Flasheart88
Member
+0|7028|Brisbane
Just curious about where people stand where it comes to taking bridges out. On maps like Wake Island and Zatar Wetlands, taking out bridges make it much harder to move around, and, if defending it can make a certain amount of tactical sense. However, as I'm sure we're all aware, cut bridges make *retaking* capped flags much more troublesome, and it can facilitate the 'beachhead' approach of assault. Similarly, cutting the bridge to the island in Karkand can make 'smash and grab' raids by the US easier to defend against, but if they do get through, it's much easier for the US to hold onto two fronts of attack.

And of course, there's never an engineer nearby when you need one.

So just curious about what people feel about cutting bridges, and what experience people have gained, tactic-wise, from such actions by them or others.
notorious
Nay vee, bay bee.
+1,396|7015|The United Center
it depends on how the round is going and what side youre on, not just what map it is.

on wake though, if youre the chinese, i think all bridges should be blown.

the most important thing for the chinese on that map is keeping control of the airfield and if the bridges are gone, it makes it that much harder for the US to take them over.
mikeshw
Radioactive Glo
+130|7106|A Small Isle in the Tropics

Flasheart88 wrote:

Just curious about where people stand where it comes to taking bridges out. On maps like Wake Island and Zatar Wetlands, taking out bridges make it much harder to move around, and, if defending it can make a certain amount of tactical sense. However, as I'm sure we're all aware, cut bridges make *retaking* capped flags much more troublesome, and it can facilitate the 'beachhead' approach of assault. Similarly, cutting the bridge to the island in Karkand can make 'smash and grab' raids by the US easier to defend against, but if they do get through, it's much easier for the US to hold onto two fronts of attack.

And of course, there's never an engineer nearby when you need one.

So just curious about what people feel about cutting bridges, and what experience people have gained, tactic-wise, from such actions by them or others.
I tend to mine the approaches to the bridges as it leaves my team the option of still being able to use it. Destroying bridges forces the opposing side to seek alternate routes. This is only useful if you have teams defending flags, imho. If the undefended flag is capped, and the bridge is taken out, then you would have put yourself in a disadvantage when trying to retake that flag. My 2cents worth.
Ty
Mass Media Casualty
+2,398|7043|Noizyland

Interesting. I've only ever once taken out a bridge. It was on Cleansweep, which made little tactical sense at the time really, since the amount or air, water and APC units there are. However, it saved my ass on more then one occasion, with tanks being made next to useless, sitting on the other side of the lagoon, attracting AT rockets.

If it is on one of the maps were the objective really is to halt any advance, bridge blowing is a relyable strategy.

Mining - yes, it can be relyable, but there are too many dumbass team mates ot there. I can honestly say that up to 70% of my teamkills come from people driving over mines. The bastards always punish too, it's like they expect you to jump in front of them and remove it at the last second.

Last edited by Tyferra (2005-11-08 20:14:58)

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Flasheart88
Member
+0|7028|Brisbane

mikeshw wrote:

I tend to mine the approaches to the bridges as it leaves my team the option of still being able to use it. Destroying bridges forces the opposing side to seek alternate routes. This is only useful if you have teams defending flags, imho. If the undefended flag is capped, and the bridge is taken out, then you would have put yourself in a disadvantage when trying to retake that flag. My 2cents worth.
Fair enough, but the reason why I thought of this was precisely because I was sick of getting punished by over-enthusiastic nitwits who can't avoid mines and then punish.

I've played Karkand where I've been the only person near the Train Accident area, apart from the commander, and mined the hell out of the bridge and other points, then told the team about the mines, where they were and to be careful, and then, minutes later I look at my score and realise I'm at minus 12 because a loaded APC has driven across and they've punished en masse.
mikeshw
Radioactive Glo
+130|7106|A Small Isle in the Tropics

Flasheart88 wrote:

Fair enough, but the reason why I thought of this was precisely because I was sick of getting punished by over-enthusiastic nitwits who can't avoid mines and then punish.

