From the article: http://www.gwn.com/articles/article.php/id/785/p/1/, these are the reasons the author thinks so.
1. It's cheaper. Don’t let a PC gamer delude you into thinking that console gaming is more expensive—it's just not true. Console manufacturers take a loss on every machine sold and make up the difference in software sales. When you buy a console, you're getting the machine for cheaper than it costs them to make it. Not so with a gaming PC. You're paying a premium. Sure, some console games might retail for $10 higher than the PC equivalent, but budget-minded shoppers need only wait for a markdown to score some sweet deals.
2. Every game is guaranteed to work. Ever try to convince that pimply-faced teenager at the game store that your computer won't run that hot new game you bought yesterday? He doesn't care. "Read the friggin' box," is what he'll say. "No returns on opened PC games." This won't happen in the console realm. If you own "system X" every game made for it will perform the same way. Guaranteed.
3. You needn't tweak, optimize, or otherwise fiddle with a console game to make it look good. Don't believe the screenshots on the back of a PC game box. Unless your machine resembles the WOPR from War Games, you probably don't have enough juice to run it with all the settings turned up to 11. On a console game, you might have the option to adjust brightness or resolution (Xbox 360) but otherwise you get exactly what was advertised.
4. Lots of console exclusives to choose from. Pick your poison. Whether you're hot for Mario, Kratos, or Ryu Hayabusa, you'll find their newest releases on consoles. Sure, the PC has some exclusive titles, but sooner or later they'll find their way onto your living room television since that's where the money is at.
5. Xbox Live. Aside from Battlefield 2, I can't think of any online game that's currently better on PC (get to work, DICE). Yes, many PC games let you play online multiplayer for free, but the experience is varied (and in some cases, atrocious). With a standardized online service like Xbox Live, all of your online bouts have a unified matchmaking system, friends list features, voice over IP chat, and more, and it all works regardless of what game you're playing. Hell, you could be watching a movie and your pal playing a game and you can send game and chat invites. When's the last time a PC game let you do that?
6. Backwards compatibility. When I upgraded from Windows 98 SE to WinXP, I lost the ability to play some of my favorite classic games. Sure, there are workarounds for some of them, but others I can only play on my pre-Y2K rig. Sony's handled backwards compatibility quite well with their consoles, even making it hard for the competition to match. And you don't have to futz with configuration files to get them to work.
7. Virus, adware, and spyware free. No porn, no viruses. 'Nuff said.
8. Games look better in high-def…from the couch. Yes, yes. We all know your $400 video card can output higher resolution than my equally expensive console. But PC gaming is uncomfortable and hardly a social experience (with people in the same room). If you sit at a desk all day in front of a computer, why on earth would you try to relax at home in front of one? What better way to unwind with the boys than to kick back on the sofa with a few cold ones, controllers in hand? I can think of none other (that don't involve dollar bills and copious amounts of regret).
9. Controllers are more comfortable than gaming with a keyboard and mouse. Why is it that every PC game developer insists on assigning every damn key a different job? If they didn't pack in a map to which button does what, you'd never remember all the control options. Yes, keyboard and mouse are great for first person shooters and real time strategy games, but that doesn't make it any more comfortable. Hand me a wireless controller and give my carpal tunnel a rest, would ya?
10. Controller innovation. Leave it to a company like Nintendo to shake up the way people play games. Sure, some companies have tried to make and market new gadgets for the PC, but all have faded into obscurity. The Wii all but forces developers to get creative with input. With so much third party support, gesture control is bound to stay.
1. It's cheaper. Don’t let a PC gamer delude you into thinking that console gaming is more expensive—it's just not true. Console manufacturers take a loss on every machine sold and make up the difference in software sales. When you buy a console, you're getting the machine for cheaper than it costs them to make it. Not so with a gaming PC. You're paying a premium. Sure, some console games might retail for $10 higher than the PC equivalent, but budget-minded shoppers need only wait for a markdown to score some sweet deals.
2. Every game is guaranteed to work. Ever try to convince that pimply-faced teenager at the game store that your computer won't run that hot new game you bought yesterday? He doesn't care. "Read the friggin' box," is what he'll say. "No returns on opened PC games." This won't happen in the console realm. If you own "system X" every game made for it will perform the same way. Guaranteed.
3. You needn't tweak, optimize, or otherwise fiddle with a console game to make it look good. Don't believe the screenshots on the back of a PC game box. Unless your machine resembles the WOPR from War Games, you probably don't have enough juice to run it with all the settings turned up to 11. On a console game, you might have the option to adjust brightness or resolution (Xbox 360) but otherwise you get exactly what was advertised.
4. Lots of console exclusives to choose from. Pick your poison. Whether you're hot for Mario, Kratos, or Ryu Hayabusa, you'll find their newest releases on consoles. Sure, the PC has some exclusive titles, but sooner or later they'll find their way onto your living room television since that's where the money is at.
5. Xbox Live. Aside from Battlefield 2, I can't think of any online game that's currently better on PC (get to work, DICE). Yes, many PC games let you play online multiplayer for free, but the experience is varied (and in some cases, atrocious). With a standardized online service like Xbox Live, all of your online bouts have a unified matchmaking system, friends list features, voice over IP chat, and more, and it all works regardless of what game you're playing. Hell, you could be watching a movie and your pal playing a game and you can send game and chat invites. When's the last time a PC game let you do that?
6. Backwards compatibility. When I upgraded from Windows 98 SE to WinXP, I lost the ability to play some of my favorite classic games. Sure, there are workarounds for some of them, but others I can only play on my pre-Y2K rig. Sony's handled backwards compatibility quite well with their consoles, even making it hard for the competition to match. And you don't have to futz with configuration files to get them to work.
7. Virus, adware, and spyware free. No porn, no viruses. 'Nuff said.
8. Games look better in high-def…from the couch. Yes, yes. We all know your $400 video card can output higher resolution than my equally expensive console. But PC gaming is uncomfortable and hardly a social experience (with people in the same room). If you sit at a desk all day in front of a computer, why on earth would you try to relax at home in front of one? What better way to unwind with the boys than to kick back on the sofa with a few cold ones, controllers in hand? I can think of none other (that don't involve dollar bills and copious amounts of regret).
9. Controllers are more comfortable than gaming with a keyboard and mouse. Why is it that every PC game developer insists on assigning every damn key a different job? If they didn't pack in a map to which button does what, you'd never remember all the control options. Yes, keyboard and mouse are great for first person shooters and real time strategy games, but that doesn't make it any more comfortable. Hand me a wireless controller and give my carpal tunnel a rest, would ya?
10. Controller innovation. Leave it to a company like Nintendo to shake up the way people play games. Sure, some companies have tried to make and market new gadgets for the PC, but all have faded into obscurity. The Wii all but forces developers to get creative with input. With so much third party support, gesture control is bound to stay.