Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany
Hi!

First of all,this is not posted in the Complain section because I find it rather amusing and insightful.

Stupid Chinese idiots everywhere on Wake Island,and the commander is in most cases the king of the retards.

Just look at the minimap when you spawn at the start of the round : About 25 people spawn on the Airfield!
And the biggest idiot takes the tank from South Base to drive off to the Airfield!(at least he occupies it,see below.)
I usually spawn at the South Base and then head towards the tip of the island for some sniping and spotting boats.
Guess what?The tank which spawns there is most of the time just abandoned for a sneaky Marine to hi-jack it.
When you spawn at flagpoints where not the main action is there are empty vehicles en masse,just there for the enemy to take....and these things should be occupied at all times!

Here are some questions I had to ask myself today and some conclusions I made,feels like I've been taking crazy-pills,experiencing such pure idiocy..

There are tankwhores enough in BF2,how come there are empty tanks??
Why is nobody at the tips of the island?

Why do people don't spawn at the spot where they got their tank in the first place and make sure that it is occupied at all times?

When there are people at the tips of the island - why does everybody run off when the Marines take just one lousy flag?

Why does nobody guard important points of the map?There are positions on the map which should be covered at all times,no matter where the main action is,yet everybody just runs like an idiot from enemy flag to enemy flag(and then everything goes to Hell for the Chinese on Wake).

Why do people choose the Spec-Ops class if nobody of these people tries to sabotage anything?The artillery gets destroyed on Wake for sure,but how many times do you see a sneaky James Bond typ of guy blowing up the UAV?
There's so much strategy behind this which could make matches a lot more interesting than the usual pointwhoring or spawnpointraping,yet nobody does it properly.

Why do commanders always reject your supplies-request the moment you request?You can just wait,see how many people wnat something and then drop it.
I don't want to request a supplies drop 50 times until the "idiot in charge" is so kind to react.
When it's not ready yet - just f*ckin' wait!But don't reject the request,leave the yellow circle on the map until it's ready!!!

Related to that issue:
Why do commanders do not accept the drop where the squadleader wants it to but always have to place it in the most inconvienient,dangerous or just plain stupid place instead?
For example:You are a sniper on Wake,south tip of the island next to the bunker and you request a supply drop next to the bunker,where there's nice cover from snipers and helirockets.Where does the idiot commander place it?Right on the beach - ergo,if I wanna have ammo or health I gotta sprint to the beach,get healed and rearmed,and then try to jump back into safety?Yeah right,try to pull this off with some friggin' sniper on the arty island(You guys know who you are )

There wouldn't be a real need for supply drops if the medics and support guys would make sure that they are well spread across the map and do their friggin' job.
This leads to the next question: Why do these retards refuse to do the job which is in the job description of their class?
You gotta stand in front of jeeps and block them if you want to get ammo or first aid sometimes,otherwise these smacktards just run off.

Well,I guess that's about what I can think of now at the moment,I guess there are some things which apply to other maps aswell,but since I play a lot of Wake Island I chosse this map as an example.

It's kinda sad that BF2 is usually played by total idiots who only care about their own points,the game could be so much more with a real team and real teamwork.

So,discuss...
l41e
Member
+677|7215

Wake Island = 32 people waiting for the J-10 and Z-10 so they can pointwhore, 32 more people waiting to get raped so they can give the pointwhores more points.

The End.
gburndred
tiga tiga tiga tiga tiga woods ya'll
+95|7205|Calgary,AB,Canada
It could happen, most of the time everyone just wants their favorite vechile, and they don't benefit their team at all. I'd rather them just sit in the corner of the map and let all the people that want to work as a team. In short anwser, their retarded. If the game was more well organized it would be alot more fun.
cablecopulate
Member
+449|7305|Massachusetts.
Seems like to me the only time a commander won't give you supplies is when he's waiting for it to recharge. As for it landing in a bad spot, he probably put it somewhere good and it drifted.

