Absinthe
Member
+18|7380
Yes.
Air Combat has never been better.

Though, when I'm using the F35 I rarely get hit by AA. I release the flares about 1-2 seconds after being locked upon.

My tactics for avoiding, and return to kill those damn AA sites :

1) After boarding the plane, I make a complete "go around" around the entire island, usually diving at the end near the airfield to elliminate some pilots trying to take off, or raiding the entire r/w strip. Players tend to walk on the r/w ! pay attention closer next run.

2) Return for a flyby on the carrier.

3) allign perfectly over the island's left/right shoulder, CRUISING (450-500) at 110-160. When I recieve a locked-upon warning signal, on the spot - I make a SHARP 90 degrees pull, using full Afterburner. It take about 2 seconds to reach alt. of 300+. At that time I release the flares. When reaching alt. of 500+ I perform a negative dive, switch to A/G missiles to pinpoint the AA site, cut the throttle to idle and spray HELL all over the place. It usually takes 1 second of continues fire to elinimate the threat.

4) pull out of the dive at round alt. 110~, to continue the s&d ground targets.

5) goto "2"

BUDFORCE
Moderator Emeritus
+76|7396|London UK

Absinthe wrote:

Yes.
Air Combat has never been better.

Though, when I\'m using the F35 I rarely get hit by AA. I release the flares about 1-2 seconds after being locked upon.

My tactics for avoiding, and return to kill those damn AA sites :

1) After boarding the plane, I make a complete \"go around\" around the entire island, usually diving at the end near the airfield to elliminate some pilots trying to take off, or raiding the entire r/w strip. Players tend to walk on the r/w ! pay attention closer next run.

2) Return for a flyby on the carrier.

3) allign perfectly over the island\'s left/right shoulder, CRUISING (450-500) at 110-160. When I recieve a locked-upon warning signal, on the spot - I make a SHARP 90 degrees pull, using full Afterburner. It take about 2 seconds to reach alt. of 300+. At that time I release the flares. When reaching alt. of 500+ I perform a negative dive, switch to A/G missiles to pinpoint the AA site, cut the throttle to idle and spray HELL all over the place. It usually takes 1 second of continues fire to elinimate the threat.

4) pull out of the dive at round alt. 110~, to continue the s&d ground targets.

5) goto \"2\"

Yeah its not too difficult to avoid ground AA with the F35B, but if you get a J10 behind you who even has a little skill, and your screwed.
PRiMACORD
Member
+190|7249|Home of the Escalade Herds

BUDFORCE wrote:

Also I think the AA missiles now aer just about perfect when it comes to AA, they are alot harder to dodge then they were back whenever I started flying, but not totally impossible like in more recent patches.
Yeah they are more balanced towards Jets, unfortunately, they rape the shit into heli's now.
Lucien
Fantasma Parastasie
+1,451|7277
Did anyone even read my post?

dogfighting is gone

GONE!!!

Since 1.2, there are no more fights with guns. It's all missles, and pilots stop chasing you when they run out.

In 1.12 and earlier, you were FORCED to use guns. you had no choice but to properly learn how to fly and dogfight before being able to shoot people down.

This is what made it so great. On every server running a jet map you could have a dogfight, and with a bit of luck meet another skilled pilot and spend the entire round chasing each other. THAT was fun.

Nowadays, every fight I've seen between average pilots barely lasts 30 seconds and is merely a fight with missles. The J-10 can barely be hit by missles, but people still try. The F-18 cannot be hit by missles with one simple maneauvre, but people still do. The MiG-29 turns faster than the F-18 and therefore a skilled pilot will get outside of an F-18's lock on zone very quickly, but yet time after time i see the MiG get shot down.

But still, people use missles only.

It's not fun. 1.2 and onwards have managed to eliminate dogfighting almost completely.

And AA is still useless as ever if the pilot knows what he's doing.

Last edited by SargeV1.4 (2006-06-29 05:27:53)

https://i.imgur.com/HTmoH.jpg
|60|Cobalt
Terror in the Skies
+30|7376|Leipzig/Germany

LivelyToaster wrote:

I think they need to make flying harder. As it stands now I can get in a plane and get 15 - 20 kills without dying and I absolutely suck at flying. Usually my death is from hitting a tree or something noobish like that.
your stats say something different 

Aviator      09:02:15      353      181      2.2486      54
Defiance
Member
+438|7295

|60|Cobalt wrote:

LivelyToaster wrote:

I think they need to make flying harder. As it stands now I can get in a plane and get 15 - 20 kills without dying and I absolutely suck at flying. Usually my death is from hitting a tree or something noobish like that.
your stats say something different 

Aviator      09:02:15      353      181      2.2486      54
Well those aren't horrible, he doesn't crash every three seconds.

