Sgt.Davi
Touches Himself At Night.
+300|7099|England
I would like a Naval aspect of gameplay.


New Booster Pack: Naval Warfare

New Armies: US Navy
Chinese Oceanic Branch
MEC Navy
SBS (Special Boat Service)

New Vehicles

Submarines
Destroyers
Carriers


Map #1: Midway 2007


Chinese forces have been pushed back towards China after the loss at Valdez. At the historic site, US Navy have deployed on the USS Essex to destroy the PRS Shanghai and it's supporting ships in the water, dealing a severe blow to the strength of the PLA and their ability to quickly mobilize a homeland defense force. As the Essex speeds into range, both sides are preparing for history to repeat itself, and to determine the next step in the war in the Far East

Details: USS and PRS are both within close range of each other and they have full Naval support. This includes 2 subs, 2 destroyers and the Carrier. The subs act as AA and can actually hit J10s. They can also fire torpedoes at the commanders order. the Destroyers can engage other destroyers, subs and can perform some damage on Carriers. They also have long range guns which act as Artillery. Each Carrier has a few mountable cannon like guns. These are slow reloading but deal quite a lot of damage to the other carrier. On the Deck are 2 Transport Choppers, 2 Attack Choppers, 1 Scout Heli, 1 fighter, 1 bomber, 6 RIBs. The Phalanx and Sea Sparrow AA have been removed to encourage airborne landing. C4 can be used effectively to destroy the big guns like a strategic object for points.

Now there is a center flag on a reasonable sized island to encourage some infantary play. All boats can be driven. The commander controls the carrier. The next people to apply get control of the Subs and Destroyers. They can resign and only the commander can use the torps and arty guns. Raids on the Destroyers and Subs are encouraged as they act as flags and capturing it not only gives a ticket drain (If the army controls over half) and it is commandeerable for that team. The battle is won if the tickets reach zero OR if the enemies carrier is destroyed. The carrier, subs and destroyers have interiors similar to those in Iron Gator and there are strategic points like engines and the bridge, etc....Destroying these, either with a number of nades or C4 is the easiest way to go about this. Destroying the craft completely in the case of submarines and destroyers means you will not be able to use them as a CP but the opposing team will lose about 20 tickets.





i will post the other China map and the MEC map soon

Also i will post an idea on Battlefield 2: Homeland Thunder where the US Marines go to destroy the threats of the PLA and MEC. (It ends in stalemate after diplomatic talks ) and perhaps ill add an EU map


Map #2: Mediterannian Engagement

The Middle Eastern Coalition has suffered heavy losses at the capital and has been pushed back onto the Russian carrier used to reach US shores. The Navy quickly mobilize remaining forces onto the USS Lancastershire and supporting Naval units. (British Constituency, like essex (where I am from ) after rapid attacks from the Marines Joint Strike Fighters, the MECN have been forced ashore to a Cyprus beachead. They must hold their ground here to have any chance of defending the Middle East. The Navy, determined to make the MEC pay for seiging D.C have prepared their forces to throw everything at the MECN.

Details: USS and MECN are both within close range of each other and they have full Naval support. This includes 2 subs, 2 destroyers and the Carrier. The subs act as AA. They can also fire torpedoes at the commanders order. The Destroyers can engage other destroyers, subs and can perform some damage on Carriers. They also have long range guns which act as Artillery. Each Carrier has a few mountable cannon like guns. These are slow reloading but deal quite a lot of damage to the other carrier. On the Deck are 2 Transport Choppers, 2 Attack Choppers, 1 Scout Heli, 1 fighter, 1 bomber, 6 RIBs. The Phalanx and Sea Sparrow AA have been removed to encourage airborne landing. C4 can be used effectively to destroy the big guns like a strategic object for points.

