Stats don't tell you everything about how useful someone is for the team. My stats are weak, but I'm a true team player and can be more helpful to winning then some armor whore with no sense of strategy or tactics. Most of my "losses" are me logging onto a server and being put on a team with 3 tickets left and get killed 5-6 times in a row from a base raping opponent. I don't play in large blocks of time so this happens too much (not many sessions where I get to play whole rounds). I guess that what happens when you have a job and wife and kids and a life outside of gaming.
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- "Competancy" requirement for the use of vehicles
This game's main objective is to earn tickets. This comes from taking objectives, but the major source of tickets is killing. All the classes are oriented towards killing. Engineers kill via the use of armor, support kill by laying down suppressive fire, and assault kill by noob toobing people (sometimes they use a gun too though that's becoming really rare).
Bottom line, if you're not playing with a positive ratio, you are a ticket liability. I can't count the number of games I've won on Karkand where MEC had all the flags and USMC won simply by mass killing MEC on the front lines. The ONLY exception I will accept to this is a Medic, and that is ONLY if he has an amazing revive score and is undoing his ticket loss. Unit92 is an example of such a medic - negative ratio, but very good revive score makes up for it.
Everyone gets spawn fragged. Everyone gets BSed. And you certainly don't get lamed more than I do. A typical in-game happening for me is to spawn into artillery, then spawn into an enemy tank, choose a new spawn, spawn into a 5on1 (killing 3 before the last two hand grenade me to death). Spawn again, get noob toobed to 2 bars 5 seconds later, kill the toober, but get killed by his teammate. The difference is, I can still slog through the bad luck and crap and be productive to my team, you are a detriment. So don't make excuses, don't say you're just having fun, practice and become better so you are not the type of person that suggestions like this sadly have to exist for to suppress your damage for everyone else trying to enjoy a competitive game.
Unit92 is bang on in his statement. The decent people see the wisdom in this suggestion. The bottom of the barrel do what they do best - complain and make excuses.
Bottom line, if you're not playing with a positive ratio, you are a ticket liability. I can't count the number of games I've won on Karkand where MEC had all the flags and USMC won simply by mass killing MEC on the front lines. The ONLY exception I will accept to this is a Medic, and that is ONLY if he has an amazing revive score and is undoing his ticket loss. Unit92 is an example of such a medic - negative ratio, but very good revive score makes up for it.
Everyone gets spawn fragged. Everyone gets BSed. And you certainly don't get lamed more than I do. A typical in-game happening for me is to spawn into artillery, then spawn into an enemy tank, choose a new spawn, spawn into a 5on1 (killing 3 before the last two hand grenade me to death). Spawn again, get noob toobed to 2 bars 5 seconds later, kill the toober, but get killed by his teammate. The difference is, I can still slog through the bad luck and crap and be productive to my team, you are a detriment. So don't make excuses, don't say you're just having fun, practice and become better so you are not the type of person that suggestions like this sadly have to exist for to suppress your damage for everyone else trying to enjoy a competitive game.
Jeremy, you and your 0.38 overall K/D are nothing but a ticket defecit. Your contribution as a "team player" is limited to likely 2-3 seconds of meat shielding/cannon foddering. Hell, in 39 minutes of playing medic, you killed 8, and somehow managed to die 30 times, while only healing 4 people and reviving 3. HOW is that a help to anyone? Your elite contribution was a loss of 15 tickets for your team.Stats don't tell you everything about how useful someone is for the team. My stats are weak, but I'm a true team player and can be more helpful to winning then some armor whore with no sense of strategy or tactics.
Unit92 is bang on in his statement. The decent people see the wisdom in this suggestion. The bottom of the barrel do what they do best - complain and make excuses.
Last edited by Sud (2005-11-22 09:41:58)
OK BACK ON TOPIC...
They should just do a checklist... like you have to do for the badges, awards... like applying for commander as stated above... Say I wanted to get in the heli
1. Check Rank - (Sergeant Major would have precidence over a Corporal)
2. Check Vehicle-Rank - (140 would take precidence over 3000) using a tier system 1-150, 151-500,501-1000, etc.
3. Check K-D ratio - higher K-D ratio would take precidence over lower.
4. Check SPM
But these would only take affect within the first 5-10 seconds of someone getting in the heli..
