I'm not sure how EA and Dice will handle some of the issues in BF2 currently in the 1.03 patch but here's some things I'd like to see done:
Commander:
[*] Radar should not see "soft" enemy targets. Only vehicles. There is no radar that sees people like this game has and if we did, law enforcement would have it hand held by now. Get real. Lose the people seeing radar. Seeing locations of friendlies is acceptable based on GPS tracking devices. The enemy isn't going to give you that information.
[*] UAV should have a 50/50 up/down time. Should take at least as long to recharge as it does to use. No more than 30 seconds over the target area. It can see in infrared and can see "heat" signatures like a human body. But only over that short radius currently in game.
[*] should have Commander functions in launcher with toggles to turn off when starting server.
[*] Ranked servers should not be able to run without Mutiny and voting options available.
[*] commander should be able to draw on map. Only squad leaders that accept his/her leadership (not rogue) can see the drawings. Drawings have toggle on/off at SL level.
Squads:
[*] toggle to accept or go rogue where commander is involved. I am sick of some 9 yr old telling my squad to repair some assets on the farside of the battlefield when we're a 3 man squad of snipers behind enemy lines. Noob drop a box of supplies on it already and STFU. I want to TURN the damn commander's incoming message OFF at will.
[*] make squads larger - 8 men. US Army standard squad is 10 men. Get real.
[*] allow multi-point respawn on any squad member or at least give us asst SL for backup.
[*] give squad leaders ability to draw on map. Example, I want to take a certain route and hit a base from a certain side. Drawing a few arrows on the map will help. I want the armor on one side, sniper cover from here and blah blah blah... only squad members and commander can see. Commander can toggle map drawing views by clicking on SL and then icon for current strategy/planning.
[*] create VoIP channel for Squad Leaders.
[*] create text channel for SL to Command
Fixed Wing Aircraft:
[*] Not able to see a target lock on ground unless painted by Spec Forces LTDS (laser target designator system) or directly already pointed at it. It's bullsh*t to be able to see the target from halfway across the battlefield and frankly the air space above the field is TOO SMALL for aircraft of that speed. Hitting them with AA is next to impossible at the speeds they go by.
[*] increase turning speed of AA ground turrets to be able to actually track a flier
Weapons:
[*] Icons to differentiate between claymore/C4/AT mines so we can determine the danger implied. Show claymore danger direction on HUD.
[*] Spec Forces and Sniper ability to disarm C4/claymores, friendly and enemy.
[*] Icon to indicate weapon's mode - semi or full auto. EDIT: someone pointed out to me there is an indicator, note under weapon ammo indicator the "A" and "1"... um what page is that on in the manual?
[*] Swapping a magazine with 3 rounds in it for a full one shouldn't cause the user to lose that 3 rounds still left in the magazine just removed. Store it in the ammo bin/pouch.
[*] Make grenades more realistic: they have a 10 meter kill zone and a 30 meter injury zone if I recall my basic combat training. Throwing a grenade 8 feet from you at the feet of an enemy should kill both combatants. Same for the 203 type grenade launchers. A grenade is a pretty powerful little weapon.
[*] allow pirating of other's kit contents like ammo, grenades, based on room available on current kit backpack...
[*] give squad leaders binoculars, same for spec forces.
[*] shoulder fired Stinger, disposable, unlock upgrade for anti-tank.
Server Browser
[*] OMG where to begin... make the columns sortable. If I filter the servers and then want to sort by map and then by ping, it should be super easy to do so, not have a degree in programming.
[*] favorites list. What was EA thinking without this feature???
[*] show current time left on round or scores so people can log into early rounds rather than begin to load a map only to have to load the next one and be charged with a loss when they never even spawned.
[*] servers can be toggled by admin to lock out newcomers if the round is more than 75% through the tickets available. Message follows: Round almost over, please retry in a few moments.
[*] friends list and join friends button (edited from comments below - added 10/1/05)
Punishment and Team Killing Issues
[*] Delete punishment bullsh*t. If the server has friendly fire turned off, no team mate should be injured by any other team mate be that by vehicle or firearm. The whole punishment idea is a stupid one and DOES NOT WORK. It's being abused on a massive scale and is simply put, a nuisance. This is one of the most annoying aspects of this game. FIX IT or DELETE it.
[*] if TK'd, you die, but it does not count as a death. No stats losses.
[*] if you TK, you get punished by points. Let server admin determine at what level to kick.
[*] smacktards who lie down in front of jets, vehicles and so on when people are simply trying to play should be punished for INTERFERING WITH GAMEPLAY.
[*] must know difference of someone driving an FAV and accidently hits a team mate, intentionally hits a team mate and that team mate intentionally jumping in front of the moving vehicle. I sincerely doubt there is any programming that can do this. Delete the whole idea as NON WORKABLE and rethink the entire process.
Documentation (edit - added 10/1/05)
[*] Um... what documentation. Seriously, total lack of information, no manual, no keymaps, nada. EA totally dropped the ball on this one. Half the stuff my crew knows is by accident or getting it word of mouth from other players. Totally lame way of getting information about what key does what and here's a good one... I was asked by someone with over 20K points, what are those red rings around our team's players for? Release a serious, thorough MANUAL for the game even if it's in *.pdf format online. Red ring means two things: if you are a Medic, they need health kit/med pack and if you are Support they need ammo. But anyone ever see that in any documentation they got when they purchased the game???
I got more but that's enough for now...
