Poll

Should vehicles exhibit less functionality when damaged 50% or more?

Vehicles exhibiting specific inoperative zone damage 58% 58% - 64 41% 41% - 46
Vehicles exhibiting less functionality when damage 62% 62% - 69 37% 37% - 41
Total: 110
DoctorFruitloop
Level 13 Wrongdoer
+515|7113|Doncaster, UK

BolvisOculus wrote:

DoctorFruitloop wrote:

Alright then, lets just simplify it a bit. Let's make the armour a lot more real, and then lets make it way more difficult to spin in the air while you're going prone, and only make it possible to jump when you're actually next to something that needs jumping, not while you're running down the street bounding around like an idiot so that it's unrealistically difficult to get a shot at you. I mean, when was the last time you watched a news story about any conflict and the soldiers were bouncing down the street?

You want the game, then it stays as it is, you want realism, you get it all, not just the bits that suit you.
why cant we have a semi realistic game?  i see no problem in making it.  i see no logic in your last statment and that way of thinking is utter bullshit.  though looking at your stats, i see why you dont want your precious tank *gasp* vulnerable to some infantry
Ooh, the retard's response, "Let's attack his stats because that's obviously a realistic representation of his views". What's that got to do with it? The changes you want making is to make your precious karkand and sharqi *gasp* easier for you to medic whore in. I don't need to look at your stats, these forums have been riddled recently with people complaining that tanks spoil their "infantry only" maps. FFS, just play the game as it is.

You want even semi-reality, why would a person who has been shot to hell and almost dying be able to jump around a road like a pogo-stick? By all means, bring in more changes to nerf something that doesn't fit with YOUR style of playing, but balance it with some human reality, say, when you're down to half health, you can't run or jump; when you're down to 25% health, you automatically go prone and can only crawl around whimpering.

Armour is part of the game, as are planes, helos, and artillery. Stop complaining and play. If armour is such a probblem becasue you can't kill it while you're a medic, try being something else for a change. Or go play CS:S.

Last edited by DoctorFruitloop (2006-07-19 02:27:34)

Use0fWeapons
Get repairs here
+60|7100|Doncaster - UK
Lets all accept that there are bits that are never going to be realistic, eg all the support kits (med/eng/sup), realistically an eng can do F-all to a tank in the field within the time frame of a firefight.
Medics, realistically they are there to get wounded med up and out of danger, not back into the fight.
And support lads don't carry unlimited ammo for all weapons.
And FFS, you can be the pilot of a helo, fly over a tank and 'heal' the driver.
But we don't want that taking out, as its the fun of the game, and these kits would be pointless without them.

However, if 'damage' effects were introduced to all models, then i don't see it as a bad thing, reductions in movement and speed and or vision, would probably be ok, i am not saying 'realistic', but getting that way.  and add to the game, I would not like to see these changes made now though, this sort of thing should be in from the beginning of a title.  And i think there are other areas that could be addressed first, there are still some glitches bugs and stability issues. 

its a reasonable idea, but don't see it being easily implemented now.
Kontrolfreq
Member
+50|7171|Cambridge UK
The great plume of smoke coming out of the back of damaged vehicles is enough for me!! You may as well have a "Shoot me with anything you have - I might explode" sign hanging off the back lol.
=MCHD= arush5268d
Member
+46|7068|Houston, TX

BolvisOculus wrote:

i want a tank that gets shot in the treads to NO LONGER BE ABLE TO MOVE.  this would GREATLY cut down on Armor Whoring and would perhaps make karakand a playable map

@Noop-NI, how is it possible that a wrench can put out fires and fix a bridge made of cement or wood, there is basically nothing that can be fixed in a bridge with a wrench
I agree.  If you shoot it in the treads, it shouldn't be able to drive anymore.  And the idea of increasing levels of damage reducing the abilities of vehicles is a good one too.  However, it would just make the game way more elaborate (I don't know if I want to surrender 3 more gb on my hard drive to this game) and give EA even more opportunities to slip in some massive bugs. 
ECH
Member
+50|7210|Some where near you
This request doesn't make it a real sim if so all would be needed is one shot to take out the tank, jet, apc, etc.  So I don't think that applies to RL situation.  However, it's not befitting BF2 to have 2 bars of health on apc, armor, jet and they still operate as if they are at 100% health.  That's not  real game play. By making this minor adjustment in game team mates are forced to be team mates and help one another.   It forces armor and jet personal to work with squads instead of going on independant crusades.  Venture to far ahead of your team and you are forced to deal with a opponent who can make your life a living hell. Learn to stick together as a team  and you will win the round and earn a decent amount of points doing it.

