213_Sel
Member
+0|6910|Skelleftehamn, Sweden
As I see it among the biggest problems throughout the Battlefield-series are the unlimited resources. In many ways they've tried to address the problem which began in 1942. Nade-spamming from indestructible ammoboxes for example.
You are carrying a limited amount of ammunition, but how often does it affect you? Usually the grenades and other explosives run out. But many doesn't live to reload their last magazine. Does it matter? No, because everyone respawns again fully equipped.

Compare CS to BF, the players are more careful, since they do not respawn if killed. I'm not saying we should abandon the ticket-system, but rather manage the resources in a different way, since then players would think twice before throwing away tons of grenades, using them as chewing-gums.
This is not realistic (since when you die you actually become another soldier), but limiting the amount of explosives per round to a certain player would make them use the explosives more sparse.
I mean, what sane person would spend a hundred thousand dollars or so in eliminating ONE enemy soldier. I.E. shooting someone with SRAW or Eryx. The cost doesn't bother the player since he/she just have to find somewhere do reload, or die. The enemy will guaranteed aid you in this.

The same goes with vehicles like tanks, apc's along with airplanes and helicopters. A country would just not use any amounts close to the numbers of tanks, apc's, planes etc. used on a map in BF. Unless of course it threatened the whole country's survival over one battle.
It has been discussed whether or not they should restrict vehicles, etc. to ranks or the like. I think this is a bad idea, being forced to play on a "practice server" in order to use the fun vehicles. That is, I don't want to play on a server full of idiots just to get a taste of the real fruit. Even if such system was implemented, we would never get rid of morons dedicating their lives ruining the game experience. They will surely gain access and torment us like a pestilence. Ban them? Yes. But there will always be more.

And now to something else, everyone of you who makes such a big deal in informing everyone how much you think the game sucks. You can't really deny it's a good game, otherwise you wouldn't be playing it. Which everyone here obviously is.
You might say that DICE hardly listens to the community. That might partly be true, but there are allot of thoughts out there and they are not reading themselves. In fact, everytime you post something of no value in forums like these, you make it harder for DICE to improve the game with the community's proposals.

The game may have many glitches, some of them were attended to from 1942 to Modern Combat, some still remain. But it's still a positive development. Try creating something with perhaps millions of people screaming at you what to do. Next time, think before you post or in any way express your thoughts.
APortillo
Member
+21|6978|California, USA

213_Sel wrote:

A country would just not use any amounts close to the numbers of tanks, apc's, planes etc. used on a map in BF. Unless of course it threatened the whole country's survival over one battle.
Correct me if mistaken, But isn't BF2 like some sort of WWIII. If so then yes, a country would spend that much*cough*Iraq*cough*
213_Sel
Member
+0|6910|Skelleftehamn, Sweden

APortillo wrote:

213_Sel wrote:

A country would just not use any amounts close to the numbers of tanks, apc's, planes etc. used on a map in BF. Unless of course it threatened the whole country's survival over one battle.
Correct me if mistaken, But isn't BF2 like some sort of WWIII. If so then yes, a country would spend that much*cough*Iraq*cough*
I believe you've misunderstood me. Say it is a third world war, makes it even more likely the generals would avoid wasting equipment. The resources spent on a _single map_ in BF is not realistic nor sane (but hey, it's a game). Also, if they would send even half of the tanks blown up, say 5 or 10, they would be sending them all in one time, not one at the time. I do not know about your military armour experience, but during my compulsory military service here in Sweden I learned a few things about tank combat. We have the Stridsvagn 122, basically an enhanced german Leopard II and they _never_ travel alone. Our platoons consisted of three tanks each. If the whole company weren't moving, there were at worst one platoon traveling alone. I.E. three tanks or more. I can't see why any other country's basic tactics would differ very much from ours. I do not know about heli or airplane combat-formation, but I assume in basic it's similar.

But I understand why they chose to cut down the number of tanks in BF, the map size would have to be enormous if both teams had one tank platoon or more at their disposal at the same time.
My point is, on every map with tanks, 20 or 30 tanks are obliterated because they spawn limitless and alone. That's why I think they should use static numbers they are allowed to spawn, or at least make it a serversetting. Also, let a few tanks spawn together and only spawn again when all of them are destroyed. To prevent a great unbalance you could make them spawn less often too.
Of course there will be idiots tk:ing and so fourth, but as I said, there always will, no matter what. Just rely on the serveradmins kicking/banning them.
Comprende?
Twist
Too old to be doing this sh*t
+103|6989|Little blue planet, milky way
I agree on the limited ammo. If a soldier could NOT get a "fresh" ammo supply when he died, he would consider his options carefully, and the support persona would become invaluable again.

However, what's the "exchange rate" on Eryx vs. Claymores ? I mean, sometimes I spawn medic, sometimes support, sometimes spec ops... It all depends on the situation. I'd be hard pressed to WANT to spawn spec ops, if I start out with only 1 C4 pack, because I just killed a tank while doing AT duty.
Go-Devil
Does a wild bear crap in the woods, son ????
+3|6915
bullets shud be more powerfull....

you need like half a mag to kill an enemy who wears kevlar.....
then you need to throw away those other 15 bullets .....
to reload the next mag....
so....
carry less bullets, but stronger, even out the number of medics, support, sf,sniper for each team....

by example, 1 sniper, 2 sf, 2 engineer, 3 medics,  support , 2 At ,
something like this....

it would also encourage teamplaying...
cuz right now everyone plays medic on karkand.....

yoo should be allowed to pick the class tht fits you most.....
in human language....
if your global score shows you rock with sniper....
you will be allowed to pick sniper over a medic player....

hope y'all understand what i mean...
teamplay also limits the need for maximum resources....
BandoIruka
Member
+1|6960
I think you are thinking too much into it.

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