||BFA||xZeler8
Expendable Miracle Worker
+1|7052
i say don't get yourself in that situation to begin with...but if you find that you are getting raped over and over then stop spawning...no point in respawning if there is absolutely no way out, otherwise take your chances and try to escape...any time of invincibility after you spawn puts the aggressor at the disadvantage, which in reality isn't fair because they obviously put in some work to get there...
2510MyCountryMyFlag
loving newcastle brown ale...
+0|7072|Newcastle
BF 1942 there was one server that a man had moded so that u couldnt get to the main enemy flag because it would start to kill up in a certan area around the spawn points
Dizazter
Crazy has a mind of its own
+0|7091

wannabe_tank_whore wrote:

I think this is a dumb idea.   If I'm capping a flag and you spawn and I shoot you, you won't die.  Do my shots register as 'hits' or not?  Accuracy will not be logged correctly.  3 seconds would also give me plenty of time to kill all at a flag with a c4 toss and I might even live after detonating it.  So, maps like karkand would be very difficult for US to advance.
Firstly I think your accuracy stat is the least of the concerns here when it comes to over all game play and fun.

But with this idea, you wouldnt be able to even toss the C4 till you were in game for a solid 3 seconds, and you'd probably be dead before it hit the ground if you were just sitting there at a base being captured, cause everyone capturing the base would see you there.  Additionally during your 3 second invulnerability time, your soldier would not count towards base capture/loss.

Also keep in mind, the amount of time between when a base is normal and goes neutral from a capturing force, usually isnt very long, unless someone is capturing it solo, in which case they should expect a lot of trouble.
VirtuaLResistancE
ArmChair Warrior
+4|7026|NH - USA

2510MyCountryMyFlag wrote:

BF 1942 there was one server that a man had moded so that u couldnt get to the main enemy flag because it would start to kill up in a certan area around the spawn points
I remember those - that worked! Its like when you go "out of bounds" on BF2.
the_ubernoob_
Member
+8|7015
Someone was asking what spawn armor was.  I've never heard that term before but it sounds to me like bonus health that would vanish after a period of time. 

I like the idea of the out of bounds limit for uncappable flags.  Only problem I can see for it would be getting to the commander equipment in the uncappable base (maybe spec forces could be immune?).
fdcp_elmo
Rules over Sesamestreet
+5|7026|The Netherlands
dumb idea
1) I always have some video lag at the beginning of the round so i wait on the mainbase untill it's over.
2) what if you just got killed and want that vehicle again.
3) what if the base is raped you have to kill that bastard no?
4) what if you don't have any flags left
the_ubernoob_
Member
+8|7015
....Which idea do you think is dumb?
So far I've heard of
1) temporary invunrability
2) temporary armor
3) an out of bounds zone for team A at team B's uncappable flag and vice-versa

-----------------------------
Personaly I like #3 the best.  But I'm happy with my in game base rape solution.

1) go prone or crouch for like half a second to dodge the sniper bullet that was aimed at your head before your head respawned.

2) pick a direction (if possible the direction to the nearest cover) and run, RUN LIKE YOU'VE NEVER RUN BEFORE.

3) you've been alive for a second or two now (hopefully), you haven't been killed instantly after you spawned and your on your own now.
fdcp_elmo
Rules over Sesamestreet
+5|7026|The Netherlands
nr 1 didnt read all pages
wannabe_tank_whore
Member
+5|7048

Dizazter wrote:

wannabe_tank_whore wrote:

I think this is a dumb idea.   If I'm capping a flag and you spawn and I shoot you, you won't die.  Do my shots register as 'hits' or not?  Accuracy will not be logged correctly.  3 seconds would also give me plenty of time to kill all at a flag with a c4 toss and I might even live after detonating it.  So, maps like karkand would be very difficult for US to advance.
Firstly I think your accuracy stat is the least of the concerns here when it comes to over all game play and fun.

But with this idea, you wouldnt be able to even toss the C4 till you were in game for a solid 3 seconds, and you'd probably be dead before it hit the ground if you were just sitting there at a base being captured, cause everyone capturing the base would see you there.  Additionally during your 3 second invulnerability time, your soldier would not count towards base capture/loss.