So if there was 3 people running towards the heli.. the person with the most precidence would become pilot.. 2nd gunner, thus solving the problem of noobies always taking the vehicles. If there is no one around they can have it. A boot would not be available.
off topic : What I always thought they should do, once they have more rankings implemented, have a higher ranking officer be able to give a lower ranking officer or enlisted rank an order. Or force the lower ranking soldier to get out of a vehicle.. if the soldier doesn't follow the order than points are reduced, and is asked again to follow the order, (maximum of 2 times can ask per pilots spawn, so if he is killed he counter is reset), after a set # of orders not followed he is kicked from the vehicle. if he follows it, he gets points for following a higher ranking officers commands. This would give the kids who actually have worked for thier rank some way of getting stupid little noobs out of vehicles.
They should also add a Sector Clear! to the comma rose so that you can acknowledge a cleared area to the rest of ur team. I hate it when I'm sitting at a flag.. and the rest of my team is just standing around waiting because they think there is still enemies around the flag.
They should just do a checklist... like you have to do for the badges, awards... like applying for commander as stated above... Say I wanted to get in the heli
1. Check Rank - (Sergeant Major would have precidence over a Corporal)
2. Check Vehicle-Rank - (140 would take precidence over 3000) using a tier system 1-150, 151-500,501-1000, etc.
3. Check K-D ratio - higher K-D ratio would take precidence over lower.
4. Check SPM
But these would only take affect within the first 5-10 seconds of someone getting in the heli..
So if there was 3 people running towards the heli.. the person with the most precidence would become pilot.. 2nd gunner, thus solving the problem of noobies always taking the vehicles. If there is no one around they can have it. A boot would not be available.
off topic : What I always thought they should do, once they have more rankings implemented, have a higher ranking officer be able to give a lower ranking officer or enlisted rank an order. Or force the lower ranking soldier to get out of a vehicle.. if the soldier doesn't follow the order than points are reduced, and is asked again to follow the order, (maximum of 2 times can ask per pilots spawn, so if he is killed he counter is reset), after a set # of orders not followed he is kicked from the vehicle. if he follows it, he gets points for following a higher ranking officers commands. This would give the kids who actually have worked for thier rank some way of getting stupid little noobs out of vehicles.
They should also add a Sector Clear! to the comma rose so that you can acknowledge a cleared area to the rest of ur team. I hate it when I'm sitting at a flag.. and the rest of my team is just standing around waiting because they think there is still enemies around the flag.
I think shortah nailed it with his suggestions, those would be great additions if they were to make a more skill based game. I think people are worried that their lack of skill might have an effect on how much they get to play in the cool toys, so I think it'd be a good idea for this to be some sort of mod or addition for more competitive servers.
This way, you know that some servers let you play with any toys you want, but others are more focused on competitive play and you can go in those for a different kind of game.
And yes, a "Sector Clear!" or in MEC speak "Aghtla Mushait Balnha!" would be so amazingly useful in game.
This way, you know that some servers let you play with any toys you want, but others are more focused on competitive play and you can go in those for a different kind of game.
And yes, a "Sector Clear!" or in MEC speak "Aghtla Mushait Balnha!" would be so amazingly useful in game.
Shortah is pretty close, though I would put a little less emphasis on rank and more on actual ability. Rank can be earned by anyone who sticks around long enough to persevere through it all.
Thats the point though, if you stuck through all of EA's bullshit, than you should have priority over some kid who just bought bf2 yesterday. Sorry if you just got into it and everyone else is a 2nd lieutenant and your a corporal... I've put my 10 months into getting my rank.. you've had your copy for 2 hrs and think you can push everyone around.. I DON"T THINK SO. I think that would make this game amazing... a game that actually implements real life military policy... HMMM thats a thought EA do something thats actually realistic!!!Sud wrote:
Shortah is pretty close, though I would put a little less emphasis on rank and more on actual ability. Rank can be earned by anyone who sticks around long enough to persevere through it all.
Yes, but on the flip side, there are some people that are just truly horrible and even with thousands of gameplay hours, they never improve, but yet, the system still recognizes them as "high rank" because they hung around.
Practice doesn't always make perfect.
I'd rather have someone who's an adept corporal over an inept admiral.
And even in the real military, if it is believed that a higher rank is acting out of turn or not of a sound mind, you can order your troops to belay his orders.
Practice doesn't always make perfect.
I'd rather have someone who's an adept corporal over an inept admiral.
And even in the real military, if it is believed that a higher rank is acting out of turn or not of a sound mind, you can order your troops to belay his orders.
