balleklorin
Member
+0|6990
Annoying things in bf2:
1. A tank need two direct hits to take down a heli. While a attack heli needs only one direct hit to take out a tank. This is lolish, a tank shot would tear a helicopter to pieces in real life, how about some more balance and realism.
2. Antiair stingers doesn't work as they ought to. It's very hard to take down a plane and even a heli can be a pain to take down with stingers. The missiles change targets like mojos and you end up with team damage in no time. To long time before they lock on also (btw. how the hell do heat seekers lock on they don't thats radar guided missiles).
=DS=Unit92
Member
+0|7013
A tank shell plus the machine gun_S_ on the tank can easily make short work of a helicopter. It's like have two humvees/vodniks pounding on it, it won't last long enough for the humvee's guns to overheat and add a tank shell to the mix, it's toast.
RDMC_old
Member
+0|7008|Almere, Holland

balleklorin wrote:

Annoying things in bf2:
1. A tank need two direct hits to take down a heli. While a attack heli needs only one direct hit to take out a tank. This is lolish, a tank shot would tear a helicopter to pieces in real life, how about some more balance and realism.
2. Antiair stingers doesn't work as they ought to. It's very hard to take down a plane and even a heli can be a pain to take down with stingers. The missiles change targets like mojos and you end up with team damage in no time. To long time before they lock on also (btw. how the hell do heat seekers lock on they don't thats radar guided missiles).
Depends on the kind of terrain ur on.. last time i was in a hangar and a chopper was base raping by circling I waited will he came around and set a round through his glass .. means a chopper guy .. but when in the open a tank is pretty vulnerable.. i have to admit that..
Sud
Member
+0|7019
1 hit = TV missile

>1 hit = heli rockets

A good tank will do well against a heli. It's all about being aware and getting the drop on the heli. If the tank has a top gunner, the tank chaingun plus top gunner combined will shred the heli fast. Especially if you have ground troops firing their rifles at it. You mainly have to make sure that you can dodge the chopper when it goes in for a missile strafe. It is good to have your treads perpendicular to the heli, so you can lure it into lining up with you, then quickly hit the gas and have him miss. Also, try to get under the heli while still being able to shoot at it.

The major advantage is that the tank can't be rifled to death. If you can stall the chopper, and your team isn't full of imbeciles, they can force it into retreat.
RDMC_old
Member
+0|7008|Almere, Holland

RDMC wrote:

balleklorin wrote:

Annoying things in bf2:
1. A tank need two direct hits to take down a heli. While a attack heli needs only one direct hit to take out a tank. This is lolish, a tank shot would tear a helicopter to pieces in real life, how about some more balance and realism.
2. Antiair stingers doesn't work as they ought to. It's very hard to take down a plane and even a heli can be a pain to take down with stingers. The missiles change targets like mojos and you end up with team damage in no time. To long time before they lock on also (btw. how the hell do heat seekers lock on they don't thats radar guided missiles).
Depends on the kind of terrain ur on.. last time i was in a hangar and a chopper was base raping by circling I waited will he came around and set a round through his glass .. means a chopper guy .. but when in the open a tank is pretty vulnerable.. i have to admit that..
means a chopper guy = a dead chopper guy
balleklorin
Member
+0|6990
If they could make a tank shell-shot take down a heli in one sigle shot, and make stingers work I'd be very happy! For the time beeing I almost prefer to be infantery on some maps dominated by heli's and planes.

The only thing I've found that really works against helis (except planes) are cars/humvees...., like S=Unit92 mentioned.
||BFA||xZeler8
Expendable Miracle Worker
+1|7053
good chopper pilot and gunner will eat tanks all day long...i actually got kicked from a server yesterday because myself and my gunner (clanmate) were killing too many people (i think one of them was a server admin)...it was pretty lame...plus to top it off, once we got back there was the typical group of people waiting to jump in the helo...what i really don't understand is, why do people constantly take the helo, then get killed quickly, then spawn back and take the helo again over and over...instead, why not let someone who actually knows what they are doing fly...myself and aforementioned clanmate absolutely destroy people in the helo, but we refuse to get into that cycle of teamkilling and trying to get in the helo first thing with all the other nonflying n00bers...
Jester.retseJ
Member
+4|7003|Toronto, On

balleklorin wrote:

