schuff
Exploding Fodder
+0|7046
So I love being the gunner in the heli's.  Especially when the pilot lines my missle up perfectly for me.  I've started to really get the hang of it.  So I thought I'd repay the thanks and pilot myself.

Now I have gotten a lot of the flying itself down no problem, not expert, but no problem targeting/hovering/etc.

So as I was lining up my gunners view box on the tank below us, his missle flies out and over shoots.  He then says I was aimed too high.   Ooops! All this time I thought the gunner view in the pilot cockpit was for the TV Missle.  So the question is, where IS the best lineup for the missle for your gunner? My pilots seem to make it perfect every time, and I just realized I was doing it all wrong!

Sorry for repetitive question but my search brought up too many non-heli posts.
dsb
Member
+0|7045
Probably the best thing for you to do would be to squad up with your gunner and get him to tell you how to position the chopper.  A clanmate of mine is a terrific gunner.  We spent a few hours flying together where he'd tell me things like, "nose down a bit," "get some altitude" and that kind of thing.  After awhile, as long as I knew what he was going for, I knew how he'd want to be lined up.

PS - this thread is probably better of in "HELP..." Admin?

Last edited by dsb (2005-11-10 08:28:54)

Gilgalad
Renaissance Soldier
+2|7046|Minneapolis, Minnesota, USA
I have found that when you can hit your opponent as a pilot, your gunner has a clean centered shot. Quite often I find myself laying rockets into a tank only to watch my gunner take the kill. I am not angry about this, it is just the way it works out. I haven't done any extensive testing, but I believe that your pilots crosshair is the center of the gunner's tv missle view.

I've spent my share of time in both seats, and I know that there is nothing more annoying than a pilot who noses down too much when chasing - thus no chance for tv missle shot.
Landepaukku
Finnish bush-man
+23|7105|Finland
The pilot should always aim his crosshair a bit over the target so that the gunenr gets to shoot the TV perfectly.
dsb
Member
+0|7045

Landepaukku wrote:

The pilot should always aim his crosshair a bit over the target so that the gunenr gets to shoot the TV perfectly.
I disagree.  The gunner can move his crosshair around AND guide the missile.  He doesn't need a PERFECT shot.

THe pilot on the other hand can fire only at once spot.  OVER the target is going to miss.  If the gunner misses, the pilot needs to take some shots too.
ayb
Member
+0|7023|Orlando, FL

schuff wrote:

So as I was lining up my gunners view box on the tank below us, his missle flies out and over shoots.  He then says I was aimed too high.
sounds like he's doesn't know he can steer the missile in-flight. so it's his fault, not yours.
schuff
Exploding Fodder
+0|7046

ayb wrote:

schuff wrote:

So as I was lining up my gunners view box on the tank below us, his missle flies out and over shoots.  He then says I was aimed too high.
sounds like he's doesn't know he can steer the missile in-flight. so it's his fault, not yours.
Well normally this might sound like the case but I was hovering right above the tank and didn't give him any time to correct.  He tried his best as I saw the rocket arch down hard.


Thx for the info guys!
BladeRunner
Member
+5|7017|UK
I played for ages before someone said 'if you keep clicking it guides the missile'
DOES IT!?!?!?

Ace

(Could feel his eyes drilling holes into my back)

Last edited by BladeRunner (2005-11-10 15:03:59)

polarbearz
Raiders of the Lost Bear
+-1,474|7057|Singapore

Yes, it does.

I click and drag the missile myself. Which results in really funny smoketrails because of all the sharp turns, but if you drag away hard enough, woo. For example, in zatar 16 player, I mastered this uber cheap move of solo piloting + co-piloting. Bring the chopper up, hover, just low enough to duck AA, i'll switch to co-pilot and release a TV either at factory (default US) or default MEC, hitting the tank/APC/Stinger. Wash, rinse, repeat and watch the kills come in. Once I change back to pilot, the chopper has nicely settled on the pad. Repeat.