Last edited by Sud (2005-11-22 11:49:37)
Feel free to check my stats. I have an overall 2-1 K/D ratio and a 6-1 K/D ratio using armor. Almost half my frags come as infantry and the other half comes from vehicles. Does that qualify me to disagree with you? I agree 100% with Birdman. Your idea is elitist and this community is filled with people like you who think they "know" more than others. Grow up or go play CS or something where youll fit in nicely with all the other cry babys.
Last edited by ionchild (2005-11-22 12:18:18)
Ion it does qualify you to disagree but would you provide some arguments and back them up? Rather than just saying "THATS STUPID, YOUR ELITIST!!!1"
It's not an elistist idea, I agree with it knowing that there are PLENTY out there that could easily bump me, but if someone did bump me I wouldn't feel too slighted as I know he would probably put it to better use than I would. I DO feel slighted when some newbie jumps into a tank, that I was waiting for, goes about 20 feet and dies... then immediatly jumps in it again before anyone else can get to it, get another 20 feet and die, over and over and over.
I was playing in Clean Sweep last night where a couple newbie clan members would jump into the attack helicopter last about 3 minutes, I don't even think they crossed over to the first island, over and over again, they would not escort the black hawk or anything, so we were stuck at home base trying to get out was next to impossible because all our air assest were not coordinated, they would rush off to die individually and as a result our team lost. My clanmate and I, fed up, stole the helicopter from them the next round, we helped keep the other helicopters and jets off the black hawk long enough to take the enemy airstrip, and wow we crushed the Mec. It's just an example of how a the actions of a few can turn the tide of a battle with the proper resources.
It's not an elistist idea, I agree with it knowing that there are PLENTY out there that could easily bump me, but if someone did bump me I wouldn't feel too slighted as I know he would probably put it to better use than I would. I DO feel slighted when some newbie jumps into a tank, that I was waiting for, goes about 20 feet and dies... then immediatly jumps in it again before anyone else can get to it, get another 20 feet and die, over and over and over.
I was playing in Clean Sweep last night where a couple newbie clan members would jump into the attack helicopter last about 3 minutes, I don't even think they crossed over to the first island, over and over again, they would not escort the black hawk or anything, so we were stuck at home base trying to get out was next to impossible because all our air assest were not coordinated, they would rush off to die individually and as a result our team lost. My clanmate and I, fed up, stole the helicopter from them the next round, we helped keep the other helicopters and jets off the black hawk long enough to take the enemy airstrip, and wow we crushed the Mec. It's just an example of how a the actions of a few can turn the tide of a battle with the proper resources.
Firstly, you're an elitist. If you want servers for good people, I'm sure someone can design a system that wont let you join if your rank is too low. But that will just encourage stat-padding and stop lower ranks learning by example for experienced players.
Secondly, the person with the tank will get an even better K ratio as they have the tank, giving others no chance. I, for example, dont have a great K ratio as I rarely use vehicles for anything but transport to the target, so does this mean if I ever want to take a tank I cant?Taking the Mashtuur tank as a for example, the first statistic that should be considered is Kills to Deaths in an armored vehicle. Kills count as points, deaths count as negative points.
Sorry if you mistake my wanting to win with being elitist, but that's what ranked servers are about, since my ability to win is directly tied to how much my teammates want to win forgive me for being a little elitist. I don't care about your rank, there are plenty of newbies out there that don't have jobs or real lives that have a higher rank than I do that I could own them any day of the week. Rank != Skill there is no real good measure of skill but ratio, spm, and other statistics do help, rank is not one of them.Talon wrote:
Firstly, you're an elitist. If you want servers for good people, I'm sure someone can design a system that wont let you join if your rank is too low. But that will just encourage stat-padding and stop lower ranks learning by example for experienced players.Secondly, the person with the tank will get an even better K ratio as they have the tank, giving others no chance. I, for example, dont have a great K ratio as I rarely use vehicles for anything but transport to the target, so does this mean if I ever want to take a tank I cant?Taking the Mashtuur tank as a for example, the first statistic that should be considered is Kills to Deaths in an armored vehicle. Kills count as points, deaths count as negative points.
A person in the tank will not necessarly get a better K : D ratio, I've seen plenty of people that have negative ratios in tanks. Spending more time in them will obviously help because you've earned some skill but if you read the post you would know that someone with a 120:10 ratio would not get bumped by someone with a 1600:500 ratio simply becuase he has more time spent in it.