I've played Karkand where I've been the only person near the Train Accident area, apart from the commander, and mined the hell out of the bridge and other points, then told the team about the mines, where they were and to be careful, and then, minutes later I look at my score and realise I'm at minus 12 because a loaded APC has driven across and they've punished en masse.
You have to pick and choose the right strategy. More often than not, that Karkand bridge is always charged at bllindly, so mining it is probably tactically inappropriate. For those flags across that muddy river, more often than not I have seen USMC charging across it to knock out the assets. However, if I was MEC and those flags are the only ones left, I will C4 the bridge and hold off USMC from the river crossing on the other side.

Imho, it varies from map to map, and it is also dependent on player conditions. One way to prevent getting punished is to wait for last possible moments before planting the mine. I did that on the bridge leading to the first USMC flag after the airstrip on Zatar. Two bridges lead to that flag by the river banks, so i took out the one to the north east of it, leaving one accessible from the centre island. The commander did a good job spotting one buggy and one tank, so i planted the mines on the bridge at the last possible moment and got my kills from it. I'd admit sitting around waiting for things to happen isnt going to improve your SPM, as opposed to leaving the mines there and do something else with it.

my 2 cents worth again.. running out of loose change..
Maj.Do
Member
+85|7020|good old CA
i just blow up any bridge thats near a base were losing so they cant send tanks over to another base
midgetspy
Member
+3|7096
The only bridge I can think of that doesn't have a shallow-water passage nearby is Kubra Dam near US spawn... destroying any other ones simply make ground vehicles take the long way around. The only advantage to destroying bridges IMO is that unattentive buggy drivers often drive off the edge :0)

Nic
VirtuaLResistancE
ArmChair Warrior
+4|7024|NH - USA
I havent blown a bridge yet.....but thanks for reminding me to give it a whirl.
kilroy0097
Kilroy Is Here!
+81|7112|Bryan/College Station, TX
The reasons to blow up bridges is to cut off most direct route of troop movement and hence forcing enemy to take long way around or spend time fixing. This offers the defenders the opportunity to set up defenses, to know routes of attack or to mine/c4 forced alternate routes. This works on open land areas or urban defense points like the Karkand industrial yard.

There is no other reason to blow up bridges. It is purely a defensive tactic. If you are on the offense you have no reason to blow up a bridge as it hinders your movements and cuts off alternative avenues of assault. You always want the option of going a different way if one way is too hot and heavy or is trapped.

This also gives your planes and helicopters a known route of vehicles so if they are the type to patrol a certain area they can at least limit their area to certain paths of movement.

Remember blowing up bridges is a way for defenders to control the flow of the enemy. You force them to slow down to find another route or dismount their vehicles. The only vehicle that is able to bypass most bridge crossing being blow is the APC due to it's ability to traverse water. However due to its lower armor it can easily be elliminated via a single AT kit.

Good Bridge Hunting!

Cheers.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Greenie_Beazinie
Aussie Outlaw
+8|7082
Blow bridges if its the hostile teams last flag so you can hold em off and they cant push through.
Spartacuzz
Member
+0|7024
Topic is about c4ing bridges, but did ppl know that u can also cut bridges by bombing (atleast with the bombers arsenal, not 100% sure about the fighter). It could be used to destroy the bridges behind enemy lines to make it harder for enemy to move em vehicles to front line. For example in zatar or usmc in cleansweep.
kilroy0097
Kilroy Is Here!
+81|7112|Bryan/College Station, TX

Spartacuzz wrote:

Topic is about c4ing bridges, but did ppl know that u can also cut bridges by bombing (atleast with the bombers arsenal, not 100% sure about the fighter). It could be used to destroy the bridges behind enemy lines to make it harder for enemy to move em vehicles to front line. For example in zatar or usmc in cleansweep.
Correct. 3 direct TV Guided Missle hits to a Bridge will destroy it. 4 or 5 lucky direct hits by Artillery will also blow up bridges. Vehicles blowing up on bridge will over time destroy them. Mines on bridges will also damage them a bit.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
ArkAng37
Member
+1|7113|San Antonio, TX
I would blow it up makes the other team work to get to you and there for causes them to either A. cause yall to have a battle from across the river or what not. or B. causes them to go around which also causes them to loose ticket points and helps yall to increase the chances to win.
Sgt.Gh0st
Pump-Action Pimp
+16|7051|The Hague, Holland
Rico's useless info of the day :

