Many people have complained there aren't enough benefits for being a squad leader, so ym idea is to have a class specifically for them. If you are a squad leader or commander you can only play as this class. Anyway, heres the kits and bonuses (note - all ideas that are in other threads are ideas of other people, and if you're that concerned you can claim ownership here :-) ):
Kit 1: Officer (only available when made squad leader. If you become a squad leader when alive, you will get 30 seconds before you automatically die and must choose the officer class.)
Weapons:
1 - Knife
2 - Pistol
3 - 51mm Mortar - takes 5 seconds to set up and 3 to put away. Once set up, you can shell marked areas (see below) similar to artillery, but with only one explosion. Ammo capacity is 6. Range is 500m. Fires once every five seconds
4 - Grenades - Only 2, due to the power of the mortar
5 - Binoculars - Used to mark areas for mortar shelling. up to 5 may be marked before they dissapear. On death all the markers dissapear. Once a place is marked, you can select it on the map like a CP for shelling when the mortar is deployed. NOTE: Other squad members may mark one target each. Can also be used to mark areas for airstrike, which then shows up on the screen and map of any jet/attack chopper pilots in your squad. Also, enemies spotted by binoculars remain on the map for twice as long as normal.
Sprint length - Same as Assault
Body armour - Same health as medic/sniper etc.
Kit 1: Officer (only available when made squad leader. If you become a squad leader when alive, you will get 30 seconds before you automatically die and must choose the officer class.)
Weapons:
1 - Knife
2 - Pistol
3 - 51mm Mortar - takes 5 seconds to set up and 3 to put away. Once set up, you can shell marked areas (see below) similar to artillery, but with only one explosion. Ammo capacity is 6. Range is 500m. Fires once every five seconds
4 - Grenades - Only 2, due to the power of the mortar
5 - Binoculars - Used to mark areas for mortar shelling. up to 5 may be marked before they dissapear. On death all the markers dissapear. Once a place is marked, you can select it on the map like a CP for shelling when the mortar is deployed. NOTE: Other squad members may mark one target each. Can also be used to mark areas for airstrike, which then shows up on the screen and map of any jet/attack chopper pilots in your squad. Also, enemies spotted by binoculars remain on the map for twice as long as normal.
Sprint length - Same as Assault
Body armour - Same health as medic/sniper etc.