Not necessarily, but it would qualify you as having a lack of common sense to disagree with something that would improve the quality of the game vastly.Feel free to check my stats. I have an overall 2-1 K/D ratio and a 6-1 K/D ratio using armor. Almost half my frags come as infantry and the other half comes from vehicles. Does that qualify me to disagree with you?
Let me guess, the college of Dental Surgeons are elitist because they won't let a McDonald's burger flipper perform oral surgery on someone? Or perhaps the Olympics are elitist because they won't let you enter yourself into synchronized swimming? It's called having a level of ability such that your actions aren't screwing up the game for everyone else. "The needs of the many outweigh the needs of the few", or more relavent: the need of the team outweighs the DESIRE of the newbie who wants a tank.
Great to see you can't string together a rational argument. Perhaps you're the one who belongs in counter strike, as their objectivity and logic base is more similar to yours (which is also coincidentally similar to a turnip).Your idea is elitist and this community is filled with people like you who think they "know" more than others. Grow up or go play CS or something where youll fit in nicely with all the other cry babys.
By the way, upon closer inspection, your account smells funny to me.
"Heal 184
Revive 703"
Interesting lopsided heal to revive numbers there. What, don't know how to drop medbags for teammates? You'd think a pro such as yourself would have figured it out by now? Or perhaps you and "{pdX}kretz (14)" were engaged in a little friendly "score swapping"?
My defibrillator deaths w/ ~20 hrs as medic w/ revive score of 328 = 65 (bad comparison due to all the idling and chopper chasing in a buggy that I did on this account, but good enough as a baseline)
S=Unit92 defibrillator deaths w/ ~30 hrs as medic w/ revive score of 957 = 200
Your defibrillator deaths w/ ~20 hrs as medic w/ revive score of 703 = 95
What, enemy forgetting how to shoot at you while reviving teammates a good portion of the time, even though the most of your time as medic was spent doing so?
Very interesting indeed.
ROFL. Out of all my stats thats the best you can do? So youre saying that I should have more deaths using the defib? You, my friend, are a moron. Im sorry I just dont run out into combat and get myself killed just to revive someone. I try to be smart about it and revive when I feel its safe. So instead of being accused of stat padding, how about giving credit where credit is due. As for Kretz....Kretz and I were on an empty server. There were like 10 players and not much was happening. We got into a knife fight for the last half of the round. He knifed me 14 times in a row in that fight because I was, and still am, horrible with the knife. Nice try at discrediting me again. As far as med bags go, you will notice I play lots of city maps. I drop them, its not on me if noone picks em up. Whats funny is that out of all my stats, you pick some lame crap like that.
Your analogies are not fit for this discussion. In fact they tell me that you take this game way to serious. Jesus...you are basically comparing yourself to an Olympic athlete and a dental surgeon. If thats not elitist, I dont know what is. Lets look at what youre saying. Olympians and dental surgeons go through intense and lengthy training to do what they do. Your comparing that to driving a digital tank in a video game? ROFL. My problem with you is that you only have 6 hours logged using armor. How can you possibly know what your talking about? You got beat out of a tank a few times and got pissed. You want some system in place to stop it from happening again. Thats it in black and white. I repeat, stop being a crybaby and play the game.
On a side note, it really wouldnt bother me if your lame system was in place. Under your system, it appears, that I would have more of a right than you to drive a tank/apc. How I would enjoy booting you from the driver's seat over and over again. At least you could come here and complain. You could even come up with some new and improved system on how to stop that from happening.
Your analogies are not fit for this discussion. In fact they tell me that you take this game way to serious. Jesus...you are basically comparing yourself to an Olympic athlete and a dental surgeon. If thats not elitist, I dont know what is. Lets look at what youre saying. Olympians and dental surgeons go through intense and lengthy training to do what they do. Your comparing that to driving a digital tank in a video game? ROFL. My problem with you is that you only have 6 hours logged using armor. How can you possibly know what your talking about? You got beat out of a tank a few times and got pissed. You want some system in place to stop it from happening again. Thats it in black and white. I repeat, stop being a crybaby and play the game.
On a side note, it really wouldnt bother me if your lame system was in place. Under your system, it appears, that I would have more of a right than you to drive a tank/apc. How I would enjoy booting you from the driver's seat over and over again. At least you could come here and complain. You could even come up with some new and improved system on how to stop that from happening.