But yes, 15-20 is a little excessive. Maybe on your good days toaster.
-[Silver.Inc*
BF2s AU Server Admin
+315|7205|Melbourne, Australia.

Absinthe wrote:

Yes.
Air Combat has never been better.

Though, when I'm using the F35 I rarely get hit by AA. I release the flares about 1-2 seconds after being locked upon.

My tactics for avoiding, and return to kill those damn AA sites :

1) After boarding the plane, I make a complete "go around" around the entire island, usually diving at the end near the airfield to elliminate some pilots trying to take off, or raiding the entire r/w strip. Players tend to walk on the r/w ! pay attention closer next run.

2) Return for a flyby on the carrier.

3) allign perfectly over the island's left/right shoulder, CRUISING (450-500) at 110-160. When I recieve a locked-upon warning signal, on the spot - I make a SHARP 90 degrees pull, using full Afterburner. It take about 2 seconds to reach alt. of 300+. At that time I release the flares. When reaching alt. of 500+ I perform a negative dive, switch to A/G missiles to pinpoint the AA site, cut the throttle to idle and spray HELL all over the place. It usually takes 1 second of continues fire to elinimate the threat.

4) pull out of the dive at round alt. 110~, to continue the s&d ground targets.

5) goto "2"

Wow so much work just to take out 1 AA site..pretty much all I do is after I hear the lock on symbol, I check my rear to see if its a jet, if its not I get away from the AA with a few turns, if you're playing a map you fly alot on you'd know the area where the AA is, so switch to bomb mode (which you should always be in unless fighting another jet) find the AA site and shoot away, no need for the fancy let go of throttle stuff!
Defiance
Member
+438|7295

I just do a flip and come strait down on top of the guys head with the MG. That is, after avoiding the missles.
eagleray69
gone, tired of kiddietrashtalk
+15|7270

SargeV1.4 wrote:

Did anyone even read my post?

dogfighting is gone

GONE!!!
no its not! try out af/road rage or midnight sun, where dogfighting is back, and a lot of fun with the a10 or su39!
Ottomania
Troll has returned.
+62|7145|Istanbul-Turkey
I can just say that the worst jet is eurofighter! it moves like a retarded moron and it can just baserape but nothing. luckily, it is hard to destroy it with missiles.
DSRTurtle
Member
+56|7310
With the exception of the F-35 aircombat is actually fun.  I really didn't start to fly until after 1.20 patch.

I don't have a problem with AA.  Mostly because I use it take out enemy aircraft when I'm on the ground.  You just have to trick pilots into making a mistake before you kill them with a fixed AA site.  Mobile AA  has more missles so they have an easier time when looking the right way. 

All the pilots who complain about AA and missles being too effective need to be grunts on the ground in 1.03 for a week or two and get raped by jets and helos and then go back to 1.20 or later and be grunts using AA.

If I don't get a jet or helo at the beginning of the round I spend the rest of it hunting them down on certain maps with AA.  I love seeing the complaints about being shot down by AA.
PRiMACORD
Member
+190|7249|Home of the Escalade Herds

Defiance wrote:

|60|Cobalt wrote:

LivelyToaster wrote:

I think they need to make flying harder. As it stands now I can get in a plane and get 15 - 20 kills without dying and I absolutely suck at flying. Usually my death is from hitting a tree or something noobish like that.
your stats say something different 

Aviator      09:02:15      353      181      2.2486      54
Well those aren't horrible, he doesn't crash every three seconds.

But yes, 15-20 is a little excessive. Maybe on your good days toaster.
True but i think he has a point. I don't fly much at all and my ratio is crap (3.29, mostly from playing AF). I think i'm gonna start Jet whoring in vanilla and see how long it takes me to get my ratio over that of my heli ratio I suspect it won't be hard but we'll see
TrueArchon
Enemy Sniper..." *BOOM* "Nevermind... got him...
+61|7218|Las Vegas, NV USA
I really don't have a lot of complaints with air combat now (despite my worst enemies always being bomber pilots... hehehe).  However, if there is one thing I'd like to see changed is:

Attack chopper pilots and gunners should be married to their seats when they leave the ground.  There are three reasons that I can think of off the top of my head.  One, solo pilot/TV missile players.  I'll admit that it takes considerable skill to do this, but it's kinda cheesy, and not very team oriented.  Two, sniping out the pilot with the .50 cal.  There's nothing more frustrating than sniping a pilot out of a spawn-camping chopper, and then watching the gunner take control and fly back to base to pick up the pilot again (so that they can come back and spawn-camp again).  Three, it's just not very realistic, even for a game.

SargeV1.4 wrote:

Did anyone even read my post?

dogfighting is gone

GONE!!!

Since 1.2, there are no more fights with guns. It's all missles, and pilots stop chasing you when they run out.