As for everyone trying to get the j-10, I see this defense more than I see everyone on the airstrip:

https://i12.photobucket.com/albums/a242/cablecopulate/wakedefense.jpg
vanmani
Unintentionally Verbose
+26|7158|Australia
What the heck Wake server are you playing on? 24/7 Wake 4 Newbies?

Actually, if you play mostly Wake you probably play mostly 24/7 Wake servers, don't you? I have observed that the 24/7 servers do attract a particular breed of player, namely the ones who don't wanna have to learn how to play the game properly.

If you don't already, I suggest you join servers with Wake on the rotation, not 24/7.

And, you probably shouldn't be talking about teamwork so much there. It seems that you just want to sit on the tips of the island with your Sniper kit shooting people on the artillery island and getting rearmed and healed by your teammates. That's not teamwork, that's you being selfish really. If I was commander I would reject you unless there was noone else to give supplies to. Supplying a lone sniper is a near complete waste of a resource. It'd be much better served repairing/resupplying the tank which is trying to take a flag.

If you want teamwork, hop in a squad and run around taking flags together. Don't camp in one spot by yourself demanding ammo.

Just my 2 cents.

Enjoy.
Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany

k30dxedle wrote:

Wake Island = 32 people waiting for the J-10 and Z-10 so they can pointwhore, 32 more people waiting to get raped so they can give the pointwhores more points.

The End.
That's not entirely true...if just one boat slips through the defences and one flag on the main land is captured the Americans have a chance to win.
So carrier-raping isn't always very useful,the J-10 pilots should join a squad with a sniper in it who spots every helicopter or boat that tries to slip through.
Even with a tank and two transports on the tip of the island some boats make it through,that's where it is important that the J-10 finishes the job.Same goes for the Z-10,they should take out the attack chopper because this thing can really f*ck up the defences on one side of the island and concentrate on everything else which tries to get to the island,from a lonely swimmer to a fully loaded blackhawk.

There are rounds where the Americans take all flags and totally defeat the Chinese.

Things are only the way you described it when there are 32 people on the carrier and they all want a seat in the jet or the attackchopper,nobody mans the phalanx and nobody tries to use a boat,and if the do they mostly drive right into Chinese machinegun fire.It takes several minutes to sneak your way onto the island in a RIB,if the commander spots you during this you are most probably gonna end up as cannonfodder for the J-10.
But the key lies in the masses of boats,one slips definitely through with the right effort.
ednodes
Part-time Owner
+12|7111|Bath
Everyone knows the only reason soe people play Dalian Plant in perticulat and Wake in some cases is because of the friggin J-10. I know how you feel. And joining a server without autobalance on you know what you find???
USMC - 6  CHINESE  - 23  ?!?!
chittydog
less busy
+586|7402|Kubra, Damn it!

Mj.Blindfisch wrote:

Why do commanders always reject your supplies-request the moment you request?
That reject message is automatically sent if the supplies are recharging. If they send an additional reject message afterwards, it's because they're trying to spot someone near your request, but the request dialog won't let them. That's probably also why the supplies come in the wrong spot too.

Aside from that, I agree with just about everything else you said.
BVC
Member
+325|7262
You must be playing with some real retards!  Whenever I play its often a campfest; J-10s pounding the carrier, and usually at least one jeep (and hence a machinegun) on each tip of the island.  Hell even with the north village taken USMC has a hard time; theres no way to sneak a jeep down the side.