Actually, at the revive rate per time spent playing medic, your time would almost exclusively be spent reviving. Someone who spends the majority of their time reviving would usually get shot at. A lot. Under normal circumstances.So youre saying that I should have more deaths using the defib? You, my friend, are a moron. Im sorry I just dont run out into combat and get myself killed just to revive someone.
Last time I checked, EA considered that stat padding. There used to run servers which were knife/defib only. Had their ranking removed. Thanks for the admission.As for Kretz....Kretz and I were on an empty server. There were like 10 players and not much was happening. We got into a knife fight for the last half of the round. He knifed me 14 times in a row in that fight because I was, and still am, horrible with the knife. Nice try at discrediting me again.
You're a retard. I play urban maps exclusively, and there's almost always a heal point opportunity. Hence the fact that my HEAL stats are near my revive stats. I mean crap, just on Karkand alone there's tons of heal opportunities with all the people who got a little too close to a nade or enemy spawn spamming "I need a medic here!".As far as med bags go, you will notice I play lots of city maps. I drop them, its not on me if noone picks em up. Whats funny is that out of all my stats, you pick some lame crap like that.
Wow. Just wow. American schools could really do to spend more time developing their reading comprehension curriculums if THAT is what you somehow pulled out of that.Your analogies are not fit for this discussion. In fact they tell me that you take this game way to serious. Jesus...you are basically comparing yourself to an Olympic athlete and a dental surgeon.
Let your fears be laid to rest then, I have approximately about 100 hours of armor from the BF2 Gulf of Oman demo.My problem with you is that you only have 6 hours logged using armor. How can you possibly know what your talking about?
You know, I'm still searching your post for 1. a sign of rationalism and 2. a point. I find neither. Do you like to read what you've typed, or something?I repeat, stop being a crybaby and play the game.
How you would like to, but alas, you wouldn't, as you see, while you may have a tiny bit more ratio than me, I have a better KPS than you in armor. I also almost totally specialize in APCs, which are a good deal flimsier than tanks. If you wanted to compare tanks, I could easily do 10:1 in armor. But I digress, woulda coulda shoulda. I can actually do better on that account if I set myself to it. You can't however, you've reached your limit and will not exceed it.Under your system, it appears, that I would have more of a right than you to drive a tank/apc. How I would enjoy booting you from the driver's seat over and over again.
U guys r like nazis i swear.
Always demanding new rules and hoo haa,
u want to take over battlefield 2 and remake just to fit u
STOP BITCHIN AND START PLAYIN
Always demanding new rules and hoo haa,
u want to take over battlefield 2 and remake just to fit u
STOP BITCHIN AND START PLAYIN
Your K/D in armor is worse than mine. I'm just saying that the game is meant to be played arcade style where everyone can hop in anything they want if they get there first and that it should stay that way.S=Unit92 wrote:
It's funny how the people with positive ratios always favour these ideas while the ones with negative ratios immediatly get all up in arms about having to learn a little skill.While it may be fun to grab a tank kill two people then die and repeat the process over ad neaseum it is possible for newbies to do something else that might actually help the team rather than being a ticket liablility and wasting valuable resources. Especially in maps where armour can be the defining factor that wins or loses the match.While it may be annoying to have a person in a vehicle who has no idea what they are doing, it is possible to do something else. The game is based on being able to do whatever you want, hence it take only 1 person to operate a tank whereas in real likfe it takes 5, and so people should have the freedom to hop in whichever vehcle they choose.
Last edited by BiRdMaN829 (2005-11-22 20:20:46)
How is that interesting? Mine are 255 revives and 82 heals. Heals are harder to come by since they are not awarded every time you heal someone. On a side note, I believe I played with you as DoctorKevorkian tonight in the [C4] Karkand server.Sud wrote:
By the way, upon closer inspection, your account smells funny to me.
"Heal 184
Revive 703"
Interesting lopsided heal to revive numbers there. What, don't know how to drop medbags for teammates? You'd think a pro such as yourself would have figured it out by now? Or perhaps you and "{pdX}kretz (14)" were engaged in a little friendly "score swapping"?
Last response then Im done with you and your lame attempt at an argument. A knife fight with a stranger on a half empty server is in no way stat padding. I love having the fact I got killed by the same person 14 times displayed for all to see(sarcasm). How you came to this conclusion is beyond me. Oh, I know, you SAY I padded my stats so I MUST have. Hmm, this is a familiar trend in your posts. You know more than everyone else.
Until I see the stats that say you have 100hrs, youre still a noob. If you do show me, youll just be a crybaby.
