Cohammer
Member
+61|6993
there would need to be a pretty good map in there to make me buy this booster/expansion

like a guandacanel from BF1942, ya diffentily add some underwater torps like in BF1942
Shadow_Omega
Member
+16|7043

usmarine2005 wrote:

MEC Navy........now that is funny.   Good idea though.
-cough- armored fury,they had to get to america somehow ya know.
SniperF0x
Member
+49|6981
MEC navy... yeah right.

https://www.embellishments.us/images/childrens/pirate-ship.jpg
CoronadoSEAL
pics or it didn't happen
+207|6973|USA
i think i have a lower intelligence level after reading your ridiculous idea- talk about a game with vehicle whores- find a new game nOOb>
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Ummm, thanks?
TheSoprano
Tony Cipriani
+32|6969|Woodbridge, Ontario
i like this idea

i remeber the ships in 1942 man was that fun
lkoong2004
Member
+4|6987
Government-trained, genetically-engineered dolphins as transports. Give new meaning to dolphin diving.
MuseSeeker
2142 Soldier: Behenaut
+110|7231|EUR

XxUNDEROATHxX wrote:

heres one, the stage is set in the future, arounf 2142....

Theres been a big icestorm, and everyone is fighting for land, only they arent the ones fighting, THE ROBOTS ARE!

And there slike these big ships calles "Titans" if you will, and they go around blowing everything up, but if yours gets destroyed, your SOL....

anyway, thats just an idea, I should go copyright it now!


-XxUNDEROATHxX
rofl what a silly idea - i doubt EA will ever listen
AirForceOne1
What smells like tuna??
+115|7002|inside your nose.
lmao...
gburndred
tiga tiga tiga tiga tiga woods ya'll
+95|7094|Calgary,AB,Canada
It was pretty fun in the old bf days.
Sinking the carrier and watching everyone float in the water
You have a cool idea
Eagle
Togs8896 is my evil alter ego
+567|7087|New Hampshire, USA
I love the idea.  Please, SOMEONE send it to EA or somethin.

It would be just like the good ole days playing desert combat on midway.

Another idea:  Anyone ever see the movie SEALS?  What they did was they had to board a ship.  So, the seal team was in a sub that was, oh say 100 ft below the water.  And what happened was the seals (in scuba gear) got out of the sub, went onto the back of it and opened up a compartment which held an inflatable boat.  They inflated it underwater, everyone grabbed on, and it took them straight to the surface.  They poped up a few 100ft away from the enemy ship, drove the rest of the way and boarded without anyone knowing the better.   It would be cool to do that in BF2.

Also, i think the subs should be able to laucnch guided tomahawk cruise missiles (like the ones in desert combat).  it would be like the tv guided missiles on the helis.  And just o make it so they arent invincible, the subs cant launch them while submerged.

Thats my 2 cents

Last edited by -=]NS[=-Eagle (2006-06-29 13:36:58)

https://static.bf2s.com/files/user/14407/Sig_Pats.jpg
TheEqualizer
Member
+6|6988|Maryland, USA
I think the next booster pack should be USMC vs Illegal Border Crossers with maps taking place on both the US/Mexico and US/Canada borders.
TheDarkRaven
ATG's First Disciple
+263|7080|Birmingham, UK
Commanders will destroy all...
And submarines as AA - what the?...
The destroyers and carrier are the effective AA.
Oh, and these should be mannable mini-subs such as in WW2.
All the rest seems okay though.
Apart from the carriers shooting each other to destruction - nothing else will happen. Spawn raping forever!
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Added the last 2 maps. SBS included
Sgt.Davi
Touches Himself At Night.
+300|7099|England

TheDarkRaven wrote:

Commanders will destroy all...
And submarines as AA - what the?...
The destroyers and carrier are the effective AA.
Oh, and these should be mannable mini-subs such as in WW2.
All the rest seems okay though.
Apart from the carriers shooting each other to destruction - nothing else will happen. Spawn raping forever!
Uh....you got it :p

I sense a mass of J10 targets on the carriers...

