hmmm... in a 4v4 or 5v5 it's not advisable to drop a soldier altogether.. but with so many medics PB is right. A SL who stays hidden will be necessary to get rid of clays (although, if they've got supply crates, it'll be a bit harder)
In the end we just have to get close so We > Snipers. on Wake, for example, us medics are f*cked when it comes to any long distance fights on that map. If all the 'mindless grunts' (thanks for the compliment by the way) keep rushing while the squad leader takes cover and advances behind his team then we can keep on pushing until we get close enough.
I seriously doubt that even a fifth of the snipers who have signed up could get a headshot on a moving, bunny hopping, dolphin diving, or prone spamming target. Just keep those medpacks going!
On the topic of medpacks and headshots, remember that you can toss down 2-3 medpacks, lie on top of them, and spare yourself from any non-headshot bullets.
As we're allowed to use transport vehicles (heh, I can just imagine the snipers swimming to shore on Wake) I wonder if Nyte is going to be using his claymore-vehicle-trick.
In the end we just have to get close so We > Snipers. on Wake, for example, us medics are f*cked when it comes to any long distance fights on that map. If all the 'mindless grunts' (thanks for the compliment by the way) keep rushing while the squad leader takes cover and advances behind his team then we can keep on pushing until we get close enough.
I seriously doubt that even a fifth of the snipers who have signed up could get a headshot on a moving, bunny hopping, dolphin diving, or prone spamming target. Just keep those medpacks going!
On the topic of medpacks and headshots, remember that you can toss down 2-3 medpacks, lie on top of them, and spare yourself from any non-headshot bullets.
As we're allowed to use transport vehicles (heh, I can just imagine the snipers swimming to shore on Wake) I wonder if Nyte is going to be using his claymore-vehicle-trick.