EDIT: simply fixing/adding my signature in my profile, it was being added in manually at first till I found one I could live with (thanks BF2S), will post a new reply with latest comments on ideas of improvements further down this thread
Commander:
[*] Radar should not see "soft" enemy targets. Only vehicles. There is no radar that sees people like this game has and if we did, law enforcement would have it hand held by now. Get real. Lose the people seeing radar. Seeing locations of friendlies is acceptable based on GPS tracking devices. The enemy isn't going to give you that information.
[*] UAV should have a 50/50 up/down time. Should take at least as long to recharge as it does to use. No more than 30 seconds over the target area. It can see in infrared and can see "heat" signatures like a human body. But only over that short radius currently in game.
[*] should have Commander functions in launcher with toggles to turn off when starting server.
[*] Ranked servers should not be able to run without Mutiny and voting options available.
[*] commander should be able to draw on map. Only squad leaders that accept his/her leadership (not rogue) can see the drawings. Drawings have toggle on/off at SL level.
Squads:
[*] toggle to accept or go rogue where commander is involved. I am sick of some 9 yr old telling my squad to repair some assets on the farside of the battlefield when we're a 3 man squad of snipers behind enemy lines. Noob drop a box of supplies on it already and STFU. I want to TURN the damn commander's incoming message OFF at will.
[*] make squads larger - 8 men. US Army standard squad is 10 men. Get real.
[*] allow multi-point respawn on any squad member or at least give us asst SL for backup.
[*] give squad leaders ability to draw on map. Example, I want to take a certain route and hit a base from a certain side. Drawing a few arrows on the map will help. I want the armor on one side, sniper cover from here and blah blah blah... only squad members and commander can see. Commander can toggle map drawing views by clicking on SL and then icon for current strategy/planning.
[*] create VoIP channel for Squad Leaders.
[*] create text channel for SL to Command
Fixed Wing Aircraft:
[*] Not able to see a target lock on ground unless painted by Spec Forces LTDS (laser target designator system) or directly already pointed at it. It's bullsh*t to be able to see the target from halfway across the battlefield and frankly the air space above the field is TOO SMALL for aircraft of that speed. Hitting them with AA is next to impossible at the speeds they go by.
[*] increase turning speed of AA ground turrets to be able to actually track a flier
Weapons:
[*] Icons to differentiate between claymore/C4/AT mines so we can determine the danger implied. Show claymore danger direction on HUD.
[*] Spec Forces and Sniper ability to disarm C4/claymores, friendly and enemy.
[*] Icon to indicate weapon's mode - semi or full auto. EDIT: someone pointed out to me there is an indicator, note under weapon ammo indicator the "A" and "1"... um what page is that on in the manual?
[*] Swapping a magazine with 3 rounds in it for a full one shouldn't cause the user to lose that 3 rounds still left in the magazine just removed. Store it in the ammo bin/pouch.
[*] Make grenades more realistic: they have a 10 meter kill zone and a 30 meter injury zone if I recall my basic combat training. Throwing a grenade 8 feet from you at the feet of an enemy should kill both combatants. Same for the 203 type grenade launchers. A grenade is a pretty powerful little weapon.
[*] allow pirating of other's kit contents like ammo, grenades, based on room available on current kit backpack...
[*] give squad leaders binoculars, same for spec forces.
[*] shoulder fired Stinger, disposable, unlock upgrade for anti-tank.
Server Browser
[*] OMG where to begin... make the columns sortable. If I filter the servers and then want to sort by map and then by ping, it should be super easy to do so, not have a degree in programming.
[*] favorites list. What was EA thinking without this feature???
[*] show current time left on round or scores so people can log into early rounds rather than begin to load a map only to have to load the next one and be charged with a loss when they never even spawned.
[*] servers can be toggled by admin to lock out newcomers if the round is more than 75% through the tickets available. Message follows: Round almost over, please retry in a few moments.
[*] friends list and join friends button (edited from comments below - added 10/1/05)
Punishment and Team Killing Issues
[*] Delete punishment bullsh*t. If the server has friendly fire turned off, no team mate should be injured by any other team mate be that by vehicle or firearm. The whole punishment idea is a stupid one and DOES NOT WORK. It's being abused on a massive scale and is simply put, a nuisance. This is one of the most annoying aspects of this game. FIX IT or DELETE it.
[*] if TK'd, you die, but it does not count as a death. No stats losses.
[*] if you TK, you get punished by points. Let server admin determine at what level to kick.
[*] smacktards who lie down in front of jets, vehicles and so on when people are simply trying to play should be punished for INTERFERING WITH GAMEPLAY.
[*] must know difference of someone driving an FAV and accidently hits a team mate, intentionally hits a team mate and that team mate intentionally jumping in front of the moving vehicle. I sincerely doubt there is any programming that can do this. Delete the whole idea as NON WORKABLE and rethink the entire process.
Documentation (edit - added 10/1/05)
[*] Um... what documentation. Seriously, total lack of information, no manual, no keymaps, nada. EA totally dropped the ball on this one. Half the stuff my crew knows is by accident or getting it word of mouth from other players. Totally lame way of getting information about what key does what and here's a good one... I was asked by someone with over 20K points, what are those red rings around our team's players for? Release a serious, thorough MANUAL for the game even if it's in *.pdf format online. Red ring means two things: if you are a Medic, they need health kit/med pack and if you are Support they need ammo. But anyone ever see that in any documentation they got when they purchased the game???
I got more but that's enough for now...
EDIT: simply fixing/adding my signature in my profile, it was being added in manually at first till I found one I could live with (thanks BF2S), will post a new reply with latest comments on ideas of improvements further down this thread
Last edited by RainWR (2005-11-09 14:46:21)