CS:S is A nub game. thats were 10yrolds get their training, then they hit 14 an think they can play bf2
Poll
More skill.. BF2 or CS:S
Bf2 | 79% | 79% - 238 | ||||
Cs:s | 20% | 20% - 60 | ||||
Total: 298 |
...and be a sitting duck for several seconds. That's really clever indeed.Sgt.Davi wrote:
People I see flying jets don't seem to have haf a fucking clue. I see so many pointing the F35s nose up and taking off. Hello, earth to stupid. Press the S button to hover.
Also, it would take more time to gain height and speed with hover, than taking off on 45 degs with aferburners.
(Hastily changes class to AT) Say again, what server do you usually fly on?
Last edited by [RU]Grmbl (2006-07-25 03:01:07)
Ditto ^.^[RU]Grmbl wrote:
...be a sitting duck for several seconds and waste time gaining speed. That's really clever indeed.Sgt.Davi wrote:
People I see flying jets don't seem to have haf a fucking clue. I see so many pointing the F35s nose up and taking off. Hello, earth to stupid. Press the S button to hover.
LOL
EntertaineR_06 wrote:
What do you guys think?! I think BF2 requires more all round skill however CS:S requires more skill in one area...

I play on both and like them both I like the ease of making friends (and enemys) on CSS and I like the huge maps and vehicles on BF2
I went to Game (the shop) and what did I see Counter strike badged by EA the gaming world is doomed
you know whats coming it will be just like The Sims first the main game, then the uniform add on, then the attack dog add on civvy street ect ect ect till it costs you about £300 just to play on the latest servers
I went to Game (the shop) and what did I see Counter strike badged by EA the gaming world is doomed
you know whats coming it will be just like The Sims first the main game, then the uniform add on, then the attack dog add on civvy street ect ect ect till it costs you about £300 just to play on the latest servers
CS 1.6 requires more skill. It has actuall recoil unlike BF2 where the recoil ir just spread all over the place. You need to learn to control your weapon in CS and you need to have quick reflexes in CS. Also there is no blue tags over friendlies and distinguishing between friendly and non friendly is a task which needs to be achieved in a fraction of a second in order to survive. While an AWP might be one shot 1 kill if you miss your dead meat. There is no ridicoulous distances between the sniper and the sniped like in BF2.
bobroonie.bda wrote:
In CS you do not have to lead targets which makes shooting way to easy.. Everything is a damn head shot.
The only reason its harder is because people have been playing CS alot longer then Battlefield so guys are extremly good at exploiting the game.
I honestly have to say that BF:2 (for me) is more about compensating the lag than it is about skill. (unless that is considered a skill )
In CS:S Source skill (for those of us without 1337 scripts and hax) is about the ability to out think your opponents and put them in the wrong place at the right time.
BF2 is more about who has the more appropriate gun, and the lower latency than who has better reflexes and knows the game mechanics better.
Just my opinion
In CS:S Source skill (for those of us without 1337 scripts and hax) is about the ability to out think your opponents and put them in the wrong place at the right time.
BF2 is more about who has the more appropriate gun, and the lower latency than who has better reflexes and knows the game mechanics better.
Just my opinion
Jussimies wrote:
-[Silver.Inc* wrote:
stryyker wrote:
Cs:s?!?! Skills??!?!?!? Lol
~ Do you not know that in the service … one must always choose the lesser of two weevils?
Ok Try Playing Some F.e.a.r. Multiplayer
R3v4n wrote:
Jussimies wrote:
stryyker wrote:
Cs:s?!?! Skills??!?!?!? Lol
No thank you.usaf101major wrote:
Ok Try Playing Some F.e.a.r. Multiplayer
Took me 3 months of playing CS:S to own it up on most servers I played in and break the top 100 ppm on the acssr rankings page (although I never actually had enough hours at once to be physically in the top 100). It's taken me 8 months to get to a stage where I can comfortably assume I will get at least one gold medal in a couple hours play of BF2.
'nuff said.
'nuff said.
CS 1.6 requires one fuck of a lot more skill than bf2, maybe not in the pubs, but definently in the scrims and matches. Strats are way more complex, and timing is everything in 1.6. Recoil, and snipers also make it hard, and for those of you who say the AWP is a BS gun because its a 1 shot kill, it aint exactly all that easy to use in a match, unless your good. CS:S sucks though
BF 2 unless you play wiyh lame tactics ike claymore spamming, base raping, and dolphin diving/ fish flopping (don't tell me his is a legit tactic, it's easy to pull of and it mmanipulates you hitbox which is already horrible.
I'd say CS:S over Battlefield 2.
Mainly because from what I've seen in CSS, it takes a really skilled player to knock off hackers, as opposed to means to acheive the same end in BF2 - Vote kick, admin etc.
Also because in CSS if you're aim's true, and you fire before your opponent they're either dead or guaranteed suffering. Not so in BF2. You might camp in CSS, but at least you're not there racking up points just because you're camping a spawn point.
To me, even though I am a skilled player in BF2 and CSS, CSS is more realistic, visually attractive, feels better and plays better than BF2 in every respect.
And even more these days in BF2, I see a lack of skill and more use of player equipment increasing player's lifetimes - G15 keyboard macros, spamming crouch/jump/prone, exploits, undetectable hacks, rate fiddling etc etc. You name it, and it's in BF2. They're also pretty much stamped out in CSS as well.
Hell, it's more realistic than arcade as BF2, and that's why I love it, and have always preferred it.
Mainly because from what I've seen in CSS, it takes a really skilled player to knock off hackers, as opposed to means to acheive the same end in BF2 - Vote kick, admin etc.
Also because in CSS if you're aim's true, and you fire before your opponent they're either dead or guaranteed suffering. Not so in BF2. You might camp in CSS, but at least you're not there racking up points just because you're camping a spawn point.
To me, even though I am a skilled player in BF2 and CSS, CSS is more realistic, visually attractive, feels better and plays better than BF2 in every respect.
And even more these days in BF2, I see a lack of skill and more use of player equipment increasing player's lifetimes - G15 keyboard macros, spamming crouch/jump/prone, exploits, undetectable hacks, rate fiddling etc etc. You name it, and it's in BF2. They're also pretty much stamped out in CSS as well.
Hell, it's more realistic than arcade as BF2, and that's why I love it, and have always preferred it.