Now there is a center flag on a beach to encourage more infantary play. All boats can be driven. The commander controls the carrier. The next people to apply get control of the Subs and Destroyers. They can resign and only the commander can use the torps and arty guns. Raids on the Destroyers and Subs are encouraged as they act as flags and capturing it not only gives a ticket drain (If the army controls over half) and it is commandeerable for that team. The battle is won if the tickets reach zero OR if the enemies carrier is destroyed. The carrier, subs and destroyers have interiors similar to those in Iron Gator and there are strategic points like engines and the bridge, etc....Destroying these, either with a number of nades or C4 is the easiest way to go about this. Destroying the craft completely in the case of submarines and destroyers means you will not be able to use them as a CP but the opposing team will lose about 20 tickets.

(Yes it's copied;))


Map #3

Eastern Ambush

The Special Boat Service have quickly deployed into the Far East to cut off the COB that is to reinforce the COB at Midway. Utilizing nearby British Naval Assets, the SBS have prepared to ambush the COB as they leave their dockyards. Victory for the British will mean key entranced to the Chinese capital will be established and the campaign in the East could draw to an end. As the PLA draw near, the SBS will have to expect stiff resistance to be able to turn the tides of war in the Far East (Like the pun? )

Deatils: The HMS Devonshire and supporting ships and the PRS Beijing have engaged in Oceanic Warfare. They have a full array of supporting submarines and destroyers all prepped for battle. The subs act as AA. They can also fire torpedoes at the commanders order. The Destroyers can engage other destroyers, subs and can perform some damage on Carriers. They also have long range guns which act as Artillery. Each Carrier has a few mountable cannon like guns. These are slow reloading but deal quite a lot of damage to the other carrier. On the Deck are 2 Transport Choppers, 2 Attack Choppers, 1 Scout Heli, 1 fighter, 1 bomber, 6 RIBs. The Phalanx and Sea Sparrow AA have been removed to encourage airborne landing. C4 can be used effectively to destroy the big guns like a strategic object for points.

There is a dockyard, similar to that at Dalian Plant to encourae good ol' fashioned infantary battles. All boats can be driven. The commander controls the carrier. The next people to apply get control of the Subs and Destroyers. They can resign and only the commander can use the torps and arty guns. Raids on the Destroyers and Subs are encouraged as they act as flags and capturing it not only gives a ticket drain (If the army controls over half) and it is commandeerable for that team. The battle is won if the tickets reach zero OR if the enemies carrier is destroyed. The carrier, subs and destroyers have interiors similar to those in Iron Gator and there are strategic points like engines and the bridge, etc....Destroying these, either with a number of nades or C4 is the easiest way to go about this. Destroying the craft completely in the case of submarines and destroyers means you will not be able to use them as a CP but the opposing team will lose about 20 tickets.

(Yes it's copied;))



So. booster pack idea!!!

Check soon for Homeland Thunder, featuring the Euro Force

Last edited by Sgt.Davi (2006-06-30 00:33:34)

usmarine
Banned
+2,785|7217

MEC Navy........now that is funny.   Good idea though.
M3Z-X
[KNTL] - Kill Now Think Later
+28|6986|London, England
THAT sound pretty bloody good if only EA/DICE listened id liek more naval warefare liek in bf1942 woudl be good!!!!! +1 karma for you dude!!! likin your style!!!!!
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Well I couldnt think of a decent name and I didnt want to be racist. However I considered giving them Fishing Boats and a steamboat instead of a carrier.
XxUNDEROATHxX
=(1C4L)=underOATH
+52|7112|Chandler, AZ
heres one, the stage is set in the future, arounf 2142....

Theres been a big icestorm, and everyone is fighting for land, only they arent the ones fighting, THE ROBOTS ARE!

And there slike these big ships calles "Titans" if you will, and they go around blowing everything up, but if yours gets destroyed, your SOL....

anyway, thats just an idea, I should go copyright it now!


