WOW. Ok, to begin I have a question:
If the 32/64 player maps were designed to be huge and not designed for the average player to run accross to get from point A to point B why the fuck would you turn on Infantry Only?
Secondly:
Does 32p Road to Jalalabad with vehicles off remind anyone of AWP_MAP? If I wanted to play a sniper only maps I'd get on CounterStrike.
Thirdly:
WHY THE HELL does everyone like 32p Road to Jalalabad with Vehicles Off? Do they get off on the fact that theres a huge goddamn field they have to run to on foot to get even close to a flag? More than half the time you try that you're dead in seconds. Yet for some reason servers love to do 32p Jalalabad without vehicles, I guess so that the whole round you're playing USMC your lucky if you capture one flag, then all the MEC have to do is leave 2 snipers and 2 support at each far outpost and send the rest of the team to get the flag back. Wow the awesome gameplay boggles my mind.
You're probably saying, "Well DeepSky what about the smaller 32/64p maps like Karkand and Sharqi." Well disabling vehicles on those maps is fucking stupid also. Lets just make two classes (Anti Tank and Engineer) completely worthless and a second class (Spec Ops) half worthless. Awesome, its like we can just throw away classes to make the game less dynamic, SWEET!
I personally see no benefit to the game/gameplay/fun factor of having vehicles off on any server playing 32/64 player maps. Its stupid, don't do it. I'm only writing this rant because my favorite US EAST server "XSF Extreme Strike Force" has decided to turn vehicles off on every 32/64p map they play, and for some reason love 32p awp_map, er sorry, Jalalabad with the vehicles off. Why I have no freakin clue.
ANYWAY LETS ALL GO PLAY A NICE 64 PLAYER GAME OF KUBRA DAM WITH VEHICLES SVAR SET TO 1!!!
If the 32/64 player maps were designed to be huge and not designed for the average player to run accross to get from point A to point B why the fuck would you turn on Infantry Only?
Secondly:
Does 32p Road to Jalalabad with vehicles off remind anyone of AWP_MAP? If I wanted to play a sniper only maps I'd get on CounterStrike.
Thirdly:
WHY THE HELL does everyone like 32p Road to Jalalabad with Vehicles Off? Do they get off on the fact that theres a huge goddamn field they have to run to on foot to get even close to a flag? More than half the time you try that you're dead in seconds. Yet for some reason servers love to do 32p Jalalabad without vehicles, I guess so that the whole round you're playing USMC your lucky if you capture one flag, then all the MEC have to do is leave 2 snipers and 2 support at each far outpost and send the rest of the team to get the flag back. Wow the awesome gameplay boggles my mind.
You're probably saying, "Well DeepSky what about the smaller 32/64p maps like Karkand and Sharqi." Well disabling vehicles on those maps is fucking stupid also. Lets just make two classes (Anti Tank and Engineer) completely worthless and a second class (Spec Ops) half worthless. Awesome, its like we can just throw away classes to make the game less dynamic, SWEET!
I personally see no benefit to the game/gameplay/fun factor of having vehicles off on any server playing 32/64 player maps. Its stupid, don't do it. I'm only writing this rant because my favorite US EAST server "XSF Extreme Strike Force" has decided to turn vehicles off on every 32/64p map they play, and for some reason love 32p awp_map, er sorry, Jalalabad with the vehicles off. Why I have no freakin clue.
ANYWAY LETS ALL GO PLAY A NICE 64 PLAYER GAME OF KUBRA DAM WITH VEHICLES SVAR SET TO 1!!!