thanks for the neg DirtyMexican.. i'd +1 you .. but i'm fresh out..
i ate the easter bunny
i ate the easter bunny
If I did - you I would leave my namespawnofthemist wrote:
thanks for the neg DirtyMexican.. i'd +1 you .. but i'm fresh out..
i ate the easter bunny
Hey, I'm a sniper and I'm a little sick of it too (especially the macho posturing kind of course).908741059871059781 wrote:
Ok, I'm officially sick of hearing sniper this, sniper that, all the stupid ass sniper guides, claywhoring guides, and how good and useful they are. HOGWASH!!!
Oh no, not another misguided soul that mixes up bad snipers with all snipers. Never been in a round with a good sniper have you? At least not that you realised (those on the other team being harder to notice since you can't check their class during). I had a match the other day in Sharqi with 57 and 2; scored 116. Highest score on the other team was 81. Best KDR on the other team was 27 and 16.908741059871059781 wrote:
They only use they have is the occasional headshot or claymore flag defend. I truly feel that they offer little to no contribution to winning a game (even the best ones.) SO....
No contest. Medics plural against snipers plural? Pft. Even if you manage to peg a medic (headshot, or two shots landing from two snipers in quick succession, assuming he isn't actually standing on a med pack) he could get revived by another one. What matters is in-game.908741059871059781 wrote:
I propose a match--- medics vs snipers. No vehicles, no other classes, and no commander.
Empty server? No. During a match, Sharqi? Probably, but I'd like to see your stats. If you're a very good player, well above average, I'll concede but if you're mid-range I'll fancy my chances.908741059871059781 wrote:
Any takers?
Oh dear. This is obviously some definition of the word 'logic' that I wasn't previously aware of.908741059871059781 wrote:
No it wouldn't....here is my logic.
...IMO, a team is ALWAYs better off without them.
So are some of us, but don't let it blind you to the reality: you need snipers in infantry battles.908741059871059781 wrote:
Mainly I'm just sick of hearing about the almighty snipers.
Too many snipers is definitely bad, no question about that. But you need a good mix.908741059871059781 wrote:
Masstur turned into a joke because its all snipers and they are all crowed around the same spots trying to be the unseen ghost killers.
Stop trying to change the goalposts. Medics get the ability to revive themselves infinitely, full-auto weapons if they want one AND more ammo, compared with a single-shot rifle; we need clays to help compete.908741059871059781 wrote:
In this case it would have to be snipers that agree not to use claymores vs assault class...that would serve the same purpose as claymores vs medics.dontfeedthenerd wrote:
If you want to really make this "fair" if there is such a thing: Snipers vs. Medics except someone mod it out so that Snipers don't get Clays and Medics can't revive or toss health packs.
It'd just be rifles, pistols, and nades, no Karkand with a bajillion claymores around each flag, no cluster-fuck of medics screaming CLEAR!
Well said. Gimme enough ammo and I'll make a decent stab at defending TV Station solo against even a fairly strong attack by a squad; must have killed seven the other day with the rifle (one down on the way in), two clays (two kills), four grenades (three or four) and the pistol to finish off the last medic desperately trying to heal himself; six points for flag defence in addition to the 14 for the kills, ah, that was a good day. Of course a good squad wouldn't send in the squad leader... but luckily you don't see that level of play often on public servers. Add another sniper who knows what he's doing (not placing his clays facing the same way as any existing ones) and sufficient ammo and you have a practically impenetrable defence.Nagarond.Damminson wrote:
apples and oranges
Every class has its strengths and advantages. Snipers do very well for flag defends and to slow down enemy squad movement around the map, and if claymore friendly fire is off, 1-2 snipers can defend a flag as well as anyone.
Go play a sharqi server with FF off and 1-2 snipers and a support guy defending the TV station.
Hey, don't sell the class short. I'll regularly prevail against even support with a bit of luck and tactics on my side.mporlier wrote:
I am a full time sniper. In a one on one combat snipers will lose against every kit but engineer.
That's misleading. Some people don't play for high KDR. My KDR is pretty low by sniper standards but I value maintained accuracy more. I like to defend flags (and take them when possible) and I don't like to sit on my ass on a hilltop for an entire round. I want 20-40 kills in a round with defends, kills assists, spots and captures; not 9-15 with no deaths but not much else.Kmarion wrote:
Most of the snipers who have replied here are under 2.0 K/D.
Towelly please don't take direct offence to this as I am just trying to make a point with regards to team play. Your sniper K/D ratio is 1.3 . So you are taking out just over 1 person for everytime you die.