I have commanded several missions already and what I have seen most is individuals who use armor, jets, helps, etc.  They are the first ones crying supply drops when I already supply my team with the create who need it more as they are working together.  Armor personal knows that it's rare for a commander to deliever them supply drops when they are off in a corner just upping the stats.  My suggestion mimics the main function of BF2 and that's team play.  If you don' t want to play with your fellow team mates then fine...but you will be on your own in ways never imagined and that's scary for lone wolfs that team kill for armor, jets, helos, etc.

It's scary for lone wolfs who enter a squad, lock it and mute their voip.  It's very scary for individuals who are afraid of being beside a team mate in battle. Yes, it's a very scary thing indeed. It makes snipers think twice before that take that armor knowing that they can't help repair their fellow armor team mates instead:
-being a engineer when using armor, etc.
-being a medic to help heal team mates around you
-being a support that will help resupply team mates
etc when you decide to use any vehicle that flys or rolls on the freaking ground.
I mean some of these canned decision are done intentionally (I understand a mistake is made here and there) but I've seen some of these fools go out their way to avoid team mates all together, tank whoring using a sniper kit.  Then they try to jump out of the armor when it's 1/3 health leaving it for the enemy to take who is resupplied with a create.  And, they do it more then once using the same sniper kit with apcs, jets, helos, etc.

Last edited by ECH (2006-07-19 19:00:15)

BolvisOculus
Spagett!
+167|7186|Manitowoc, WI

DoctorFruitloop wrote:

BolvisOculus wrote:

why cant we have a semi realistic game?  i see no problem in making it.  i see no logic in your last statment and that way of thinking is utter bullshit.  though looking at your stats, i see why you dont want your precious tank *gasp* vulnerable to some infantry
You want even semi-reality, why would a person who has been shot to hell and almost dying be able to jump around a road like a pogo-stick? By all means, bring in more changes to nerf something that doesn't fit with YOUR style of playing, but balance it with some human reality, say, when you're down to half health, you can't run or jump; when you're down to 25% health, you automatically go prone and can only crawl around whimpering.

Armour is part of the game, as are planes, helos, and artillery. Stop complaining and play. If armour is such a probblem becasue you can't kill it while you're a medic, try being something else for a change. Or go play CS:S.
fine, i wouldnt mind that, have you played americas army? if you fall from too high of a height, you limp around because of your broken ankle, if you get shot, you bleed to death if it hasnt been attended too.  i would not mind the inability to jump after so many hits.  also i think it would be good if you flinch if you get shot (notice how i am asking to "nerf" infantry, so yout theory about i want my task to be easier is wrong).

as "retarted" as it may seem, it makes sence that somone who spends his whole time in a tank (usually) would not want his craft weaker.

if you have ever played with me on karkand, than you would know that i seldomly play as a medic on karkand after i have been killed by a tank.  i will always spawn as an AT.
HCSkorpio
Hind Secks
+8|7104|California
I want to see the damaged and disabled husks of destroyed vehicles on fire.

I dont want to see them explode and magically there is no debris on the road.
ShotYourSix
Boldly going nowhere...
+196|7286|Las Vegas

HCSkorpio wrote:

I want to see the damaged and disabled husks of destroyed vehicles on fire.

I dont want to see them explode and magically there is no debris on the road.
Not possible in a multi-player enviornment.  The extra data needed would accumulate and eventually bog down the entire server.
spacebandit72
Dead Meat
+121|7297|Michigan
I don't care about reality but it would be cool if your vehicle was damaged more than half way... your maneuverability was hindered! Even slightly would be cool. That way you would actually have to try harder to get kills. That would also make squads and commanders have to work together better in order to get supply drops and such.

I think this would discourage spawn raping a bit unless you had support.

Anyway, I like the game the way it is and will be with 1.4.
aqempty
Member
+6|7073|international waters
i should be movement speed, not rate of fire.
a tank/apc with a damaged wheel and cant move , a chopper having problems to keep it in air a plane with a damaged wing or can get a high speed would be cool

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