NamelessMarine
Member
+0|7005
I was thinking about giving assault one single nonrespawnable medpac for use for himself or on a buddy.  It dosn't give any points for use, but would be good for when your on the move and nobody wants to play medic.

Also what do you all think of giving the anti tank some grenades?

Last edited by NamelessMarine (2005-11-24 19:47:32)

=DS=Unit92
Member
+0|7011
1. The last thing we need is noob tubers with the ability to self heal, even if its only once.

2. Anti-tank have a decent long/medium range weapon and two extremely useful short range weapons (when you unlock the doa that is.) The only improvement I would want for the AT is that EA fixes the submachine guns so they are not BB guns and that they are equipped with the ability to take out air assets (either togglable with the ground kit)
Kung Jew
That one mod
+331|7015|Houston, TX

S=Unit92 wrote:

and that they are equipped with the ability to take out air assets (either togglable with the ground kit)
Agreed.  The AT class needs some sort of AA weapon. 
On a side note my 1st day in SF, I shot down 2 apache's with the spec Ops gun.  Not sure how that works out but.....



Okay, I'll take the kills.
NamelessMarine
Member
+0|7005
And I regularly take out tanks with the grenade launcher (it is possable)
Rotter
Member
+0|7036|United States
I think maybe it would be a cool idea, but I have to agree, noob tubers don't really need a second chance. But nice thinking.

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