Psycho
Member since 2005
+44|7048|Kansas, USA
As Ridir stated, it would put new players at a disadvantage. What then would be the incentive for anyone to take up the game if they can't get in vehicles? Also, as Ridir stated it would be complex to and difficult to implement. Trying to do so would only invite the possibility of more bugs?

Besides - so what if your team loses? It's a game. It doesn't affect your score any unles you are missing out on tank whoring. The only thing where it would apply is earning the War College Ribbon.

Personally, I would rather see a system where the winning team gets a bonus or some other incentive for winning a round. That, in my opinion, would insire greater teamwork than this inane idea. Currently, it is more advantageous to have a round come down to the wire so that you earn the most points and get the most kills rather than dominating the other team and driving them off the map.
Sud
Member
+0|7019
As Ridir stated, it would put new players at a disadvantage. What then would be the incentive for anyone to take up the game if they can't get in vehicles?
Ridir already received an answer for that.

Besides - so what if your team loses? It's a game. It doesn't affect your score any unles you are missing out on tank whoring. The only thing where it would apply is earning the War College Ribbon.
Are you dumb? First off, take a look at the bf2s stats. See that "games won" statistic? I like that to at least be more wins than losses. Second off, when your team sucks, EVERYONE suffers. Good players stuck on a garbage team get deaths they don't deserve, because something that normally would have been a 1v1 or 2v1 with teammate support suddenly turns into a 5on1, particularly if you're trying to get to a front that is just completely beleaguered, or your team is giving up ground that is hard to seige.

If it's just a game, then please go on an unranked server and sabotague your team, thanks.

Personally, I would rather see a system where the winning team gets a bonus or some other incentive for winning a round. That, in my opinion, would insire greater teamwork than this inane idea.
Your idea is just as inane and 4 times as stupid. Newbies don't CARE if their team wins or not - "it's just a game" attitude, as you said. The attitude that belongs OFF ranked servers. Your idea achieves NOTHING, making me wonder why you even suggested it. My idea curtails the behavior and modifies it such that someone who is a waste in a resource is off doing something more productive (or at least helping to minimize the damage they're doing to the team).

And you're really one to talk about "tank whoring" there Psycho, considering you can't even manage a positive ratio with any kit weapons, let alone your abysmal performance in armor and aviator that just barely manages to eke you out a positive ratio overall. You're the exact kind of person that needs to stay out of the vehicles.
Leonnoe1
Member
+2|6996
My idea curtails the behavior and modifies it such that someone who is a waste in a resource is off doing something more productive (or at least helping to minimize the damage they're doing to the team).
Or they are TKing the vehicle they got bumped from..
It's a game. People pay the same amount you do to play. If you want the game to run the way you suggested, make your own. You could always run your own ranked server, and then you could incorporate your huge list of server restrictions as well. I do hope you enjoy playing by yourself though.

Psycho's idea makes more sense, as it gives people more of a reason to WANT to cooperate. If someone gets bumped from a vehicle, they are going to get pissed off and want it back. So instead of doing something else, they now TK to get it back. With Psycho's system, people are encouraged to work together to win the map, instead of run around TKing each other to get the vehicle they lost back.

It's also funny how anyone who says something contrary to you is always put down by their stats. Please, do the same to me. Point out my "ineptitude" with the various kits and weapons.

Last edited by Leonnoe1 (2005-12-04 12:47:43)

GotMex?
$623,493,674,868,715.98 in Debt
+193|7034

I actually think that the multiplier idea would do nothing to help teamwork. As it is now, being on the winning team is a good incentive because it means more points. Add a multiplier at the end of the round and you would think players would strive to get that 2x, but like sud said, people with a casual gaming attitude would give a rats ass about it. In fact, I think everyone would just play the same, except with the bonus that if they win they get more free points.

Unfortunatelly, the best way to entice things to happen is by adding punishment, not rewards or incentives. If BF2 "rewarded" me for not tking, I woudn't be as mindful of tk's as I am now, where a TK is -4 pts. For your ideas to really work, you'd need to also add a score unmultiplier to the losing team, say .5x. This way, you actually have a good reason to play the best you can in order to win, not just rack up the points. Of course people don't like restrictions, and they don't like punishments either... so there in lies the problem we have at hand here. That is why the vehicle restrictions sound bad to everyone... but hey, if there's one thing that a I don't think anyone could argue is that it would keep bad drivers out of the wheel.

Last edited by GotMex? (2005-12-04 13:17:04)

SGT.Fritter
Member
+0|7012
Cant count how many times I've been Commander on Kark.,only to see APC's and Tanks sit idle until the enemy gets them to use against us at the gas station and other areas.Also seen plenty of armor whoring,but a competancy/ability ranking would only foster continued whoring by the so called "competent".
H0ly(rap
Member
+10|6992|Nebraska
well i think if they wanted to they could already do this, i mean with the "ranks" and all kinda like real life if a Gunny wants a jeep with a private in it he could kick em out or mabey if the vehicle is full the lowest rank guy has to get out, but yea kinda is not good when you wait for a tank drive around a bit then get booted out
kilroy0097
Kilroy Is Here!
+81|7115|Bryan/College Station, TX
Sud, the system you are talking about already exists in some tournament style theater war areas. One such area is this:  http://www.bf2combat.net/

In this they have people qualify for vehicle piloting. They have a ranking structure and they have high expectations for people who want to play in special roles like Rangers, Snipers and Pilots.