Get over the fact that I play smart as a medic. 64 player Karkand is like a kid in a candy shop. You should try it.
I called you elitist and this was your response:
Let me guess, the college of Dental Surgeons are elitist because they won't let a McDonald's burger flipper perform oral surgery on someone? Or perhaps the Olympics are elitist because they won't let you enter yourself into synchronized swimming? It's called having a level of ability such that your actions aren't screwing up the game for everyone else. "The needs of the many outweigh the needs of the few", or more relavent: the need of the team outweighs the DESIRE of the newbie who wants a tank.
Seems to me you compared yourself (a supposed armor pro) to the above mentioned (Olympian and surgeon) trying to persuade me you were not, in fact, an elitist for suggesting someone had to earn the right to drive a vehicle under your system. In other words you described your self procalimed "ability" to that of a surgeons ability. So, you are the surgeon (tank pro) and the fry flipper (random noob you dont deem worthy to drive a tank) isnt qualified to perform an operation (drive a tank). Thats what you meant isnt it? Funny how I have explain your own argument to you.
Here's the point to all this. You think you are better than other players at using vehicles. Because you think you are better, you think you deserve preference when it comes to using certain vehicles. This makes you elitist. You would like to put a system in place so that this can happen. While this system would make you happy and cater to your playing style, it would ruin the fun factor for countless others. Is that so hard to understand?
Its only a game....you dont have to get mad if someone steals your tank. Noone wants or needs a stupid system that some nerd thought up while laying in bed after a guy whored the APC on Karkand all night without getting a chance at it.
Until I see the stats that say you have 100hrs, youre still a noob. If you do show me, youll just be a crybaby.
Get over the fact that I play smart as a medic. 64 player Karkand is like a kid in a candy shop. You should try it.
I called you elitist and this was your response:
Let me guess, the college of Dental Surgeons are elitist because they won't let a McDonald's burger flipper perform oral surgery on someone? Or perhaps the Olympics are elitist because they won't let you enter yourself into synchronized swimming? It's called having a level of ability such that your actions aren't screwing up the game for everyone else. "The needs of the many outweigh the needs of the few", or more relavent: the need of the team outweighs the DESIRE of the newbie who wants a tank.
Seems to me you compared yourself (a supposed armor pro) to the above mentioned (Olympian and surgeon) trying to persuade me you were not, in fact, an elitist for suggesting someone had to earn the right to drive a vehicle under your system. In other words you described your self procalimed "ability" to that of a surgeons ability. So, you are the surgeon (tank pro) and the fry flipper (random noob you dont deem worthy to drive a tank) isnt qualified to perform an operation (drive a tank). Thats what you meant isnt it? Funny how I have explain your own argument to you.
Here's the point to all this. You think you are better than other players at using vehicles. Because you think you are better, you think you deserve preference when it comes to using certain vehicles. This makes you elitist. You would like to put a system in place so that this can happen. While this system would make you happy and cater to your playing style, it would ruin the fun factor for countless others. Is that so hard to understand?
Its only a game....you dont have to get mad if someone steals your tank. Noone wants or needs a stupid system that some nerd thought up while laying in bed after a guy whored the APC on Karkand all night without getting a chance at it.
Kind of off topic, but how old are you Sud? And no I don't mean that in a bad way, just truly wondering.
You still don't get it, armor K/D is not the only factor we're talking about. My SPM is much higher than yours, my engineer K/D ratio is much higher than yours (well all my ratios are but engineer and the other support are the modifiers that would matter given the proposed changes.) And like I said, I would not feel slighted if you did end up with the tank, if you're competancy was higher than mine. I am not the best at armour but I am better than a lot of the fools out there that just waste the resources over and over, contributing to the loss of the match.BiRdMaN829 wrote:
Your K/D in armor is worse than mine.
So while you have a higher KD in armor (which will probably be a lot more even once you've logged a few more hours.) I still have higher stats that would affect the outcome.
Maybe the Unranked servers. The Ranked ones are ment to be played more strategically.BiRdMaN829 wrote:
I'm just saying that the game is meant to be played arcade style where everyone can hop in anything they want if they get there first and that it should stay that way.
Last edited by =DS=Unit92 (2005-11-23 08:17:54)
Most people have to WORK for their knife badges, and have a hell of a time doing it. Once there was a whole squad of people trying to get their knife badges and trying to do it by overwhelming by numbers, but guns are just >>> knives so they all died repeatedly in the attempt. You, or at least him, got your knife badge handed to you by a premeditated effort, rather than having to go sniper hunting like the rest of us. It may not be considered the biggest grandoise stat pad ever, but a stat padder is a stat padder, whether it be large or small.A knife fight with a stranger on a half empty server is in no way stat padding.
