NooBesT
Pizzahitler
+873|6939

I just got Logitech Force 3D Pro and I'm having problems with the huge dead spot or w/e you call it at the center. Anyways that makes shooting with MGs damn hard.

So, share your wisdom and tell me how to get rid of it.

EDIT: And yes, I tried to search.

Last edited by NooBesT[FiN] (2006-08-26 04:15:06)

https://i.imgur.com/S9bg2.png
Twist
Too old to be doing this sh*t
+103|6994|Little blue planet, milky way
Dead spot ?
You mean the aiming reticle on the screen ? I dont think you can remove that.... I'm sure I'm misunderstanding you somehow. Please elaborate.
gburndred
tiga tiga tiga tiga tiga woods ya'll
+95|7109|Calgary,AB,Canada
I didn't understand this until someone told me. It means that your joystick won't register any movement within a certain range. So if its set at 10%, if your joystick just moves 10% by accident, it won't register any movement until after that 10%.

And to get rid of that, go into the joystick settings, you should have a profiler section where it shows the joystick itself, then find the X and Y axis and go into the settings and change the dead zone on each of them until desired, and don't forget to apply it to a profile and make sure the profile is on, mine didn't work until i did that.
NooBesT
Pizzahitler
+873|6939

Seems like I didn't make myself clear. (sorry about that)

So the problem is that I actually need dead spot to the center because the joystick isn't stable there. I tried searching it from profiler but didn't find it there. So are there any separate programs which can do this instead?

Thanks in advance.
https://i.imgur.com/S9bg2.png
Twist
Too old to be doing this sh*t
+103|6994|Little blue planet, milky way
AHHHHH.. The joystick sensitivity and reaction settings (or however that's translated into english, my driver is in local language)....
Oh... Yeah, usually they're found in the controlpanel of windows under "gamecontrollers". However, oftentimes you WILL need to install the manufacturers drivers to be able to change ALL of the settings. I'm not sure that you CAN change the reaction profile of a force feedback joy tough.... But you CAN do it with the Extreme 3D stick (no force feedback).

But yeah, it's a bitch setting the joystick sensitivity correctly. If you set it too high it's the same as with the mouse/KB flying, and you can't hit shit, if you set it too low, then you can't make precision turns, which looses you some control.

A good trick to use is to try a simpler game out like a flight sim before plugging your joy in BF2. the BF2 flight engine isn't the best around, particularly for joystick testing purposes.
Mad Ad
Member
+178|6981|England, UK
You need the profiler (which you seem to say you already have)
http://www.logitech.com/index.cfm/downl … areid=5439

But you might want to use this first, just to make sure
http://www.logitech.com/index.cfm/downl … areid=5484


The profiler needs to be open during the game.  Im sure you can figure out the device settings etc, the deadzones are on the properties page of each axis.

To set up join an empty server with planes (I chose MEC on oman, theres no hangar to obscure anything) go to the airfield, set your throttle to exactly middle (so you dont fly off or back), jump in one of the planes, make sure your not moving then switch to F10 veiw mode.

We are interested in wing flaps (left/right axis, y) tail flaps (back/forward axis, x) and rudder flaps (twist)

First of all, check all 3 axis for flutter, meaning just rest you hand on the stick in center position and see if anything moves, then move it lightly and slightly but without actually activating an axis, there should be a tiny bit of play before anything moves, if any of the flaps/rudder flutters, note which axis needs adjusting and in profiler, slide the deadzone slider along a bit, then reload bf2 to test, repeat until theres no movement at all when you handle it in the slack area.

Next to find out the full range of the deadzone you need, get back in the plane like before and go through each 3 axes one by one pretty roughly, like you would flying. First whang it back and forward from top to bottom so the tailflap moves (x axis) and look for any movement at all in the wing flaps or rudder while you do that. The slightest flutter and thatll translate to instability in the air (a bit of rudder or flap while you are looping will throw you out at a different angle than when you went in) so go back to the profiler and keep increasing the deadzone value on the axis thats moving when it shouldnt (y or throttle) till nothing other than the tailflaps moves when you whang it back and forward.

Repeat with side to side, making the wingflaps move but the tailflap and rudder shouldnt- then the same with rudder making sure the tail nor wingflaps move. Adjust the appropriate deadzones until nothing else moves apart from the axis you are using.

Dont be afraid of big values, ive got 25% on my rudder (which sounds a lot, but its really not) and 16%/18% on my X/Y and its rock solid in the air now.

hth

Last edited by Mad Ad (2006-08-29 16:24:30)

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