Yeah, I'm sure you're very leet. Shoot me with the M16 at 130 metres when you don't even see me. You average 13 kills in a round, I have a sniper account with near the same and I'm average. Nyte's average is 13.488, yours is 13.595; he has virtually no time in armour or aircraft to pull that stat up while you on the other hand... Next!SargeV1.4 wrote:
Hell yes. gimme an m16 and I'll shoot those snipers in the head before they realised what happened
proudly averaging 3:1 KD as infantry thesedays, including armor/claymore/arty deaths
http://www.statpadder.com:8080/bf2calc/ … 1150597740
I don't claim to be good but ask Clean.Sweap what he was doing the two times I've shot him dead (three shots total). He won't remember so I'll tell you: prone spamming and strafing the first time, jumping like a bunny the second time.SargeV1.4 wrote:
I wonder, out of the many snipers here who claim to be so good, how many of you could actually shoot a running/jumping medic in the head?
Yeah! I spend so little time lying down my ghillie suit doesn't usually need laundering. I know yours is the same.EntertaineR_06 wrote:
WTF, why does everyone has this fucking idea that all snipers are are twats sitting on a hill?! Most of us are nothing but that and are up in the action with the rest of you, shake your idaes of a sniper...
Dude the goal posts are what they are....you basically just talked yourself in a circle and admitted that they need help to compete. And tons of help they get.Todd_Angelo wrote:
Hey, I'm a sniper and I'm a little sick of it too (especially the macho posturing kind of course).908741059871059781 wrote:
Ok, I'm officially sick of hearing sniper this, sniper that, all the stupid ass sniper guides, claywhoring guides, and how good and useful they are. HOGWASH!!!Oh no, not another misguided soul that mixes up bad snipers with all snipers. Never been in a round with a good sniper have you? At least not that you realised (those on the other team being harder to notice since you can't check their class during). I had a match the other day in Sharqi with 57 and 2; scored 116. Highest score on the other team was 81. Best KDR on the other team was 27 and 16.908741059871059781 wrote:
They only use they have is the occasional headshot or claymore flag defend. I truly feel that they offer little to no contribution to winning a game (even the best ones.) SO....No contest. Medics plural against snipers plural? Pft. Even if you manage to peg a medic (headshot, or two shots landing from two snipers in quick succession, assuming he isn't actually standing on a med pack) he could get revived by another one. What matters is in-game.908741059871059781 wrote:
I propose a match--- medics vs snipers. No vehicles, no other classes, and no commander.Empty server? No. During a match, Sharqi? Probably, but I'd like to see your stats. If you're a very good player, well above average, I'll concede but if you're mid-range I'll fancy my chances.908741059871059781 wrote:
Any takers?
It would have to be best out of three and the winner would be determined by KDR, not by score since we all know how medics can rack up the team points; not that I do too badly in this area.Oh dear. This is obviously some definition of the word 'logic' that I wasn't previously aware of.908741059871059781 wrote:
No it wouldn't....here is my logic.
...IMO, a team is ALWAYs better off without them.So are some of us, but don't let it blind you to the reality: you need snipers in infantry battles.908741059871059781 wrote:
Mainly I'm just sick of hearing about the almighty snipers.Too many snipers is definitely bad, no question about that. But you need a good mix.908741059871059781 wrote:
Masstur turned into a joke because its all snipers and they are all crowed around the same spots trying to be the unseen ghost killers.
You show me a team of ground pounders with no snipers facing another team with one or two really decent ones and the second team will win 70% of the time IMO.Stop trying to change the goalposts. Medics get the ability to revive themselves infinitely, full-auto weapons if they want one AND more ammo, compared with a single-shot rifle; we need clays to help compete.908741059871059781 wrote:
In this case it would have to be snipers that agree not to use claymores vs assault class...that would serve the same purpose as claymores vs medics.dontfeedthenerd wrote:
If you want to really make this "fair" if there is such a thing: Snipers vs. Medics except someone mod it out so that Snipers don't get Clays and Medics can't revive or toss health packs.
It'd just be rifles, pistols, and nades, no Karkand with a bajillion claymores around each flag, no cluster-fuck of medics screaming CLEAR!
Last edited by 908741059871059781 (2006-06-29 15:08:14)
You tried to change them, just pointing that out. I'm just as critical about any suggestion that the medics not have medic bags... that makes them not medics. I'm not interested in a formal medic v. snipers contest but if there is one it should be exactly that: the medic class v. the sniper class, exactly as they are in either case.908741059871059781 wrote:
Dude the goal posts are what they are....
No I didn't. Read through what I actually said, unlike some people I'm not saying snipers will win regardless, since without a dream team of snipers I'm sure it would be far from a cake walk; and depending on maps my money would be on the medics (assuming they're pretty decent players of course).908741059871059781 wrote:
...you basically just talked yourself in a circle...
What do you call the ability to heal yourself infinitely? Cheese? A little perspective please.908741059871059781 wrote:
... and admitted that they need help to compete. And tons of help they get.
You said initially, "I propose a match--- medics vs snipers. No vehicles, no other classes, and no commander." You didn't give any other criteria, I just give my opinion on what the winning criteria should if competing in a normal game; you don't have to agree.908741059871059781 wrote:
KDR means absolutly nothing. What matters is the win...
