My pubic hairs seem to have singed away...Superior Mind wrote:
Don't forget to try one in your pants, just to see what happens.
Here is a pic of one going off, (though this was a test of a new reusable flashbang under development by Sandia National Laboratories). Seems a bit watered down.
http://www.sandia.gov/media/NewsRel/NR2 … hbang2.jpg
http://www.sandia.gov/media/NewsRel/NR2 … hbang2.jpg
compared to a standard flashbang:The nonlethal device — about the size of a small soda can — creates a blinding, deafening, yet ultimately harmless explosion when lobbed into a room. Unlike earlier versions that ignite from concentrated materials, the explosive source in this device fans out as an airborne powder before it ignites, making it less dangerous to hostages. The stun grenade is also reusable, making it feasible as a training tool.
However, most devices currently in widespread use contain a metal powder that violently combines with a salt containing oxygen. When this mixture — aluminum and potassium perchlorate — is ignited by a grenade-style fuse, an explosion takes place within the body of the device. This creates a zone of extreme pressure nearby that may be dangerous if the device lands near a hostage’s neck or head. The explosion also destroys the shell of the device containing the explosive, making such apparatuses expensive to use as training tools.
The way they have it simulated in the game is actually pretty accurate from what I can gather (that single-frame thing is misleading... it's a single frame lit by blinding light!) but the duration isn't quite long enough for the afterimage; could last a minute or so, easy.Defiance wrote:
The flash doesn't make you go blind or temporarally blind or anything. It "Pauses" your vision for 5 seconds.
Well a sustained firefight alone can make your ears ring for hours afterwards, days for some individuals, which in most cases would seriously affect your ability to hear things like footsteps and even distant gunfire which are typically in the frequency range that is dampened. For some individuals exposure to a short-duration 180dB sound would seriously affect their hearing for as long as an hour (ask anyone who's actually used a mortar).Defiance wrote:
It doesn't say how the sound effects your hearing (but 10 minutes is bullshit)...
Oh and you know that wiggly feeling when you're close to artillery expolosions in the game? That should last throughout the rest of the round
I used them alot when i was in the Marines, i was on an SRT team aswell, and i'm still on one but as a civilian, however when a flash bang is thrown during full daylight it won't blind you.stonehand wrote:
The main reason for the flash bang is to temporarily blind and stun an individual. The effects don't last that long if even measurable. I have been flash banged in a room with no light and was not able to see for a short period of time and as for the noise they are quite loud. The thing is I was always aware of when one was going to go off (I am on a SRT team) and I think when you expect it the effects are diminished but they do what they are designed to do and thats give the thrower a time advantage.
Play CS.. they've timed the flash just about right for a standard 2 gauge fb, just not the hearing.
i am not saying this at all from experience but what i READ from the rest of THIS thread that would APPEAR false.N)!(NDarkDragon wrote:
I remember some guy in the military on an AA forum commenting about this. They freeze your vision for 5 minutes not seconds. You cant hear shit for a really long time and you cant do anything. You pretty much would drop your gun and go into fetal position. They can also really damage your vision badly. Im not sure if he was right or not.
I work with my County's SWAT team (as a rangemaster) and they say it gives them about a 5 second advantge of the BG.