-XxUNDEROATHxX
Jihub
Member
+2|7001
Very Nice Idea 10 Points
usmarine
Banned
+2,785|7217

Floating carpets and turban torpedoes FTW!
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Majik Carpets Instead Of Migs! Genius!
Sondernkommando
Member
+22|7171
My idea for a booster back involves a futuristic time wherein BF2 players can purchase the pack at a local electronics shop, install it without difficulty or any special EA Downloader, and play the game without needing patches every month.

Maybe this is too bizarre to be workable.
Sgt.Davi
Touches Himself At Night.
+300|7099|England
OMG. Snap out of it man! Did you forget your pills?



masterofflama
Member
+19|7040|European Battlefield Command

Sgt.Davi wrote:

The commander controls the carrier.
you've stolen my idea, but +1 for good job
Sgt.Davi
Touches Himself At Night.
+300|7099|England
I actually stole it off of Talon at school and he stole it off of 1942


but meh


the aspect was enthralling.......


Oh and sorry to any copyright laws I've taken by the hips and raped and also that I shotgun the Homeland Thunder Idea
Flaming_Maniac
prince of insufficient light
+2,490|7162|67.222.138.85
Sounds really good, ecpect you'd either need some boat stronger than an RIB or about 10 BHs per team for transport. Would make for really good plane/heli fights with limited AA on the maps.
Kirokura
Member
+26|6994|Sweden

Sgt.Davi wrote:

OMG. Snap out of it man! Did you forget your pills?
Oh, his been taking pills alright, but not the right ones.
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Yeah I was trying to think what could be included as a more offensive RIB but my thoughts came to nothing

Any ideas?
Sgt.Davi
Touches Himself At Night.
+300|7099|England
How about for the MEC a rowing boat filled with C4??????











(NRI: No racism intended)
Cursed You
Member
+64|7043|Idaho
Coral Sea would probably be the best next map to incorporate into BF2 if any other map.  That was probably one of the best maps I ever played (besides Berlin :p)
Cohammer
Member
+61|6993
use the god damn search, i posted the same idea a few days ago
Cohammer
Member
+61|6993
i loved midway, it would be alot better in BF2, cause the planes would be able to take off faster
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Maybe you did but I've had this for ages.....
NeoCommander
Banned
+15|7099|USA
Aweome Idea! 10/10
Cohammer
Member
+61|6993
dude u dont have to be a god damn attention seeker, post ur same ideas in the existing threads. and i had this idea when i played BF2 demo and saw that u couldnt move the carrier
Metamort
Member
+19|7140
I like it all! Having to apply for command of a vessel is sweet, then boarding it and capturing it for your own side (A lot harder than just stealing a jeep )

How would you capture the sub, by going to the bridge and killing the captain or after you killed him would you have to capture a flag nearby, allowing them to spawn and possibly stop you?

Could you fire the cannon-like guns on the carrier at Destroyers for heavy damage and Choppers for a one-shot kill?

It would be greeeaat EA needs this booster pack!

What about smaller size maps, 32 player size = only one sub and attack heli each carrier has 2/3 health, 16 size - only one destroyer, one attack heli, one sub, 4 RIBs, half the cannons, carrier has 1/3 health
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Ok, Ok, credit to Cohammer.......


Subs can only submerge for short periods of time im guessing or perhaps adding jets that drop underwater torpedoes.....

As for boarding subs.....how about SCUBA gear!!!!


that would be soo cool
Ty
Mass Media Casualty
+2,398|7230|Noizyland

Ahhh sinking ships. Nothing like it. I loved either sinking an enemy ship or being on a ship that was sinking In BF1942. It was awesome, especially if it kind of listed over. Nice Booster pack idea, to be realistic though it's ging to need at least ten people to man each ship. That's why I rekon they took naval combat out of BF2. That and the fact that the Navy dosn't really do that much any more except launch missiles

Still, I'm pretty sure being on a crashing Titan in Bf2142 will give the same rush.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon

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