Infantry just use their planes for a crutch.908741059871059781 wrote:
Snipers just use their team for a crutch.
<sigh> Read what I actually said. Here, I'll make it easy for you:908741059871059781 wrote:
How can you say that the snipers will win 70% of the time over ground pounders (any infantry to me), and in another breath, talk about how unfair a match like this would be? Please explain this to me, especially if you are going to question logic.
Todd_Angelo wrote:
You show me a team of ground pounders with no snipers facing another team with one or two really decent ones and the second team will win 70% of the time IMO.
Yes indeed they are. But what's that got to do with the price of coal in Newcastle? What matters here is what you sweepingly claimed about the class in your opening post, "[The] only use they have is the occasional headshot or claymore flag defend." That's what I took issue with. How would you feel if I said the only use medics have is the occasional revive and flag cap? It's a silly statement and deserving of challenge.908741059871059781 wrote:
Alot of the snipers around here are pretty cocky about their capabilities.

Agreed. Let's just set this thing up and stop arguing about it.DirtyMexican wrote:
You guys are on the forums to much. Go play the game.
Damn straight!SargeV1.4 wrote:
Isn't this just fun?
You gave up competing medics against snipers or pissing and moaning on forums?[n00b]Tyler wrote:
I shorta gave up on the 1.3 patch
your boring me908741059871059781 wrote:
Lets beam this back down the earth a little bit. Throwing a hissy fit over rules that haven't even been established yet. Relax a little bit, and if you still don't get how I feel about this go write another sniper guide, or write one on how to randomly spam claymores everywhere.
Where did you get your 70 percent? How about the points you failed to mention? Look...
When was the medic class "adjusted" by the developers? Never.
My point is simple without all of this arguing in circles bullshit. The sniper class was given an unpassable explosive device to help them compete. Do you follow?
This is the exact same thing as saying "oh well all of the medics get shot when they revive sombody, so lets give them a magic forcefield so they can compete."
I said that the game could do without snipers. I have also said that teams can equal skill and the team with the least amount of snipers would win. I strongly believe this to be true. You can generalize any class all you want...I feel that generally, snipers are worthless. They also need to be brought back down to earth.
Now whether you are kicking through the goalposts, or jumping through the flaming hoops, the common consensus seems to be that there could be a decent game out of this, providing there are fair rules.
What really is there to be won or lost? A new sig for a month? Some smack talk? Good...thats exactly what a game like this is meant for. You make a wager and stick to it... not too difficult.
You can grind your teeth in Newcastle all you want to, but either way, I'll have a good time with it.
DirtyMexican wrote:
I couldnt care about karma.
o rly?DirtyMexican's sig wrote:
Give me - karma
boobsspawnofthemist wrote:
DirtyMexican wrote:
I couldnt care about karma.o rly?DirtyMexican's sig wrote:
Give me - karma
Unpassable?Bullshit!908741059871059781 wrote:
My point is simple without all of this arguing in circles bullshit. The sniper class was given an unpassable explosive device to help them compete. Do you follow?
Last edited by Mj.Blindfisch (2006-06-29 19:12:41)
and yet again, Blindfisch saves the day! ^_^Mj.Blindfisch wrote:
Unpassable?Bullshit!908741059871059781 wrote:
My point is simple without all of this arguing in circles bullshit. The sniper class was given an unpassable explosive device to help them compete. Do you follow?
One jeep with a little momentum,jumping out at the last second and that's about it for the claymores,tanks can just detonate them,etc...and looking around a bit before storming a flag might help...
It just shines through in this thread that you ran into claymores one too many times.
And that's the problem with all you claymore-whiners:
You just can't accept the fact that you are the ones who are responsible for your own embarrassing claymore-death.
You are the noob who triggered it!
The sniper just places claymores so he can slow troops down to get a better chance for a headshot,if you wanna make his job easy just keep running with your eyes closed.
Last edited by spawnofthemist (2006-06-29 19:18:53)
Last edited by EntertaineR_06 (2006-06-29 22:58:50)
Last edited by =W=GeneralSherman (2006-06-29 23:39:15)
Ding,Ding,Ding! we have a sniper that has a solid team win/loss ratio... 1.5 ish . Nice job man. I wasn't going to say anything for fear of being someone who cares only about stats. Looking over the snipers win/loss ratio that have posted here I think you have the most repectable so far. Meaning you snipe and your team wins more times than it loses..most of the time. GJ mate.Havazn wrote:
Sign Me up - Sniper Team
QFE +1 for you=W=GeneralSherman wrote:
ur a retard.....the only snipers that do that are the 'claywhoring' noobs who have like a -23.58% accuracy....im a decent sniper and these ppl could get away from south docks at dalian unless they got to a tank...me and my friend sniped everyone off at that flag and it won us the dam game....so shuve it about snipers....theres NOOB snipers and theres SNIPER snipers....bash on the noob snipers....not on snipers in general