People don't often tend to go for commander assets, I make a point of it.  On wake I'm just as likely to go for the UAV/sat as I am for arty.  When I do go for arty I tend to blow up the cannons on either side of the set of 3, so that it takes 2 supply crates to fix them rather than 1.
Sgt_Bob05
Nade Spammers Must Die
+49|7268|Australia
You make good points but at the end of the day if your playing in a pub server people are free to do what they want. Not everyone cares about winning. About keeping a tank occupied at all times, if someone gets sick of driving it they're not going to keep using it just so its occupied. And guarding important points, BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORING.
Just my 2 cents.
Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany

vanmani wrote:

And, you probably shouldn't be talking about teamwork so much there. It seems that you just want to sit on the tips of the island with your Sniper kit shooting people on the artillery island and getting rearmed and healed by your teammates. That's not teamwork, that's you being selfish really. If I was commander I would reject you unless there was noone else to give supplies to. Supplying a lone sniper is a near complete waste of a resource. It'd be much better served repairing/resupplying the tank which is trying to take a flag.

If you want teamwork, hop in a squad and run around taking flags together. Don't camp in one spot by yourself demanding ammo.

Just my 2 cents.

Enjoy.
Have you actually done my job?There's a lot of teamwork involved in it.

First of all: I mostly have a FAV parked besides me,so when there are enemy boats or blackhawks I take them out first,then go back to sniping.So the supplydrop is a little bit of extra power for the FAV,when I have to fight of a Cobra the amount of damage that gets repaired usually saves me my ass and lets me get the kill.

There's usually nobody out there who heals or resupplies,the tankers are either Antitank,Assault or Engineer.
And I should not be alone there if the team would work together properly,so it's not all just for me.
And besides,one dropped on the right spot the crate lasts a long time if it doesn't get destroyed by something.

But when you get hit by an US sniper you are either dead or have 2 bars of energy left,that's when you need first-aid immediately,at least I'm not sticking my head out anymore if I only have 2 bars left,not in this spot.

Plus,I can see for miles and miles and miles....I spot almost every boat,heli or jet,usually the commander and the jetwhores thank me for spotting for them,they even join my squad so it's green to them when I see that I spot all the the important targets for them.

Some more tasks: If your commander is into cartillery you can request the drop for him,it's way more accurate when you aim at the tip of the arty gun with the sniper rifle as when the commander tries to drop the car on the arty by himself.Some commanders do it,so I help them out,some commanders refuse to use cartillery,which makes my job a lot harder -> the jeeps get blown up constantly and I always have to keep one eye on the arty guns.

But if the commander wrecks up the US arty all the time my lonely spot on the tip of the island becomes really important.The commander destroys all three arty guns,the US commander send resupplies for repair,but they usually get blown up by passing J-10s and only repair 2 guns if placed well.
So the engineers show up - easy sniper kills and the arty stays down for the whole round.

So,there's actually a lot of teamwork involved in the way I play,just because I don't get teampoints in the way a medic or supply guy does doesn't mean that my job is not important for the team.
swapo_de
Member
+13|7077|Lübeck, Germany
Yeah, with the right chinese team on the tips, the right amount of carrier raping and a decent chopper pilot playing as sweeper the marines are left almost without any chance what is simply boring (or frustrating if you're a marine).
xX[Elangbam]Xx
Member
+107|7264
though alot of points are good here are some counter points:

ppl that are on the tips are usually skilled snipers, noob snipers, ammo, engineers in tanks. Now if there are any decent US snipers the support guys and snipers will be taken out easily but the tank...wel you know that story. The fact is, the tip is such a vulnerable position to tanks or to infantry from snipers, choppers and jets.

Commanders suck all the time. One time the commander would drop supplies in a road that was in the middle of a firefight and there were no other support guys. I used all my sniper rifle ammo and had 19-0 and I was spamming like crazy until the admin warned me. Well he dropped it like i said and I got blasted by a tank

oh yeah, ppl rush to a flag b/c by then they probably know the enemy players potential or just the fact that you have to start somewhere. Think about it, the US would rather spawn on enemy territory than on a carrier or arty island (sans sniper). So when they do spawn, you have an entire swarm there ready to take more flags. Meanwhile, the Chinese are waiting for kills on arty island and not moving to those capped flags. This equals a loss

Last edited by xX[Elangbam]Xx (2006-07-19 18:52:15)

Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany

xX[Elangbam]Xx wrote:

though alot of points are good here are some counter points:

ppl that are on the tips are usually skilled snipers, noob snipers, ammo, engineers in tanks. Now if there are any decent US snipers the support guys and snipers will be taken out easily but the tank...wel you know that story. The fact is, the tip is such a vulnerable position to tanks or to infantry from snipers, choppers and jets.