In 1.12 and earlier, you were FORCED to use guns. you had no either choice but to properly learn how to fly and dogfight before being able to shoot people down.

This is what made it so great. On every server running a jet map you could have a dogfight, and with a bit of luck meet another skilled pilot and spend the entire round chasing each other. THAT was fun.

Nowadays, every fight I've seen between average pilots barely lasts 30 seconds and is merely a fight with missles. The J-10 can barely be hit by missles, but people still try. The F-18 cannot be hit by missles with one simple maneauvre, but people still do. The MiG-29 turns faster than the F-18 and therefore a skilled pilot will get outside of an F-18's lock on zone very quickly, but yet time after time i see the MiG get shot down.

But still, people use missles only.

It's not fun. 1.2 and onwards have managed to eliminate dogfighting almost completely.

And AA is still useless as ever if the pilot knows what he's doing.
I don't know, but I still use guns quite a lot.  Mainly because if I switch to bombs, the enemy pilot doesn't get that warning buzzer when I'm on his six.  Also, as you mentioned, missiles really aren't that reliable.  However, I'm gonna take to heart your belief, just from the sheer amount of expertise that you have as an aviator.

Besides, I agree with you that dogfighting is all but extint in the game.  However, I lean that way because most aviators I run into aren't dogfighting each other in the air, but are instead bombing the hell out of enemy vehicles, and only giving token notice to the other enemy aircraft or choppers.

It's one of those frustrating things about getting bombed time and time again, and finding that your fighters aren't out to help you as a teammate, but to rack as many kills as possible.

However, if there is a pilot that is keeping the bombers/choppers from annihilating the team, I definitely notice, and appreciate it!!
BUDFORCE
Moderator Emeritus
+76|7396|London UK

And looking at sarge\\\'s K : D, he obviously isnt one of these :p

Last edited by BUDFORCE (2006-06-29 05:26:21)

J=MAN
Member
+25|7282|OZ
Well I'm no Red Baron, but I reckon one thing that could be changed is the way air-to-air missiles seem to PREFER friendlies to hostiles. It does make you think twice before using missiles to shoot a bogey off your team-mate's six, but missiles that dodge enemies only to hoon off in another direction and invariably pwn friendlies are a tad off-pissing.
the F-18 is really hard to shoot down in a MiG witha good pilot cause u can just turn and bank hard its like a j-10, j-10's can easily be shot down in a F-35 if u know the secret these are best jets in order anyway the F-35 is the best jet in the world and its the worst in this game please make the F-35 like the j-10 and nerf the j-10 plz. The one thing is to not be found first in an F-35 cause u cant shake missles well with the hot spot the size of the sun

1.J-10
2.F-18
3.F-35
4.MiG-29
5.Eurofighter Typhoon

Last edited by †[AøT]§tèálth† (2006-06-29 07:14:54)

.:ronin:.|Patton
Respekct dad i love u always
+946|7433|Marathon, Florida Keys

|60|Cobalt wrote:

LivelyToaster wrote:

I think they need to make flying harder. As it stands now I can get in a plane and get 15 - 20 kills without dying and I absolutely suck at flying. Usually my death is from hitting a tree or something noobish like that.
your stats say something different 

Aviator      09:02:15      353      181      2.2486      54
cobalt be nice
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
Twist
Too old to be doing this sh*t
+103|7147|Little blue planet, milky way

TrueArchon wrote:

I really don't have a lot of complaints with air combat now (despite my worst enemies always being bomber pilots... hehehe).  However, if there is one thing I'd like to see changed is:

Attack chopper pilots and gunners should be married to their seats when they leave the ground.  There are three reasons that I can think of off the top of my head.  One, solo pilot/TV missile players.  I'll admit that it takes considerable skill to do this, but it's kinda cheesy, and not very team oriented.  Two, sniping out the pilot with the .50 cal.  There's nothing more frustrating than sniping a pilot out of a spawn-camping chopper, and then watching the gunner take control and fly back to base to pick up the pilot again (so that they can come back and spawn-camp again).  Three, it's just not very realistic, even for a game.

SargeV1.4 wrote:

Did anyone even read my post?

dogfighting is gone

GONE!!!

Since 1.2, there are no more fights with guns. It's all missles, and pilots stop chasing you when they run out.

In 1.12 and earlier, you were FORCED to use guns. you had no either choice but to properly learn how to fly and dogfight before being able to shoot people down.

This is what made it so great. On every server running a jet map you could have a dogfight, and with a bit of luck meet another skilled pilot and spend the entire round chasing each other. THAT was fun.

Nowadays, every fight I've seen between average pilots barely lasts 30 seconds and is merely a fight with missles. The J-10 can barely be hit by missles, but people still try. The F-18 cannot be hit by missles with one simple maneauvre, but people still do. The MiG-29 turns faster than the F-18 and therefore a skilled pilot will get outside of an F-18's lock on zone very quickly, but yet time after time i see the MiG get shot down.