If you can blow the shit up, do it.
ArmedPartisan
Member
+3|7014
Blow Up All Bridges! Blow Up Everything! C4 The Essex! C4 Your Squadmates!
Turtle
Member
+7|7026|Boulder, CO
Really only makes sense on wake and sometimes on kubra and zatar. Every other map with a bridge has an alternate ground almost right next to it. But if you have to defend a flag without alot of ppl it can be a good idea to force the enemy through one direction. IMO it's a waste of time usually.
artuc
Member
+0|7011
I saw a fighter take out a bridge with two direct hits with it's bombs to a tank on a bridge.

I've only taken out bridges 2 or 3 times. Only time it was really worth it was in cleansweep where I rigged part of the bridge and then waited. A buggy came along and I blew it up and took out the bridge in one go.

Most of the vehicles were going accross the shallows though so it really just closed off the less used alternative route. May have helped stop people coming from an unexpected direction but had little effect really.
dsb
Member
+0|7046
I'm with anyone who says that the decision to destroy a bridge is very situational.
kilroy0097
Kilroy Is Here!
+81|7112|Bryan/College Station, TX
If there is teamwork on your team.

One Engineer and One Supply at each major crossing, given there is some place nearby to hide, can effectively stop all land offensives by vehicles.

Yes both need to be skilled to prevent dying but this can be done and is very effective. The rest of the team of course should support you with cover fire, snipers taking out enemy snipers and also teammates stopping the air power.

It's really amazing how just one good two man team can stop an entire enemy team by playing smart.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
CMDR_Dave
Redneck
+66|7110|Missoula, MT
I like to take out the one on Sharqi...yeah there's one.  By the northernmost non-cap MEC base.  It seems to confuse the guys that spawn there for vehicles.  It's easy enough to get around it...it's just fun to disrupt and harrass the enemy as much as possible. 
=ST6=SewerMaster
AK Whore
+152|7065|Barrington, RI

Turtle wrote:

Really only makes sense on wake and sometimes on kubra and zatar. Every other map with a bridge has an alternate ground almost right next to it. But if you have to defend a flag without alot of ppl it can be a good idea to force the enemy through one direction. IMO it's a waste of time usually.
how does it make sense on wake if you are China? the US can can just load up two blackhawks and rain trrops down on every CP while the F-35's fly interference.
[1stSSF]=Nuka=
Banned
+23|7018|PDX Metro Area, OR, US, SOL

midgetspy wrote:

The only bridge I can think of that doesn't have a shallow-water passage nearby is Kubra Dam near US spawn...
Wake? show me the shallow water passage.
GotMex?
$623,493,674,868,715.98 in Debt
+193|7031

I can't believe this hasn't been posted. The best bridge to blow is the north village one on wake when you are USA. Let the chinese keep that point, and capture all the others, then you blow the bridge and they are stuck since they have no way of getting anywhere else except swimming across open water. Then just have your Cobra   hover and rape, your planes bombing their nards off, and your snipers can also have a blast. Artillery does wonders at this point.

Just make sure your commander is constantly scanning to make sure no stray enemies make it to other flags. It's like free points for everyone without ending the round immediatelly. As long as they have one flag their tickets don't go down that fast. This by far makes the game unenjoyable for the chinese... I'm so bad.
Noriveia
Member
+0|7036
Me and my guys blow every bridge on the map as quickly as possible reguardless of who has what flags.  Useually have a support drive a boat with spec ops in position f3or4 and drive under and rig and blow every one of those stupid things. Im an infantry only player and hate tanks and wants to slow both teams use of them as much as possible

Nori

Last edited by Noriveia (2005-11-11 15:19:28)

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