I like the Tomahawk idea. Like a guided cruise missile
Brasso
member
+1,549|7086

Sgt.Davi wrote:

Oriental Ambush
Please don't say Oriental.  We Asians don't like being referred to as rugs.
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Sgt.Davi
Touches Himself At Night.
+300|7099|England
Oh sorry.....
r2zoo
Knowledge is power, guard it well
+126|7052|Michigan, USA
All i can say is I'm glad there are no drivable carriers/battleships.  In both 1942, and the mod for Vietnam, ever single person would drive them into the islands or beach them, does anyone here know how difficult is is to take off in a propeller driven aircraft at a 75 degree angle? not to mention driving the carrier outta bounds so no one could spawn on it or take the aircraft.  its a good idea, but 1942 was plagued by this, i stopped playing naval maps because of the idiots who drove boats into wake...
Eagle
Togs8896 is my evil alter ego
+567|7087|New Hampshire, USA
what would make this REALLY COOL would be giving each of the big vehicles (carriers, destroyers, subs) fully open interiors like iron gator.  You can board an enemy ship, and either kill everyone on board and take over the control room, or, if you're spec ops, you can go to the engine room, plant a charge on each engine, get the **** off the ship and say goodnight.  Each ship you own will act as a spawn point, like in bf1942, so its a good idea to steal ships too.  All the ships, unlioke iron gator, will be able to be driven and used.  And, for more fun, like sgt.davi said, each of the ships' main weapons systems can be destroyed and fixed like the artillery.  But, unlike the artilelry, you can operate them yourself.

Eh? Eh?  comon, its gold, you know it
https://static.bf2s.com/files/user/14407/Sig_Pats.jpg
Drexor
Member
+33|7069|Denmark
great idea!.... 1+
SCUBA gear in SF would of been cool like the sub was under water and u had to scuba out of sub onto a zodiac to et to place like real seals and subs can stay underwater for months and longer if its a nuclear powered one. They has a spear gun in SF but it was taken out and a posion bomb too

Last edited by †[AøT]§tèálth† (2006-06-29 15:23:39)

-Gunsmoke-
Member
+165|7091|South Jersey

Sgt.Davi wrote:

Yeah I was trying to think what could be included as a more offensive RIB but my thoughts came to nothing

Any ideas?
I have some ideas....

Better armor
Faster
Two .50 caliber machine guns
One Mk.19 grenade launcher

Edit:I'm talking as powerful as a Mark V

Edit 2: No, not the car

Last edited by -Gunsmoke- (2006-06-29 16:28:18)

DirtyMexican
I knife Generals
+278|6993|Search Whore killing fields

Sgt.Davi wrote:

I would like a Naval aspect of gameplay.


New Booster Pack: Naval Warfare

New Armies: US Navy
Chinese Oceanic Branch
MEC Navy
SBS (Special Boat Service)

New Vehicles

Submarines
Destroyers
Carriers


Map #1: Midway 2007


Chinese forces have been pushed back towards China after the loss at Valdez. At the historic site, US Navy have deployed on the USS Essex to destroy the PRS Shanghai and it's supporting ships in the water, dealing a severe blow to the strength of the PLA and their ability to quickly mobilize a homeland defense force. As the Essex speeds into range, both sides are preparing for history to repeat itself, and to determine the next step in the war in the Far East

Details: USS and PRS are both within close range of each other and they have full Naval support. This includes 2 subs, 2 destroyers and the Carrier. The subs act as AA and can actually hit J10s. They can also fire torpedoes at the commanders order. the Destroyers can engage other destroyers, subs and can perform some damage on Carriers. They also have long range guns which act as Artillery. Each Carrier has a few mountable cannon like guns. These are slow reloading but deal quite a lot of damage to the other carrier. On the Deck are 2 Transport Choppers, 2 Attack Choppers, 1 Scout Heli, 1 fighter, 1 bomber, 6 RIBs. The Phalanx and Sea Sparrow AA have been removed to encourage airborne landing. C4 can be used effectively to destroy the big guns like a strategic object for points.