Also keep in mind, the amount of time between when a base is normal and goes neutral from a capturing force, usually isnt very long, unless someone is capturing it solo, in which case they should expect a lot of trouble.
So would you say you couldn't even have a weapon out for 3 seconds?  That way you'll know when you could die or not.  There are too many what if scenarios with this idea IMO.
DUFFKING
Insert witty comment here
+3|7029|Brixham, UK
I'd just like to see more spawn locations within the individual spawn points, so the 32 people pinned to their last base are not all appearing in the same 3 spots...
Dizazter
Crazy has a mind of its own
+0|7091

wannabe_tank_whore wrote:

So would you say you couldn't even have a weapon out for 3 seconds?  That way you'll know when you could die or not.  There are too many what if scenarios with this idea IMO.
I hear ya, there are a lot of senarios to keep in mind. I think what would make sense is you start out with a pistol, if you fire or switch weapons, your invulnerability is over. Keep in mind, people see you, they're going to be shooting at you, so your primary action is going to be hide or take cover, not a frontal attack, since when your invulnerability wears off, there will already be bullets coming at you.

I could see how this could lead to frustration of someone putting a clip into a guy and not killing him. And the confusion of figuring out which guys are invulnerable and which arent. Maybe invulnerable soldiers will have green names, or a halo or something.
Absinthe
Member
+18|7027
maybe just bare hands during those 3 secs ?
be hard to tell which one has the shield ? hard life. what about the player who is constantly being raped and doesnt even have the chance to defend himself ?

I dont like the bitchin' of ppl that it would make "hard life" for the enemies.. its OBVIOUS they want to rape, so why not making their life a bit harder ?..

this WILL put some spice in the game >.<
Lt.Maverick|Lw|
youve now just been Pwned by the Mavster
+-1|6995
I have to say its a bitch when it happens to you,however when your teams owning,it is a little easy to get carried away and if the other team have kicked your ass the round before,the is a certain satisfaction to burning the f..kers
Xponential
Member
+0|7035
Correct me if I'm wrong but isn't it your own fault if you get spawn-raped over and over??  I mean common sense would tell you to spawn at a different flag if you get spawn-killed 1-2 times in a row.  Now I realize that this wouldn't apply if it was your last flag.

I think the best spawn protection would be a 3-second period of time where you spawn with your knife and you're invincible.  If you switch to any other weapon, the invicibility automatically drops.  That way, you can't rape people while you're invincible and you don't have to worry about being spawn raped.
Dizazter
Crazy has a mind of its own
+0|7091

Xponential wrote:

Correct me if I'm wrong but isn't it your own fault if you get spawn-raped over and over??  I mean common sense would tell you to spawn at a different flag if you get spawn-killed 1-2 times in a row.  Now I realize that this wouldn't apply if it was your last flag.

I think the best spawn protection would be a 3-second period of time where you spawn with your knife and you're invincible.  If you switch to any other weapon, the invicibility automatically drops.  That way, you can't rape people while you're invincible and you don't have to worry about being spawn raped.
Often maps are so large, and if all the vehicles are taken, spawning to a base farther back would mean a very long walk, during which time more bases will be lost. Long walks = not fun
Reaper2325
Member
+2|6994|New Hartford, New York
I agree with the 3 second Inv. RtCW had this which seemed to save my butt on more than one occasion. But on RtCW, you could kill upon spawning, which made spawn campers think twice when hanging around CP's, or at least hide better LOL.
RDMC_old
Member
+0|7007|Almere, Holland

Absinthe wrote:

dont put me on flames and torches if someone else wrote that before..

Well.. the concept of 3 seconds "can't die" mode , right after you spawn. This will give the player several seconds to get the pic on the battle situation and prepare himself accordingly.

This all came up to me, after I had a death streak of 7 or 8 times o_0
this dude with a heli just hovered on top of the red spawn point and RAPED us apart.. I needed that few secs SO despirately - only to catch up with the past 15 angry seconds over and over ..


What do you say ?
well i am allready dead before i even saw my damn gun! so i dont know about the 5 secs or so..
Tigg@lot
noob on tour
+1|7045|NRW,Germany
As I´ve said before the invulnerability should be ONLY in the uncappable bases. This way nobody can cry about making it harder to cap flags as they can spawnkill just a usual while capping the flag.
CBRad929
Member
+1|7055

Reaper2325 wrote:

I agree with the 3 second Inv. RtCW had this which seemed to save my butt on more than one occasion. But on RtCW, you could kill upon spawning, which made spawn campers think twice when hanging around CP's, or at least hide better LOL.
This is what I was saying in a post several weeks ago.

