If wake had APC's, they'll explode in 3 seconds...
Last edited by Axon (2006-08-21 00:50:49)
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Last edited by Axon (2006-08-21 00:50:49)
Rubbish, that map has more tanks per square KM than anything else...Hooten-Delta wrote:
Ghost Town
- No Jets
- Choppers have a lifespan of a gnat
- Armor only useful at one flag and easily killed by mines and AT
The best infantry map around
Last edited by Talon (2006-08-21 01:46:13)
Dude, there's one tank and one apc per side on Ghost Town and they die easily. Maybe I've just been lucky but the teams I've been on the AT guys wipe out armor so fast that I can play Assault and Sniper without worrying about tanks and apcs raping me.Talon wrote:
Rubbish, that map has more tanks per square KM than anything else...Hooten-Delta wrote:
Ghost Town
- No Jets
- Choppers have a lifespan of a gnat
- Armor only useful at one flag and easily killed by mines and AT
The best infantry map around
And when I said the APC thing - I assumed that people who hated APCs also didnt like tanks...
Man, why bother spamming this forum with this useless information. If you dont like all these aspect of an real BATLLE FIELD BURN your dvd/code and go buy CS!Trel wrote:
I hate tanks, jets, apcs, choppers, transports, jetskis, forklifts, snipers, medics, knives, and ammo bags.
But I still should be allowed to play BF2 the way I want to, so I'm gonna bitch until there is a map/rule that suits my demands.
.
neither does Wake islandRD_The_Dog wrote:
Mashtuur city does not have 1 APCI hate APCs
Every map has at least one APC. Devil's Perch and Night Flight only have one each, which can be removed if you capture the right base.
Actually, I get around Karkand, Mashtuur and Warlord fine without feeling the need to jump in a vehicle.Raptor1 wrote:
infantry only will suck if you are stuck out in the open being forces to walk everywhere
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