eagles1106
Member
+269|7152|Marlton, New Jersey.
If you could add or replace ANY new equipment/weapons to any kit (be logical with the equipment) what would it be?
My picks:
Medic:add Morphine ,the XM8, a Sig-552 (dont know why), and Defibs that take longer to revive people

Anti Tank: A Ump .45,add Grenades, and SRAWS/Eryxs that do more damage

Engi:An auto pistol,  a wrench that can be used on enemy equipment/vehicles to disassemble it(the process would take maybe about 8 seconds), the Scorpion machine pistol, and Land Mines that when people also step on them they are activated

Spec Ops:add a Laser Designator,the XM8, a silenced Steyr Aug and add an extra c4 pack (to make it 6)

Sniper: An M40, A PSG-1, a sig-550, only 1 claymore,  an auto pistol ,add binoculars, and a better ghille suit

Support: a Heckler & Koch MG4, an M60, and bipods on the mg's that can actually be set up on low objects like low walls, window sills, rocks, etc.

Assault: Sig-552, the Kbk wz. 96 Beryl rifle, the Em-2 rifle, the Xm-29,add bayonets, and add more smoke/flash grenades

^^^^^if the item/weapon has ADD in front of it that means that I would add that weapon to the kit as a totally new item to the kit, every thing else I would just replace the existing equipment with

what would you add/replace??

Last edited by eagles1106 (2006-06-21 14:49:19)

notorious
Nay vee, bay bee.
+1,396|7315|The United Center
I like that engineer wrench idea.  That makes a lot of sense.  Why is it that Engys can repair shit but not take it apart?
eagles1106
Member
+269|7152|Marlton, New Jersey.

ThomasMorgan wrote:

I like that engineer wrench idea.  That makes a lot of sense.  Why is it that Engys can repair shit but not take it apart?
i know
engineers could be a lot more effective against tanks
Lucien
Fantasma Parastasie
+1,451|7221
Because there's no way a spanner could disassemble a black hawk in 8 seconds. That makes even less sense than being able to fix a tank back into full shape after taking 2 shells.

Being able to sabotage stuff would be cool though. Like wrecking a jets landing gear, a choppers rotors, jamming the tracks of a tank..

Last edited by SargeV1.4 (2006-06-21 14:53:43)

https://i.imgur.com/HTmoH.jpg
Sin-nisterMinister
You have been blessed... with my rifle!
+43|7164|Bellmawr, NJ, US
Not sure what I would replace it with, but I would take away the G36e from the medics.  It's just too powerful and accurate for a non-frontline class.  Maybe switch it with the G36C of the SpecOps since SpecOps are supposed to be better than a regular soldier and thus have a more accurate weapon.

I would also give AT some smoke grenades.
Sin-nisterMinister
You have been blessed... with my rifle!
+43|7164|Bellmawr, NJ, US

SargeV1.4 wrote:

Because there's no way a spanner could disassemble a black hawk in 8 seconds. That makes even less sense than being able to fix a tank back into full shape after taking 2 shells.
Maybe not totally disassemble, but disable it.  A Blackhawk without a rear rotor can't fly.
eagles1106
Member
+269|7152|Marlton, New Jersey.

SargeV1.4 wrote:

Because there's no way a spanner could disassemble a black hawk in 8 seconds. That makes even less sense than being able to fix a tank back into full shape after taking 2 shells.

Being able to sabotage stuff would be cool though. Like wrecking a jets landing gear, a choppers rotors, jamming the tracks of a tank..
well i kinda meant more along the lines of what your saying too...
but can medics revive people in real life in just one zap within seconds? think about that too
Lucien
Fantasma Parastasie
+1,451|7221

Sin-nisterMinister wrote:

Not sure what I would replace it with, but I would take away the G36e from the medics.  It's just too powerful and accurate for a non-frontline class.  Maybe switch it with the G36C of the SpecOps since SpecOps are supposed to be better than a regular soldier and thus have a more accurate weapon.