While your idea is very nice and I agree with the spirit of it, I believe that implementation of it in the normal ranked server element is vastly underestimated. Using stats as a determining factor while for the most part will allowed skilled players to pilot vehicles it will also allow those that abuse those vehicles make certain they can continue to abuse those vehicles. On a public ranked server this goes against the spirit of the game which allows everyone to experience it regardless of stats or rank. The only exception of course is the Commander vote position.

Also it does not take into account good players who act in strategic ways that are not necessarily condusive to mega stats. Often those on defense at flag points must wait for quite some time for someone to show up. When they do the odd of them killing them is purely based on skill and ambush. Also add that if you are on defense and often alone doing this, you may be attacked by overwhelming forces and not be able to kill anyone. This hurts your stats but from a strategic value point of view the defensive person guarding a flag point is more useful, in my mind, than the mindless point farmer and mass killer on the front lines who cares nothing for the team and is only out to get better stats.

While I understand the spirit of what you are saying and I applaud you for wanting to improve the game for everyone who wants to win, there are flaws that can not easily or ever be fixed on a public server.

This is why private servers exist. Like the tournament theater war website I pointed out above, they have a strict ranking system and skill system. They have honest admins that will enforce these rules. These places are controled environments that enforce a mature and military like protocol.

If you really want to experience what you are talking about, and if you have a computer that can handle 64 player maps, then I would suggest seeking one of these special programs out and giving it a go for a bit. I personally would already be involved in bf2combat if I had a computer that could handle a 64 player map. However I don't so.. that option is closed to me for now.

Good luck!
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
Mobius_One1021
Member
+3|6990
I like most of your points, and I would agree for the most part.  Although I really think it should only be applied to the beginning of the round-if a player who's "better" than the current driver didn't get in it in the beginning of the game, then too bad for them at that point.  Here's another problem....

blacksheepcannibal wrote:

id say just use K ratio. if your K ratio is higher than the person in the tank, then you boot them out and enter. of course, if your in a tank for longer than 5 minutes, your "locked in" regardless.
now, my overall K is, in a word, horrendous.  lately, I've been getting a lot better, being better than 1:1 in almost every round.  However, I started off with an obsession for the anti-tank kit, and I didn't fare very well at all for my first 10 hours or so (let's just say that my ratio was closer to 0 then my current .7....).  Anyway, I'm getting a lot better with armor, too (same deal).  However, my global K doesn't reflect how much better I've been lately.  Maybe take a sample of the last 20 games or so the person has played or something like that.
Sud
Member
+0|7019
Your ratio should improve with the SF guns. Should probably be enough to get you to 1:1 with assault rifles. Since I've been using the G36C on the medic account, the rifle ratio has climbed from 1.23 to 1.48 rapidly, and still going up - it should settle somewhere around 1.7-1.8ish.
Mobius_One1021
Member
+3|6990

Sud wrote:

Your ratio should improve with the SF guns. Should probably be enough to get you to 1:1 with assault rifles. Since I've been using the G36C on the medic account, the rifle ratio has climbed from 1.23 to 1.48 rapidly, and still going up - it should settle somewhere around 1.7-1.8ish.
Yeah, I just played earlier with the F2000 and went something like 22 kills : 4 deaths (and got first on the server ).  I also got the SCAR-L, which isn't as good as I thought it would be.....I think it's the G36E for Medic next, as I'm not a huge fan of the L85
topal63
. . .
+533|6990
The originator of this thread is a loopey bore! Nothing less and certainly not more.

Competency to play a game (vehicle-mode) - what a lame idea.

How about competency to play at all. We all need better players on “our” side. (Blitho-Bing! It’s sarcasm!).
(This sounds like that Swedish golfing idea!)

But as far as rules go, non-game-itself thus non-EA . . . He who owns the server can make-up any rules he wants! So suds-for-brains, buy (or rent) a server and make-up all the rules you want.
Sud
Member
+0|7019
The originator of this thread is a loopey bore! Nothing less and certainly not more.
Wow, the ghost of Dr. Seuss has reincarnated himself just to jest in my thread!

Your limericky tone you should atone, for a change of pace, how about some Haiku for you:

look out it's topal!
his tank just ran us over
same team, dirty noob!

clank! clank! topal's LAV
rumbles right toward the front
C4! A short trip

now he'll try a jet
uh oh, don't know how to fly
Jets can't swim Topal

Clear the Essex quick!
Topal's going for chopper
rofl blackhawk down

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