"noob and crybaby" that'll embarass you anytime I happen upon you in-game, I assure you.Until I see the stats that say you have 100hrs, youre still a noob. If you do show me, youll just be a crybaby.
Yep, reading comprehension completely out the window. What is implied to most reasonable people is that all of those professions require adept personnel at their helms otherwise the result is harm and utter chaos. I included the olympics as a touch of irony because people love to use the argument "it's just a game" which the olympics are just too. If they let an inept on the operating table, the patient is harmed. If they let an inept on the olympic team, the team is harmed. Same with someone unqualified to use armor, the team is harmed. Does this clarify things for you?Thats what you meant isnt it? Funny how I have explain your own argument to you.
Yes, I acknowledged you in game. Killed you 5 times too. Think you got me once when you got a 1 hit AR101 kill (hate those, I assume they're headshots since AR101 doesn't do enough damage to kill in 1 hit). If I remember correctly, you were negative ratio every round, whereas I was having a decent night doing 2:1.On a side note, I believe I played with you as DoctorKevorkian tonight in the [C4] Karkand server.
Odd question to come out of nowhere, but since you asked I'm 27Kind of off topic, but how old are you Sud? And no I don't mean that in a bad way, just truly wondering.
SPM, kills per second, ratio, time driving, current kit, and almost anything possibly relavent would be taken into account. I only give the simplified view - the actual competancy scoring system would be a very complex formula. It would be possible for someone with a higher SPM and kills per second in armor to take armor from someone with a higher ratio, if it was sufficient, for example.You still don't get it, armor K/D is not the only factor we're talking about. My SPM is much higher than yours, my engineer K/D ratio is much higher than yours (well all my ratios are but engineer and the other support are the modifiers that would matter given the proposed changes.)
Agreed. When you log onto a ranked server, you bring your game face. This is why unranked servers exist - they give you an outlet to mess around, practice, and do whatever zany strategies come to mind. When on a ranked server you should always be trying your best, if not for yourself, but for your teammates who could potentially take deaths and losses to their records because of your actions.I'm just saying that the game is meant to be played arcade style where everyone can hop in anything they want if they get there first and that it should stay that way.
Maybe the Unranked servers. The Ranked ones are ment to be played more strategically.
this post started out ok... but now.. its just dumb..
my 2 cents... grow up and get over it
my 2 cents... grow up and get over it
Ok responding sololy to the orginal thought of the thread. Your idea is bogus for several reasons. It unfairly grants older players an advantage against newer players, if you were EA would you want your new players to just quit and not recommend the game to a friend? Also the coding would be so complex and time consuming that the amount of bugs in the game would be insane.
As for the game itself, it would be dumb from that point. You would get tank whores who drive to a base on Karkand and spawn rape to get their score up (see stat padders). Other players would be FORCED to be something else, not something that makes this game "fun." You can check my K to D ratio and my tank ratio, I'm no newbie, I play casually though. I've managed several games on foot that rivals tank whores on Karkand. When was the last time you managed to do something like that? Yet you would get the tank if we both went for it only because you whore the damn thing. Go pick up a PKM, m16 or AK and learn to play other aspects of the game.
A good armor player is only as good as the infantry support around him and if the enemy has any wits at all. Spawn at a different base, plant c4 and mines along the usual routes and wait for our engineer tank whore to go back to repair his tank. Always statisfying to see the warning for language against a uber tankwhore after you ruined his spawn camping.
As for the game itself, it would be dumb from that point. You would get tank whores who drive to a base on Karkand and spawn rape to get their score up (see stat padders). Other players would be FORCED to be something else, not something that makes this game "fun." You can check my K to D ratio and my tank ratio, I'm no newbie, I play casually though. I've managed several games on foot that rivals tank whores on Karkand. When was the last time you managed to do something like that? Yet you would get the tank if we both went for it only because you whore the damn thing. Go pick up a PKM, m16 or AK and learn to play other aspects of the game.
A good armor player is only as good as the infantry support around him and if the enemy has any wits at all. Spawn at a different base, plant c4 and mines along the usual routes and wait for our engineer tank whore to go back to repair his tank. Always statisfying to see the warning for language against a uber tankwhore after you ruined his spawn camping.