Commanders suck all the time. One time the commander would drop supplies in a road that was in the middle of a firefight and there were no other support guys. I used all my sniper rifle ammo and had 19-0 and I was spamming like crazy until the admin warned me. Well he dropped it like i said and I got blasted by a tank

oh yeah, ppl rush to a flag b/c by then they probably know the enemy players potential or just the fact that you have to start somewhere. Think about it, the US would rather spawn on enemy territory than on a carrier or arty island (sans sniper). So when they do spawn, you have an entire swarm there ready to take more flags. Meanwhile, the Chinese are waiting for kills on arty island and not moving to those capped flags. This equals a loss
Hmm,I usually do not get taken out by an US sniper(only when dont_be_ss plays on the server! ;P).
A clean headshot doesn't happen often and if I get hit I run for cover and look for first aid,mostly a bomb or an attack chopper takes me out.
If the team works together and the chopper and jets react to the spottings of important targets you can make it a really tough fight for the Marines.

And the swarming theory is right,that's why I also stressed the guarding of important points.
I usually drop my 2 claymores at the South Base flag and usually get my 2 kills for it.If it's a lone soldier I've defended the flag without any big effort,is there are more than one guy it's at least a wake up call for me to take a look at the map and check if there are any of my buddies in the base.

I didn't say that you should abandon all bases to cover the tips of the island,but just let's do the math.

32 players
-2 :2 J-10 (a second spawns after the first one has taken off,right?)
-2 :1 Z-10
-2 :1 tanks at each tip of the island
-4 :2 FAVs at each tip of the island(can be a task for a sniper too,you don't need to machinegun the island all the time,you don't hit anything anyways and you shouldn't spent one second longer in the gunner seat than necessary - this is where the skilled US-sniper come into play!)
= a total of 10 people are needed for a solid basic protection of the island
= 22 people are left,there's still a tank spawn at the airfield,there's a transport chopper for HALO jump SpecOps missions,etc,etc..

All in all are there enough people left to keep the Island quite safe.

You can neglect the protection of the North Base a bit,when you keep the sky clear of blackhawks and always check for lonely skydivers there shouldn't be much trouble there,same goes for the Beach.
And even if one makes it through,a quick reaction force,maybe a medic and a assault guy should be sufficient to stop the intruders.Don't forget,there's always one tank on the main land if things really go bad for China.

People always say that the map is unbalanced for the USMC,but it's just not true.
Sure,you are the attacking side,but you can do the math for the USMC as well,there are a lot of boats which can attack at every possible mappoint,you can drive far out into the sea so that you only are seen if the Chinese commander spots you,2 essex guns should at least make it possible for the F35 to take off,etc,etc.

Just some things make my brain hurt....for example:
The guy who spawns at South Base and abuses the tank which is needed at the tip as a taxi to get to the airfield,probably leaving it there in mint condition so that the lonely skydiver who bailed out of a jet can immediately tankrape away while capping the airfield flag.
The plane campers surely don't have anything to counter this,they are mostly busy holding down E so they get the so beloved J-10.Only one guy who acts this way can "open up a window" for the Marines so they can "get a foot in the door" .
Now imagine the whole team kinda acts like this while the Marines actually storm the beaches and receive proper aircover...unbalanced map? I don't think so,it all depends on the team.
xX[Elangbam]Xx
Member
+107|7264
on another note:

i've never played with ne of the big snipers on these forums except for unorthodoxed (whose excellent with the m95 btw) so like yeah....i always check out wake srv8 or 15 but usually my ping is 161 and gets me kicked
Brasso
member
+1,549|7197