Now there is a center flag on a reasonable sized island to encourage some infantary play. All boats can be driven. The commander controls the carrier. The next people to apply get control of the Subs and Destroyers. They can resign and only the commander can use the torps and arty guns. Raids on the Destroyers and Subs are encouraged as they act as flags and capturing it not only gives a ticket drain (If the army controls over half) and it is commandeerable for that team. The battle is won if the tickets reach zero OR if the enemies carrier is destroyed





i will post the other China map and the MEC map soon

Also i will post an idea on Battlefield 2: Homeland Thunder where the US Marines go to destroy the threats of the PLA and MEC. (It ends in stalemate after diplomatic talks ) and perhaps ill add an EU map


Map #2: Mediterannian Engagement

The Middle Eastern Coalition has suffered heavy losses at the capital and has been pushed back onto the Russian carrier used to reach US shores. The Navy quickly mobilize remaining forces onto the USS Lancastershire and supporting Naval units. (British Constituency, like essex (where I am from ) after rapid attacks from the Marines Joint Strike Fighters, the MECN have been forced ashore to a Cyprus beachead. They must hold their ground here to have any chance of defending the Middle East. The Navy, determined to make the MEC pay for seiging D.C have prepared their forces to throw everything at the MECN.

Details: USS and MECN are both within close range of each other and they have full Naval support. This includes 2 subs, 2 destroyers and the Carrier. The subs act as AA. They can also fire torpedoes at the commanders order. The Destroyers can engage other destroyers, subs and can perform some damage on Carriers. They also have long range guns which act as Artillery. Each Carrier has a few mountable cannon like guns. These are slow reloading but deal quite a lot of damage to the other carrier. On the Deck are 2 Transport Choppers, 2 Attack Choppers, 1 Scout Heli, 1 fighter, 1 bomber, 6 RIBs. The Phalanx and Sea Sparrow AA have been removed to encourage airborne landing. C4 can be used effectively to destroy the big guns like a strategic object for points.

Now there is a center flag on a beach to encourage more infantary play. All boats can be driven. The commander controls the carrier. The next people to apply get control of the Subs and Destroyers. They can resign and only the commander can use the torps and arty guns. Raids on the Destroyers and Subs are encouraged as they act as flags and capturing it not only gives a ticket drain (If the army controls over half) and it is commandeerable for that team. The battle is won if the tickets reach zero OR if the enemies carrier is destroyed
(Yes it's copied;))


Map #3

Eastern Ambush

The Special Boat Service have quickly deployed into the Far East to cut off the COB that is to reinforce the COB at Midway. Utilizing nearby British Naval Assets, the SBS have prepared to ambush the COB as they leave their dockyards. Victory for the British will mean key entranced to the Chinese capital will be established and the campaign in the East could draw to an end. As the PLA draw near, the SBS will have to expect stiff resistance to be able to turn the tides of war in the Far East (Like the pun? )

Deatils: The HMS Devonshire and supporting ships and the PRS Beijing have engaged in Oceanic Warfare. They have a full array of supporting submarines and destroyers all prepped for battle. The subs act as AA. They can also fire torpedoes at the commanders order. The Destroyers can engage other destroyers, subs and can perform some damage on Carriers. They also have long range guns which act as Artillery. Each Carrier has a few mountable cannon like guns. These are slow reloading but deal quite a lot of damage to the other carrier. On the Deck are 2 Transport Choppers, 2 Attack Choppers, 1 Scout Heli, 1 fighter, 1 bomber, 6 RIBs. The Phalanx and Sea Sparrow AA have been removed to encourage airborne landing. C4 can be used effectively to destroy the big guns like a strategic object for points.

There is a dockyard, similar to that at Dalian Plant to encourae good ol' fashioned infantary battles. All boats can be driven. The commander controls the carrier. The next people to apply get control of the Subs and Destroyers. They can resign and only the commander can use the torps and arty guns. Raids on the Destroyers and Subs are encouraged as they act as flags and capturing it not only gives a ticket drain (If the army controls over half) and it is commandeerable for that team. The battle is won if the tickets reach zero OR if the enemies carrier is destroyed
(Yes it's copied;))



So. booster pack idea!!!

Check soon for Homeland Thunder, featuring the Euro Force
I hate you. Go die
Sgt.Davi
Touches Himself At Night.
+300|7099|England
But I have nothing to live for.


Yes Gunsmoke, your idea reminded me of the Boat from SOCOM 3 so that could be worth including. *goes to find name*
jkohlc
2142th Whore
+214|6982|Singapore

Sgt.Davi wrote:

SBS (Special Boat Service)
Is that a friggin' ferry service?

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