Annoying things in bf2:
1. A tank need two direct hits to take down a heli. While a attack heli needs only one direct hit to take out a tank. This is lolish, a tank shot would tear a helicopter to pieces in real life, how about some more balance and realism.
2. Antiair stingers doesn't work as they ought to. It's very hard to take down a plane and even a heli can be a pain to take down with stingers. The missiles change targets like mojos and you end up with team damage in no time. To long time before they lock on also (btw. how the hell do heat seekers lock on they don't thats radar guided missiles).
1. It's a game and you have to keep in mind that EA/DICE are trying to make everything balance out. Not everything is going to work exactly as it does in real life. Yes, one tank shell would blow any helicopter out of the air in real life but how many tanks do you know of that shoot down attack choppers?

In real life, an apache longbow would make mincemeat of any tank on the field of battle. Why? Because in real life your tank is slower than a turtle. Yes it takes two tank shells but you can move your turret so much faster in game; this is how they balance it out. It's not perfect but nothing is.

2. I agree wholeheartedly with you. AA/stinger/jet missiles are horrid. We all know this. The best thing to do is always shoot things from behind and always wait for your target to drop their flares first. Otherwise you're just playing russian roulette with your TK numbers.

Last edited by Jester.retseJ (2005-12-05 10:16:36)

balleklorin
Member
+0|6990

Jester.retseJ wrote:

Annoying things in bf2:
In real life, an apache longbow would make mincemeat of any tank on the field of battle. Why? Because in real life your tank is slower than a turtle. Yes it takes two tank shells but you can move your turret so much faster in game; this is how they balance it out. It's not perfect but nothing is.
I agree with that also, but if the tank actually hit's I'd like something to actually happen. I often try to shoot the helis when they land or takeoff, but It's hard when you have to have two shell shots, it takes too long and they just fly away like nothing happened..

Last edited by balleklorin (2005-12-05 10:24:53)

KnifeWhore
Member
+1|7025|USA

balleklorin wrote:

Annoying things in bf2:
1. A tank need two direct hits to take down a heli. While a attack heli needs only one direct hit to take out a tank. This is lolish, a tank shot would tear a helicopter to pieces in real life, how about some more balance and realism.
2. Antiair stingers doesn't work as they ought to. It's very hard to take down a plane and even a heli can be a pain to take down with stingers. The missiles change targets like mojos and you end up with team damage in no time. To long time before they lock on also (btw. how the hell do heat seekers lock on they don't thats radar guided missiles).
ok so u know if there is no gunner then the pilot will have to hit u 5 times and alot of people suck with the TV missile
LG-MindBullets
Member
+10|6993|Kirkland, WA
Personally, I think they would have to change the way heli's fly if they decided to make it a one-hit shot with the tank to bring down a helicopter. I play both armor and helicopter pilot quite a bit. I take down helicopters all the time in armor and even if I don't get a kill I usually get a kill assist or foce the heli to retreat. If it was a one-shot kill all the time I think only 1 in 10 helicopters would ever escape my tank. On the other hand when I fly I find it pretty easy to take out tanks in the heli with or without a copilot. 5-6 missiles is usually all it takes. However, there are situations as a heli pilot where being hit by a tank shell is unavoidable.

