouch/prone/jump/prone/crouch and take him out. That's just disgusting. If you find yourself in a situation where you have no cover and there is an enemy at point blank range with the jump on you, you should be dead. No exceptions.
A real fix needs to be put in place. I suggest several changes, mostly taking away from the ability to quickly change between prone, crouch, and standing, and preventing accurate, instantaneous gunfire while switching:
1. Longer time to change between stances
2. Shorter jumps
3. Reduced accuracy while quickly going between crouch and standing
4. Much reduced accuracy while going between prone and other stances
These are not fixes to little details. I'm not one of those people who cares that the T-90 is actually better or worse than the M1A2, or how thick the armor plating is, or whatever. I don't care about realism because I want the game to be realistic. I care about realism because I want the game to be FUN. Realistic details like the thickness of armor plating on tanks aren't important. Realistic details that lead to strategic gameplay instead of abusive gameplay are VERY important.
Besides the problem with ridiculous infantry acrobatics, BF2 is essentially a realistic, immersive, large-scale, tactical modern combat simulator. There's no reason it should be only 95% realistic. The biggest change remaining is to punish people who put themselves in a bad tactical position, by letting them get owned by someone who's in a good tactical position.