But still, people use missles only.

It's not fun. 1.2 and onwards have managed to eliminate dogfighting almost completely.

And AA is still useless as ever if the pilot knows what he's doing.
I don't know, but I still use guns quite a lot.  Mainly because if I switch to bombs, the enemy pilot doesn't get that warning buzzer when I'm on his six.  Also, as you mentioned, missiles really aren't that reliable.  However, I'm gonna take to heart your belief, just from the sheer amount of expertise that you have as an aviator.

Besides, I agree with you that dogfighting is all but extint in the game.  However, I lean that way because most aviators I run into aren't dogfighting each other in the air, but are instead bombing the hell out of enemy vehicles, and only giving token notice to the other enemy aircraft or choppers.

It's one of those frustrating things about getting bombed time and time again, and finding that your fighters aren't out to help you as a teammate, but to rack as many kills as possible.

However, if there is a pilot that is keeping the bombers/choppers from annihilating the team, I definitely notice, and appreciate it!!
You've got a point. But you need to consider a few things:
1) Most people ACTUALLY fly using K/B+Mouse, NOT joy. These people have a MUCH harder time using the MG because they need a higher Yaw/Pitch in order to make turns even REMOTELY close to what the joy flyers do. This adversely affects their ability to acurately aim the MG at a non stationary target. So K/B vs joy pilots, the joy pilot has a HUGE advantage with guns, this means more poeple try for missile locks.
2) Most people when talking about "dogfighting" thinks that wake is the ONLY map that has jets in it. However, wake has NO mobile AA, and it's the J10 vs- the F35. So ofcourse the F35 pilots will get owned in a hurry (as per all the other posts about the F35, aka "the flying coffin"), and the J10 "only" has to contentd with one AA site and the essex AA guns. Easily avoided if you're a TRUE dogfighter, and not a spawnraper.
3) A LOT of pilots think that "skill" is about being able to spawn rape the fastest. Sure it might be nice for your score to rake up 30-40 kills by bombing an uncap. But how much FUN do those pilots have ? And how frequently do they simply put their tails between their legs and run when you point a missile at them ?
4) On maps with bombers, I've RARELY seen anyone bother to take out the enemy fighter if he can get a decent shot at the enemy bomber. It's sad but true. Again many people go for the easy kills and the score, not the fun or the challenge.

Personally, I ONLY go for non flying targets if it's an AA aiming at me, or I need to defend a flag. Spawnraping and bombing the crap out of your enemy when he basically has little or no chance of fighting back just isn't that much fun IMO. So yeah I have a really shitty score when it comes to flying jets, but 2/3rds of my kills are air assets... So I had FUN when getting those few kills I have.
BUDFORCE
Moderator Emeritus
+76|7396|London UK

Twist wrote:

Personally, I ONLY go for non flying targets if it's an AA aiming at me, or I need to defend a flag. Spawnraping and bombing the crap out of your enemy when he basically has little or no chance of fighting back just isn't that much fun IMO. So yeah I have a really shitty score when it comes to flying jets, but 2/3rds of my kills are air assets... So I had FUN when getting those few kills I have.
Fuck mate, I couldnt agree more.

I find most of these pilots with great K : D ratios are only because they play on servers with base raping allowed, something that takes no REAL skill to do what so ever, and is quite frankly borring to do. Any monkey can base rape.
Adonlude
Member
+2|7403
I am pretty happy with the air battles now adays. If they just balance the Jets against eachother a little more it would be perfect.
Coolbeano
Level 13.5 BF2S Ninja Penguin Sensei
+378|7387

SargeV1.4 wrote:

This is what made it so great. On every server running a jet map you could have a dogfight, and with a bit of luck meet another skilled pilot and spend the entire round chasing each other. THAT was fun.
I beg to differ. Although i've never spent an entire round chasing another plane and vice versa, more than 3 minutes with the same planes in the air and i'm annoyed as shit.
[TP~Bravo]Wiggy
Failure By Design
+39|7170|Cardiff, Wales, Uk.

Krappyappy wrote:

[TP~Bravo]Wiggy wrote:

I love to go the old style bomb mode and shoot them down.. but just so annoying nowadays with so many noobs that just bail after they realise there being shot down.. so have to resort to missiles sometimes
how is it noobish to bail out when you know you're about to die? only noobs willingly die and give the enemy points. l33t players try to survive.
Theres no point in even getting in the jet if you dont intend on helping your team, I.e Actually taking down the enemy, offering air support. Having enemies lingering around in the sea just makes the game last longer

Board footer

Privacy Policy - © 2026 Jeff Minard