My idea is as follows. When some heavy gun like sniper rifle or machine-gun hits someone, the wounded one should fall down due the bullet stroke and stay at prone position at the same orientation as he fell.
And the same concerns of any kind of explosion damage (granades, arty strike, tank shell and etc.).
First: it's more realistic behavior then present (if u do not die with a M24 bullet in ur chest at least u r knocked down).
Second: it would give some new tactical consequences. For ex. it would help u stay alive when u get under heavy fire or u can deside to get up and run. It's up to conditions.
Third: when u fire heavy sniper rifle (M24, M95) in most cases u will know if u hited a target in case the victim is not dead (exept for target at prone position).
I believe it should enrich the game and make it more interesting to play in its own way, but not as the regular clone of CS. And stop bawling "If u wanna get some battle simulator so go and play Operation Flash Point"...
i don't really think that this feature will worsen the "dynamics" which for u prefer BF2.
And the same concerns of any kind of explosion damage (granades, arty strike, tank shell and etc.).
First: it's more realistic behavior then present (if u do not die with a M24 bullet in ur chest at least u r knocked down).
Second: it would give some new tactical consequences. For ex. it would help u stay alive when u get under heavy fire or u can deside to get up and run. It's up to conditions.
Third: when u fire heavy sniper rifle (M24, M95) in most cases u will know if u hited a target in case the victim is not dead (exept for target at prone position).
I believe it should enrich the game and make it more interesting to play in its own way, but not as the regular clone of CS. And stop bawling "If u wanna get some battle simulator so go and play Operation Flash Point"...
i don't really think that this feature will worsen the "dynamics" which for u prefer BF2.