I don't know how many people here have played or remember playing Desert Combat for Battlefield 1942, but I thought I should mention a few things about its gameplay that I think could benefit the gameplay in BF2. First of all, in desert combat learning to fly a helicopter was extremeley challenging, but as soon as you grasped the nuances of flying an Apache or Hind it was much easier to dominate in a heli, even without a gunner. It only took one tank hit in Desert Combat to bring down a helicopter, which was balanced correctly because hitting experienced helicopter pilots in DC was a lot harder than in BF2. IMHO, I think the balance between air and armor was much better balanced in DC than it is in BF2. I've only ever hit a jet twice with a tank the entire time I've played BF2, but remember taking at least 1-2 jets down per round with armor in DC. Maybe that's not realistic, but it was certainly more balanced and fun. I also didn't mind being shot down by a tank when I was flying jets in DC, because I knew it came with the territory. In general, DC was much better balanced in many regards than in BF2.
Sud
Member
+0|7019
I take down helicopters all the time in armor and even if I don't get a kill I usually get a kill assist or foce the heli to retreat.
I second this motion. Hell I did it this morning on Sharqui. Tanks have amazing acceleration and can get away from the chopper strafe if they know what they're doing. It doesn't matter how good the chopper pilot and gunner are, if the opposing team is not composed of morons, you will have about 5 seconds of time to try to get the tank before someone's hopped into the tank's top spot and brought over a transport jeep to start gunning you out of the sky. Trying to engage a tank with multiple people is hard because the tank will fall back. Engaging a heli with multiple people is easy due to the fact it's always plain as day overhead.
OUROBOROS
Member
+0|7030

Sud wrote:

A good tank will do well against a heli. It's all about being aware and getting the drop on the heli. If the tank has a top gunner, the tank chaingun plus top gunner combined will shred the heli fast. Especially if you have ground troops firing their rifles at it. You mainly have to make sure that you can dodge the chopper when it goes in for a missile strafe. It is good to have your treads perpendicular to the heli, so you can lure it into lining up with you, then quickly hit the gas and have him miss. Also, try to get under the heli while still being able to shoot at it.

The major advantage is that the tank can't be rifled to death. If you can stall the chopper, and your team isn't full of imbeciles, they can force it into retreat.
if any tank driver can get a hit on a heli or jet they deserve the 1 hit kill. it should not take 2. your view is limited in the verticle direction, so if yo can pull it off the kill should be yours and the respect. if the heli is trying to hover for the whore kills they got what they deserve. the guys sitting on the ground are sitting ducks, so are you. thats called balance.

"so what? the gunner on the tank can take it out." you say. WRONG. if you hit heli they can take off real quick( having a throttle is such an advantage ), turn and send missles your way. sure you can dodge but the splash damage will still kill your gunner. then they just fly away to repair.

a retreat does not stop them form demolishing your team. a kill will give other players on their team a chance to take the heli away from them. but no the shot on them with the tank didnt kill them. but you say the team isnt full of imbeciles, so they should be able to take them down. well if you havent noticed that a good amount of time only half of the team isnt squaded up. that means half isnt there for team play. thats half that probably wont spent their time shooting at the smoking heli, or dont even know that if you shoot at it it will probably go down.

you cant assume things will go as expected. you cant depend on the possibility that maybe someone out there is on the same page that youre on. its even less rare that someone is willing to communicate let alone use the com. so as much as i want to have it work out like that it rarely does. when i ever do get a good squad willing to kick some and chew bubble gum ( and im all outta bubble gum ) i cherish that round, with the full on squad rampaging that we do.

so the fact that it doesnt kill in 1 hit isnt a problem in the great scheme of things, but in general gameplay it is. at that level the missle dont work right, tanks dont work in balance vs the heli on a 1 on 1 high level unit scale. they dont even match up with a vodnik vs a heli when a tank is obviously >vodnik/hmmv/ect out of the box. one car mounted gun can take a transport no problem. practically the same with an attack chopper expect that it can fight back with something fierce.

i also have noticed that the MG on the tank turret doesnt do as much against heli then the other mounted guns. a better balance would be a 1 hit taking the chopper down to red for the turrent MG to finish off. or turn up the damage on the MG.

very situational. but please shoot the hell out of a smoking heli. ive taken a quite a few out by unloading a sniper rifle at them.

... or forget it all and up the air defence aa/at. or conversely make they flying a little less arcade-ish.
TheDrNailsGuy
Member
+5|6988
I agree that it is fairly ballanced out,i've taken out plenty of heli's with a tank, more than i've been killed in a tank by one.  it takes a decent pilot and a decent gunner to find and hit a tank with a TV, and when those two come together, it has to hit it, otherwise you have to wait for it to reload, where the tank reloads pretty quickly.

Now if only they could change the vurnerablility of the topside tank gunner..................
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