QFEYellow 13 wrote:
U guys r like nazis i swear.
Always demanding new rules and hoo haa,
u want to take over battlefield 2 and remake just to fit u
STOP BITCHIN AND START PLAYIN
for those that don't know what that means
Quoted for Emphisis
and if I misspelled anything in my last two post I am sorry, I'm drunk and at a friends house on a mac which are hard enough to use and then add drunk and you can't do much.
Incorrect. Statistically, new people who are completely inept with vehicles barely get any use out of them. The sentiment is that they literally barrel headlong into battle, killing 1 or 2 people, before they become C4 bait. Their usage of armor doesn't translate into any kind of "advantage" for them, but it does translate into a disadvantage for their entire team.It unfairly grants older players an advantage against newer players
Do you know what a "ticket" is? They are these neat little things that generally count down, and the team that hits 0 tickets first is the loser of the round. Tickets can decrement over time based on objective holding, but the largest source of ticket loss is deaths, and the most productive method of making your opponent lose tickets is killing them repeatedly.As for the game itself, it would be dumb from that point. You would get tank whores who drive to a base on Karkand and spawn rape to get their score up (see stat padders).
A tank that is "spawn rape stat padding" is in the thick of battle and is usually where he should be (unless there is enemy armor nearby that he should be helping to clear out). This is going to come as a surprise to you, but spawn raping wins games, especially if the enemy team is stupid enough to allow it to continue to happen instead of spawning to a safer spawnpoint, or SQUADDING UP (omg whuts' an skward?). If your commander isn't a nub, you'll be able to see via UAV who's covering your potential spawn, so you have nobody but yourself to blame if your team is getting spawn camped. Spawn to your squad leader instead, like you're supposed to.
Once again, unranked servers exist solely for your "fun". Ranked servers exist for competition and the fun you get from playing games that have (supposedly) adept and balanced teams (unfortunately rarely the case thanks to attitudes like yours). Anytime your fun starts harming your team, you need to put it on the back burner.Other players would be FORCED to be something else, not something that makes this game "fun."
Not the worst armor stats I've seen, but, you're far from being the best choice for the job. Your tank lifetimes are just over 3 minutes with a lowish kill per second rating in them. While I can't portray you with %100 accuracy, your stats suggest your style of armor play is to hang way back, picking off someone or another, until someone finally sneaks up and C4s you. You likely need to work a little on your aim, but moreso on your awareness which means not only what you see directly in front of you, but keeping that "third eye" on your radar (UAV) and judging situations better would likely allow you to get a higher KPS while making your deaths dramatically decrease. That means even if you see someone running across the street in front of you, if you haven't checked your immediate vicinity, or don't have any sight via spotting/UAV, it may be best to check your six instead of going for that extra kill.You can check my K to D ratio and my tank ratio, I'm no newbie
Two nights ago. My medic went 24 and 2 on foot on Mashtuur. The tank guy was like 18 and 6. Even easier to do on Karkand, especially if you're good at crowd control with hand nades and the enemy likes to stick to the alleys. Hell, I took out an 8on1 this morning taking a lone american flag (hotel) out from underneath them, solely because I had an awesome commander who continually spotted them for me, allowing me to engage them from spots they didn't know I was coming from. Ran out of ammo though once the 9th came along unfortunately.I've managed several games on foot that rivals tank whores on Karkand. When was the last time you managed to do something like that?
I'd like to point out that my medic's assault rifle ratio is higher than yours, AND my heal and revive scores absolutely blow yours out of the water.Go pick up a PKM, m16 or AK and learn to play other aspects of the game.
Finally something I can agree with. Armor and infantry is a partnership. Armor is there to deal with the mass numbers of enemies and to break standoff, infantry there is to control the populations of Special Forces and Antitanks. If the enemy goes mass antitanks, your infantry should own them. If they go mass assaults, you rape them for your infantry. Spawn camping occurs not because the tank guy is a poor player per se, it occurs because the enemy team is JUST THAT STUPID.A good armor player is only as good as the infantry support around him and if the enemy has any wits at all.
I do not feel it just to reward stupidity and ineptness on ranked servers (or anywhere, truly) QFE (as you say). Thus why this improvement suggestion is so important and so beneficial to the game. Why would you possibly want someone who's unqualified in armor playing such an important role for your team? If your team's armor is inept, and the enemy team's armor is spectacular, you are very likely going to lose the game. People should not be allowed to sabotague their team like that.
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