1)  But also brings up the question:

"If DICE/EA considers there is no such thing as base raping, then why are they implimenting a 3 second invulerability?"

2)  3 seconds is not a lot of time to do anything.  Its an appropriate amount of time to protect yourself and get out of the spawn, but nothing more.  Its a great idea to keep people from camping the spawn points, which are STATIC including the direction you face.

3)  You never spawn at the flag so flag defending is not a valid excuse for not implementing it.
[sgn]felix
Member
+0|6997
There was a mod for BF42 that made it so if you tried going into a uncappable flag it was like going out of zone.. your health count would start going down. If you flew or drove on the uncappable zone you had like 10 seconds to move out. everything else was free game.. But I would like to see the uncappable flags go away.. then you really have a objective to protect what you have and fight for what you want.. Like the Aircraft Carrier should be either able be destroyable like in BF42 or have a flag on it that you can cap on it... Then if your team did not fight hard enough to keep it then you should lose it.. Make players get the ultimate goal of a total victory then..
Mike<Eagle23>
BF2sEU old school admin - I don't care who you are
+359|6999|Germany

Maybe a protection should be enabled in uncappable bases if these are the only bases your team owns. When your team gets another flag it will be disabled, because the enemy has other things to do than baseraping and spec-ops will be able to do their demolition work without beeing killed by gods.

Last edited by Mike<Eagle23> (2005-11-30 14:50:38)

TCSO-BadSnipaDay
Banned
+0|7007
Well, 3 seconds... hmm, i think i will turn this all around.. why is your team losing? If you were actually good at the game you wouldnt keep spawning at the same base and attacking the enemys there, you would grab the closest jeep and peel out of there to cap a flag far away, while the enemy team is raping your guys, your in the back of the map caping flags... i mean, dont complain about rape, we have all dont it before, u love it when u are doing it but not when u get raped, what is that concept eh?, think about these things before u post.
CBRad929
Member
+1|7055
A 3 second invulnerability prevents spawn camping from happening at all.  People who sit there waiting for EASY kills will think twice when their prey then becomes the predator.

If anyone has played RtCW they will understand this concept completly.

On a side note:  If other games realized that this happens, why do you think they went through extensive measures to keep it from happening to begin with?

Dont treat the syptoms, treat the problem.
Dizazter
Crazy has a mind of its own
+0|7091

TCSO-BadSnipaDay wrote:

Well, 3 seconds... hmm, i think i will turn this all around.. why is your team losing? If you were actually good at the game you wouldnt keep spawning at the same base and attacking the enemys there, you would grab the closest jeep and peel out of there to cap a flag far away, while the enemy team is raping your guys, your in the back of the map caping flags... i mean, dont complain about rape, we have all dont it before, u love it when u are doing it but not when u get raped, what is that concept eh?, think about these things before u post.
Everything you just said, has already been mentioned, thought about, discussed, evaluated, and debated.
SMKpaladin
Member
+0|7012|Germany

TCSO-BadSnipaDay wrote:

If you were actually good at the game you wouldnt keep spawning at the same base and attacking the enemys there, you would grab the closest jeep and peel out of there to cap a flag far away, while the enemy team is raping your guys, your in the back of the map caping flags...
Nice tip Einstein, but how do get to the jeep when  A) the jeep has already been blown up?  B) the jeep has been taken by another teammate that was raped halfway out?  C) you are already dead the second you spawn? We're not taking about a jet that drops a bomb every 15-20 seconds on the same base over and over again, we talk about a tank and/or helo, that are killing everyone on sight.

I'd like to see a system that calculates my spawn position from one of the many spawn positions that are available per flag, by a "better-survive-chance" than just by random. I hate it to spawn with the back of my head right in front of an enemy M1A2.

You also have to think about Spec Ops, they need to get inside the enemy base, and in most cases it's the uncappable, to destroy the assets, how should they accomplish this mission, when they die near the uncappable base? Of course, they could be immune to this effect, but, what if the guy in the tank/helo is a Spec Ops? What if almost everyone plays as Spec Ops and baserapes with C4, grenades or just by shooting?

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