I would also give AT some smoke grenades.
If you want to take the g36e away, why don't you want the ak-101, ak-47, and m16 gone too? they are better, after all.

And no, spec-ops should not be better than a regular server. They're not supposed to engage enemies in combat at all. They're supposed to blow stuff up, sabotage stuff.
https://i.imgur.com/HTmoH.jpg
sgt.sonner
the electric eel has got me by the brain banana
+146|7101|Denmizzark!!

eagles1106 wrote:

Spec Ops:add a Laser Designator,the XM8, a silenced Steyr Aug and add an extra c4 pack (to make it 6)

Support: a Heckler & Koch MG4, an M60, and bipods on the mg's that can actually be set up on low objects like low walls, window sills, rocks, etc.
I like these..

Last edited by sgt.sonner (2006-06-21 14:56:50)

Lucien
Fantasma Parastasie
+1,451|7221
Sonner, please actually write a post instead of just quoting stuff.

argh! you out-edited me

Last edited by SargeV1.4 (2006-06-21 14:57:42)

https://i.imgur.com/HTmoH.jpg
eagles1106
Member
+269|7152|Marlton, New Jersey.
the one i would stress the most is giving sniper only 1 claymore
2 is just too much!

Last edited by eagles1106 (2006-06-21 15:01:52)

Lucien
Fantasma Parastasie
+1,451|7221
If it were up to me, claymores would disappear if snipers got further than 15m away from them. I hate those idiots that spam up CPs with claymores. There is no excuse: the idea of a coordinated squad getting rid of them with a die-revive with medics is ludicrous. Heck, it's ludicrous that we have to resort to such a method in the first place to be able to cap a flag.

So, to all you so-called 'snipers', from the bottom of my heart: Fuck You! Press 3 or piss off! Thank you for making the Palace a spamfest. I truly hope you all realize one day that you are skilless pieces of shits and need to pick up a gun.

^sorry about that, needed to vent some warlord-related frustrations.

Last edited by SargeV1.4 (2006-06-21 15:04:42)

https://i.imgur.com/HTmoH.jpg
Eckzack
The east-german Fuxxer
+37|7413|Germany / Saxony
I see 5 hostile engineers jumping on my tank, trying to wrench off my turrent at Strike @ K. 
https://bf3s.com/sigs/384f5f7318c23ecb5909f14b157d6d31e8b5a332.png

IRNV-Field 3... New School Shit...
eagles1106
Member
+269|7152|Marlton, New Jersey.

SargeV1.4 wrote:

If it were up to me, claymores would disappear if snipers got further than 15m away from them. I hate those idiots that spam up CPs with claymores. There is no excuse: the idea of a coordinated squad getting rid of them with a die-revive with medics is ludicrous. Heck, it's ludicrous that we have to resort to such a method in the first place to be able to cap a flag.
or even better, make them on trip mode so that you can only trigger the claymore by walking past it, or the deployer of the claymore must detonate it on his own....
http://en.wikipedia.org/wiki/M18A1_Clay … and_Effect there are 3 ways it can be set off....
basically the one in bf2 right now would be detonated by any of the 3 sensors in uncontrolled mode.... I dont see any sensors near the claymore!

Last edited by eagles1106 (2006-06-21 15:12:51)

Bunghole
Member
+0|7090
Hey Ya'll - I think they should have a class anti-aircraft or at least have a posibility of upgrading anti tank to a stinger missle ie anti aircraft. Aircraft (Gunships and jets) I think personally anyway can dominate a game way too much.  There are only a few anti aircraft pods in most maps, so every joystick jocky gets to know where they are and 1) avoids them, or 2) blows them up. Additionally, all the antiaircraft pods in the current maps are active seekers, that is the pilots can tell when they are being  set up for a shot. The fact is that most close range ani aircraft are passive ie they are heat seekers, and pilots don't receive that warning that they're being tracked because heat seeking missles don't use that. The only missles that emit tell tale signs they are trying to lock on to a target are missles which use radar or some other type of active method of tracking the target. So instead of trying to shoot down choppers with antitank weapons a stinger would do nicely.
     Some of you can remember the Afgan Russian war, the Russians kicked the but of the Afgan's up until the CIA started giving the Afgan's Stinger missles. It totally changed the war and ultimately got the Russians to leave.