Mj.Blindfisch wrote:

You are a sniper on Wake,south tip of the island next to the bunker and you request a supply drop next to the bunker,where there's nice cover from snipers and helirockets.Where does the idiot commander place it?Right on the beach - ergo,if I wanna have ammo or health I gotta sprint to the beach,get healed and rearmed,and then try to jump back into safety?Yeah right,try to pull this off with some friggin' sniper on the arty island(You guys know who you are )
Hi!  That's me!
"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"
Hurricane
Banned
+1,153|7197|Washington, DC

I like Wake when the USMC is good. The stalemates at flags are great.
LT.Victim
Member
+1,175|7129|British Columbia, Canada
For the US to win on wake island, it takes Massive teamwork, and at least 1 good squad that works together with VOIP.

As for the Chinese To win on Wake, They need about 4 people, 2 J-10 Whores, and a Good Z-10 Pilot and Gunner.

I've been sitting on wake Twiddling my Thumbs asking for the US to take a flag so that i can get some action...

I hate when the US never takes a flag and stands on the Deck and waits to get owned by a jet or arty..

I usually just yell out to the other team that there is 5 guys waiting for the Attack Heli... Then incomes the Jet.. boom..

Look.. 2 people are only going to get the Heli.. The rest waiting there.. your Pretty much Fucked if you dont get in the Heli.. and then when those 2 people do get in the Heli, sometimes they think its cool to blow-up the blackhawk with there 1337 Chopper Skills so that people cant take it, and grab a flag..

If you dont work together on wake, your going to get owned... and you deserve it.

This is the reason that i only play on one wake Server that has alot of people that i can play with very well...

If you ever get caught on the other team while my team has a good squad.. your Fucked.. mine as well Suicide and wait to the end of the round.
Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany

LT.Victim wrote:

Look.. 2 people are only going to get the Heli.. The rest waiting there.. your Pretty much Fucked if you dont get in the Heli.. and then when those 2 people do get in the Heli, sometimes they think its cool to blow-up the blackhawk with there 1337 Chopper Skills so that people cant take it, and grab a flag..

If you dont work together on wake, your going to get owned... and you deserve it.
Yeah,doing a little bit of math(1 jet + 1 chopper = 3 people...duh...) and adding a bit of common sense ( rather than 20 guys on the airfield who all think "I always spawn at the airfield because as a 1337 jetwhore I deserve my J-10 and I'm willing to kill for it!"...these kinda guys.. ) seems just to be too much for the average players' brain....
Just like the people who drive in direction of the airfield when all the flying stuff is in the air and supplies are nearby...that's just brainless...

And yes,if you don't work together and just play like retards you deserve to get owned.
That goes for both sides.
The funny thing on Wake is that it's sometimes not the better teamworking team wins,the team which sucks a bit less than the other wins.
If both teams suck the Chinese ground forces don't get a lot of points and the outcome of the game is just decided by the 1337ness of the J10-whores and the stubbornness and stupidity of the carrier campers.
But then are these rounds where the Chinese suck so badly that they lose every flag and the last survivor keeps circling his jet over the carrier...

Last edited by Mj.Blindfisch (2006-07-19 22:00:53)

Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany
Here are some additions,new idiots show up every day:

Nobody knows about the arty,I see so many guys get blown to bits although the arty is in clear sight and you get a 15 seconds warning:When the cannons point in your direction - well,that's bad.

What's up with the experts that drive the jeeps right on the beach on the south tip?
Do they like being bombed or killed by artillery?
I usually park the jeep right next to the bunker,the palm trees provide a bit of cover so you can surprise blackhawks and stay out of the Cobra's sight until it flies over you - then you can hammer down and the chopper is pretty much scrap metal.
All the F35Bs which get in the air bomb the south tip pretty frequently,why make their job too easy and park in plain sight on the beach?