=P
redfoxster
Chopper Whore Extraordinaire
+3|7041
The Chinese and US choppers have their gunner Tv missle view centered on the crosshair, the MEC chopper is kind of th below that quite a bit, the top of the window aligns to the horizontal bar for the pilot, not that it matters, the MEC choppers suck anyway as far as tv missles go
polarbearz
Raiders of the Lost Bear
+-1,474|7057|Singapore

but don't we all love the MEC cannon.
RKF77
Member
+1|7019

polarbearz wrote:

but don't we all love the MEC cannon.
VIVA la antimatter cannon!
polarbearz
Raiders of the Lost Bear
+-1,474|7057|Singapore

Yeah give the pilot a ray gun while we'll at it. lol.
Landepaukku
Finnish bush-man
+23|7105|Finland

dsb wrote:

Landepaukku wrote:

The pilot should always aim his crosshair a bit over the target so that the gunenr gets to shoot the TV perfectly.
I disagree.  The gunner can move his crosshair around AND guide the missile.  He doesn't need a PERFECT shot.

The pilot on the other hand can fire only at once spot.  OVER the target is going to miss.  If the gunner misses, the pilot needs to take some shots too.
Well if you see the gunner miss then you just pull down a bit and shoot the target. But if it is for example a BH, it takes really lot of pilot missiles and only one tv missile.
Coolbeano
Level 13.5 BF2S Ninja Penguin Sensei
+378|7031

a small tip for gunners: the moment you have air and space after you take off, shoot a TV missile, guide your way to an enemy base, boom.

On gulf of oman i killed 5 people with one shot, from the coast to the MEC base. AND i had enough time to reload for the tank comin' up.
CMDR_Dave
Redneck
+66|7110|Missoula, MT
That's awesome!  I'll try that soon. 
shortah
Oh did you want that tank?
+0|7040|Mechanicsville, VA
Yea it takes 10-12 for a blackhawk, 7-8 for a heli/tank, 5-6 for aa vehicle, 3-4 for an apc/plane, 2 for a hmmv/buggie, 1 for a direct hit on an enemy personnel

am i forgetting any vehicles?
chuyskywalker
Admin
+2,439|7116|"Frisco"

dsb wrote:

THe pilot on the other hand can fire only at once spot.  OVER the target is going to miss.  If the gunner misses, the pilot needs to take some shots too.
That, honestly, should never be a problem. With the abilty to redirect your missle, you should never be in a situtaion where you aren't using them from way the fuck off. The only time I take my chopper right into the action is for infantry killin'. If a tank/whatever shows up -- get lots of altitude right above it (nothing can shoot straight up) and then you can either dive bomb that sucker, or scram and flip to let your gunner tv the buhjesus out of them.
JeSTeR_Player1
Flying Solo
+98|7039|Canada, Ont
The best Atk. Helicopter Crew is one that Have Dirrect and Constant Communication between eachother, I Fly Pilot for Snake-Eyes-Jay alot of the time (Ranked 220th for Choppers). We always talk and Spot, Things like "Lower The Nose", "Blackhawk Left Side" "Attack Chopper Comming In From The Right" "Go up"

It makes us a Deadly Killing Machine.
schuff
Exploding Fodder
+0|7046

JeSTeR_Player1 wrote:

The best Atk. Helicopter Crew is one that Have Dirrect and Constant Communication between eachother, I Fly Pilot for Snake-Eyes-Jay alot of the time (Ranked 220th for Choppers). We always talk and Spot, Things like "Lower The Nose", "Blackhawk Left Side" "Attack Chopper Comming In From The Right" "Go up"

It makes us a Deadly Killing Machine.
Sounds like a great idea! Damn public servers don't always offer such teammates and communication.   Its hard enough to see an empty heli waiting to be taken sometimes.

But it seems constant communication would be key for multi-kill routes.

Thx for all the info guys!  This was a helpful thread for me.
TriggerHappy998
just nothing
+387|7116|-
Thread moved to Help.
freebirdpat
Base Rapist
+5|7021
whats more annoying is when a clan starts a BH squad and doesn't allow you in even though it is empty one member and you are a gunner.
Horseman 77
Banned
+160|7105
in an  Empty Sever you Created, Land gunship with Cockpit over hanging Edge of Carrier Tall building ETC. then switch to gunners seat and fire away to work out Veiws and TV Missle Guidence skills. Wake Works Well for this as You can Target US Arty or AA  on small Island. Or Practice Guiding into Bunker. It will Reload becuase you are on Carrier. This will help you master the TV guided missle

Board footer

Privacy Policy - © 2025 Jeff Minard