No, it wouldn't it'd only really tax memory if the texture was large but since it's 1x1 it wouldn't affect performance at all.<b|k> lukie wrote:
Would be a solution, but AFAIK it would double the amount of texture work done by your graphic card.EvilMonkeySlayer wrote:
As a VERY easy way to temporarilly (sort of) fix this they could create a 1x1 sized texture that is black and apply it to the other side of objects in BF2. (for example buildings etc)
That way the idiots inside wouldn't at least be able to see people to shoot. But, I suspect that'd be too much effort on EA/Dices part.
BTW it is not a "wall hack", its a simple "engine exploit". Wall hacks are AFAIK progs that allow you to see enemies behind obstacles.
Have to find yout how to do it. I will be able to kick their "asses without honour".
You have to remember that the stuff you can't see doesn't get drawn/rendered.