This brings me to the idiots who suddenly show up and steal the jeep I use against boats and helis when I'm not sniping.
The round is going pretty well usually,I get my sniper kills + a lot of boats and the occasional full blackhawk.It's even better when the blackhawk blows up and all jump out at the last moment so I can snipe them all out of the water.And then this guy shows up and decides to take the jeep so he can drive to the airfield.
I don't see any other reason why he should head in the opposite direction of where the enemy is unless he's wounded or needs ammo - which isn't the case when you got a supply box standing around.The only thing he does is taking precious firepower away from the beach,without a FAV I can only spot boats and helis,but not destroy them.

The "Freak of the Week"-award has to go to the idiot who takes a tank,drives it up to the beach,fires some shots with the cannon onto the arty island and then,probably because he got bored,he gets out of the perfectly undamaged tank and just leaves it there for the first Marine who makes it to the beach.And about 15 seconds after he drove off in MY jeep I see the kill message and his ass got bombed away.

It's not always that bad,but some days....

Talking about troop movement and securing the perimeter : Every idiot just runs towards the first flag the US capture,even the n00b-commander orders every squad to go there.
US takes the North Base and everybody tries to get there,even the tanks from the other end of the island.And that's when the RIBs come through on the other side,nobody's securing sh*t!
Same goes for spotting,it's already a reflex for me to spot a heli or boat before I shoot at it.
Especially when you spot jets when they approach the island you can see on your minimap your jetpilots react to that.
The commander has to be 100% aware of where the enemy is,especially on Wake.
The unbalanced map bullsh*t is just an excuse for all the lamers who can'T get their asses off the carrier,if you are fast at the start of round you can make it to shore before the Chinese are done teamkilling each other over the J10.

Last edited by Mj.Blindfisch (2006-07-23 03:24:54)

Entertayner
Member
+826|7137

So many why's I'll just agree with them all... Why not come play with the sniper comm? Huh, huh?!?!
Mj.Blindfisch
Bulletdrop-Buddha
+338|7263|Germany

EntertaineR_06 wrote:

So many why's I'll just agree with them all... Why not come play with the sniper comm? Huh, huh?!?!
Don't just agree with them because you are too lazy to read...

And I play regularly with dont_be_ss and EvilMonkeySlayer and some others,just play on TV2 24/7 Wake(server 8 or 15,depends on which one just crashed...) and sooner or later they'll show up.
At the moment it's Wake only for me,runs pretty stable once I'm on the server,if 1.4 fixes the CTD-problems I go back to the other maps.The world's number 1 is a Karkand-whore,so why shouldn't I be a Wake-whore?
aqempty
Member
+6|7073|international waters

LT.Victim wrote:

As for the Chinese To win on Wake, They need about 4 people, 2 J-10 Whores, and a Good Z-10 Pilot and Gunner.
.
and if a commander tells where are choppers and boats comming they wont conquer anything.



The retardeds of this map arent the chinese,  because in these positions they can see coming all boats and choppers,the retardeds are the usmc that enjoys seeing how arty owns them in the carrier and arti island.
when a patrol gets the transport chopper and go to the arti island they see a group retarded snipers under their pieces of arty and they can blow the arti(and they too) without being attacked
venom6
Since day One.
+247|7125|Hungary
I think if you play Wake Island....

PLA:Defending and raping the comming boats with tanks and snipers...ofc they wont let you on the island.
Mostly if you are PLA you will win the round.

USMC:You cant reach the island because you get killed by a tank or sniper or a chopper will hunt ya down.
The jet is also a big enemy when you are sitting in a boat.
80% that you will loose the round if nobody wants to work as a team.So TEAMWORK for USMC.
BattlefieldMedic
Member
+25|7167|Sydney City, THE city.
Agreed. But then again, your asking too much from an average public server. Want teamwork? Do as I did, and join a clan!

Board footer

Privacy Policy - © 2025 Jeff Minard