SysTray
"Generous mods" < Thats right Systray !
+180|7092|Delaware
1. Artillery kills shown in stats, maybe most people in one shot too.

2. Attack choppers (both teams) taken out of

A: Sharqi Peninsula
B: Ghost Town
Tigg@lot
noob on tour
+1|7045|NRW,Germany
1. If the Arty kills were in the fee chuy gets they would be shown in the stats so there is nothing he can do about it.

2. Why?
timeinfinite
gõt ðæmôñ?
+14|6997
oh ya....i saw the choppers taken out of Sharqi......that really sucks, they were really good in that city map
Anima05
Member
+1|7031
wait i was just playing in a chopper at sharqi what gives
SysTray
"Generous mods" < Thats right Systray !
+180|7092|Delaware
Alright, maybe I was a little vague, it was late and I was pissed.

1 (clarified): Artillery kills needs to be shown as separate kills (I never said it was chuys fault; they need to be part of the feed).

2 (clarified): The choppers (not so much Ghost Town, but they're still annoying there) are ungodly unfair to a set group of people on those maps. In Sharqi, the MEC chopper spawns at an uncap. You lose the TV station, you lose the game. The Mi-28's cannon is far superior to the AH-1Z's. The MEC can and will make the USMC want to disconnect in that map if they have a pilot with a half of a brain. Ghost Town. You control the Upper South and North side flags, game over. You have both attack choppers now, and nothing is going to shoot you down (again, you need at least half of a brain.)
kilroy0097
Kilroy Is Here!
+81|7115|Bryan/College Station, TX
On your points:

1. I can agree that Artillery kills need to be shown separately but I think a Commander should get some kind of benefit from them since good positioned artillery is not simply point and click. Often luck is involved on the movement of enemy troops.

2. While I feel your pain for certain maps and that choppers are very deadly on them I do not believe that they should be taken out. In these maps that have choppers that can be captured by the other team I believe its part of the storyline for the certain map. For example on Sharqi the premise of the map is that the USMC have taken over this area and are attempting to hold it from the MEC advancing army in their home territory. The USMC unless they are given constant reinforcements will have to be heroic in their defense of their newly taken area. The MEC have the advantage of an unbroken and strong supplyline and reinforcements. Hence the 3 uncap bases. The USMC is at a disadvantage on purpose as that's the story of the map. It's supposed to be hard for the USMC to win. So in this case losing the Cobra if the hotel is taken is part of the magic of the scenerio.

But I have to agree that I wouldn't mind seeing Sharqi without any air support just to see how it would be played. But then again you would lose getting the tank if you lost the TV Station. So either way the USMC is severly at a disadvantage in comparison to the MEC on that map. It's a challenge.
"When fascism comes to America, it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Board footer

Privacy Policy - © 2025 Jeff Minard