Comamnder could just send arty on request of an squad leader... NO RADAR AND NO UAV.
Spec Ops should have the Grappling Hook not the Zip Line
Spec Ops should have the Grappling Hook not the Zip Line
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Yea I like that.BurlySmurf wrote:
Just give Spec Ops the option to choose one or the other. So a Spec team can move around freely.
i really like that idea. i find myself using grappling hooks more than ziplines, but a team of two spec ops (one with a hook and one with a line), plus a support, plus a medic...it would really be pretty good.BurlySmurf wrote:
Just give Spec Ops the option to choose one or the other. So a Spec team can move around freely.
Quite true. Doesn't quite make sense does it?tF-voodoochild wrote:
Biggest one is still imo that the sniper needs a grappling hook. The whole point of the sniper class is to get to a hidden place and stay there, not to zipline into a battle.
Only issue with this is when only the commander is remaining, he may choose to just not move from his bunker at all and thus making everyone else wait for the bloody tickets to run out.SlickWRX wrote:
After you've been accepted as commander your body disappears from the map.
I don't particularly disagree with this, but think about fatigue; you run out of it after running for a while, no? Yet it recovers over time, just like the NVG batteries. Both are a bitch when you run out of either in a firefight, so I guess we'll just have to deal with it.SlickWRX wrote:
Here's an idea though. How about if the supply drops also included batteries for the night vision goggles? It seems like once you run out you get stuck in a state of turning them on and off and on and off. Either that or you have to hide out for a while and let them recharge fully while risking getting knifed in the dark.
My god, they don't have grappling hooks? It seems bloody elementary that they do! They seriously need to change that. So, who get the grappling hooks?tF-voodoochild wrote:
Biggest one is still imo that the sniper needs a grappling hook. The whole point of the sniper class is to get to a hidden place and stay there, not to zipline into a battle.
You want this game to pull even more processing power and resources? Then you'll complain that you can only get 15 fps on most maps and 2fps on the night maps!kontrolcrimson wrote:
how bout realtime lighting and shadowing?
no more bright skins!!!
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