Last edited by Bunghole (2006-06-21 15:12:40)

notorious
Nay vee, bay bee.
+1,396|7315|The United Center
I would have no problem with the claymores if they went back to allowing them to be detonated by explosives.  I love how you can hit one with a SRAW and it does nothing.
eagles1106
Member
+269|7152|Marlton, New Jersey.
yeah the handheld stingers would be nice
eagles1106
Member
+269|7152|Marlton, New Jersey.

ThomasMorgan wrote:

I would have no problem with the claymores if they went back to allowing them to be detonated by explosives.  I love how you can hit one with a SRAW and it does nothing.
yeah none of us would have a problem if they went back to that
its very unrealistic that explosives do shit against them
Janysc
Member
+59|7251|Norway

Eckzack wrote:

I see 5 hostile engineers jumping on my tank, trying to wrench off my turrent at Strike @ K. 
eagles1106
Member
+269|7152|Marlton, New Jersey.

Eckzack wrote:

I see 5 hostile engineers jumping on my tank, trying to wrench off my turrent at Strike @ K. 
lol
destruktion_6143
Was ist Loos?
+154|7195|Canada

SargeV1.4 wrote:

If it were up to me, claymores would disappear if snipers got further than 15m away from them. I hate those idiots that spam up CPs with claymores. There is no excuse: the idea of a coordinated squad getting rid of them with a die-revive with medics is ludicrous. Heck, it's ludicrous that we have to resort to such a method in the first place to be able to cap a flag.

So, to all you so-called 'snipers', from the bottom of my heart: Fuck You! Press 3 or piss off! Thank you for making the Palace a spamfest. I truly hope you all realize one day that you are skilless pieces of shits and need to pick up a gun.

^sorry about that, needed to vent some warlord-related frustrations.
y not b able to destroy them with grenades? u know, like in the good ol' days?
l41e
Member
+677|7216

SargeV1.4 wrote:

Because there's no way a spanner could disassemble a black hawk in 8 seconds.
Hahaha...I can imagine that.

*wrench wrench wrench wrench*
*helicopter falls apart*

"...Shit."
MorbidFetus
Member
+76|7119|Ohio
Engineers can already mine vehicles. Giving Spec Ops another C4 would take away the little skill there is in blowing assest (mainly arty since I assume why you want 6). Also, a laser designator would just beone more thing people bitch about (omg u n00b i lazed him n u wtf!??!?!).  SRAWS/Eryxs doing more damage would render armor borderline useless (i.e. "new" Blackhawk). AT should not have grenades (even though the AT in me says yes yes yes!) since grenades are an anit-infantry weapon. Besides, it's already pretty inconceivable they can carry 4 reloads (maybe ammo and medic bags should be reduced to a finite number).

The only things I wish EA would implement are the "old" Blackhawk, mines and 'mores (destructable), increasing the speed of the Humvee and buggies, and de-gimping the F-35. A dynamic environment and contested areas would be nice too.
Des.Kmal
Member
+917|7186|Atlanta, Georgia, USA
Dice is too lazy to do that... what are you guys thinking?
Add me on Origin for Battlefield 4 fun: DesKmal
BrOk_MoRdU
Psychotic Sniper Inc.
+76|7120|The Land of Claywhore
I want the A/T kit to have flash or smoke grenades and all SF kits to have heat vision goggles.lol

Last edited by BrOk_MoRdU (2006-07-08 17:05:04)

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