YitEarp
Member
+1|6997
bunny hopping fags.

first off its not that hard to kill bunny hoppers since once they leave the ground they follow a standard arc, so the 'but your just complaining cuz your not l337 enuff to kill me' argument better not get put forth anymore.

second its definately an exploit, EA implemented a stamina bar for a reason, so that jackasses like you noobs couldnt bunny hop till the cows came home.  sadly its obvious u can use the jump key along with the sprint key to get around the map at sprinting speeds that basically never runs out of stamina.  thats obviously a bug/glitch, and taking advantage of it is exploiting.  EA has even stated recently that theyre looking into cracking down on bunny hopping by making no stamina bar = no jumping, instead of making you do the little half assed jump at no stamina unless u sprint, in which case its still the turbo bunny hop.

have fun bunny hopping around like a retard while u can, cant wait till its (hopefully) fixed.  my big thing against bunny hopping is how much it ruins the immersion factor.  anyone who has to use bunny hopping a lot to stay alive sucks the big balls.  not to say i dont dive behind a wall or something if taking shots from out of the blue, but i dont run around in combat jumping and shotgunning people like a pussy who cant survive even the noobs in bf2 without bunny hopping around.
duckforceone
Member
+3|6995|Denmark
oh yeah.. forgot about the AT mines... man those puppies weigh a ton.. one in each hand, and perhaps one strapped to your back, and you are not running more than a few hundred meters... carry a gun? no way... there is no room...

crouch jump? you are going to break something... *grins*
pat2187
Member
+0|7024
Sort of the problem with the nature of online game beast. People have a  certain mob mentality. Something gets labeled and then aforementioned something carries over into other games. I don't think I have seen bunny hopping like back in the CS days with some yahoo doing 50mph down the ramp on dust. Someone just jumping repeatedly over and over is just that. If anything it makes them easier to hit because they commit themselves to moving in one direction they can't change once they leave the ground.

I think a lot of people would be pleased if there was some sort of physic standard in BF2. People jumping and diving still are able to fire off weapons with success. When sprinting we can't lob grenades, push buttons or drop mines. A 40mm grenade blast within 5-10 ft rarely kills or seems to slow down the person firing. Personally I'd love to see people that fire weapons in the air suffer a huge ACC penalty or fall on their asses. The only times I've really jumped away have been from vehicle fire or mounted weapons. Other than that I choose not to jump around in firefights or abuse the tube. In fact I'm embarassed that I even managed to score one kill with it. Figure I'll worry about shooting straight first and the rest will fall into place.


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RKF77
Member
+1|7023

pat2187 wrote:

I think a lot of people would be pleased if there was some sort of physic standard in BF2. People jumping and diving still are able to fire off weapons with success. When sprinting we can't lob grenades, push buttons or drop mines. A 40mm grenade blast within 5-10 ft rarely kills or seems to slow down the person firing.
A minimum distance-to-arm fuse would cure that problem.  If the grenade doesn't travel x meters, it won't blow up.  Wouldn't affect those of us that use the grenade launchers properly...but boy, would it be funny to see all the Karkand-whoring, dim-bulb, no-talent hacks fire at their feet and watch the grenade bounce away like a tennis ball while they get shot in the eye.  Fucking retards...

pat2187 wrote:

In fact I'm embarassed that I even managed to score one kill with it.
Shame, because when used properly it's an awesome weapon.  It's invaluable for denying enemies space, clearing a spawn from a distance, or forcing enemies into a defensive posture. 

Nothing brings me more joy than sitting back about 150m on Sharqai and dropping a Flying Death Turdâ„¢ on the head of a squad trying to sneak to the TV station along the fence.  Boy, that must piss them off...   
Ty
Mass Media Casualty
+2,398|7046|Noizyland

Here's a way to deal with bunnyhoppers:
Unload on them. Don't worry about wasting ammo, your overall accuracy falling, or aiming, just unload your freaking gun in their general dirction. It's how I deal with it and I find it works.

If you are a Sniper, you shouldn't be in this situation, but try laying a claymore. it might not get him before he kills you but chances are you'll get a revenge kill after you're dead.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
RKF77
Member
+1|7023

Tyferra wrote:

it might not get him before he kills you but chances are you'll get a revenge kill after you're dead.
hehe, those feel pretty good, too   
Flasheart88
Member
+0|7032|Brisbane
On one Karkand server I play on, I frequently run into the WolfPack clan, and they're ALL bunnyhoppers. Scratch that. They're all dolphindivers. I have to admit, watching 4 or 5 squad members hop/prone from one side of the road to the other looks particularly ridiculous. And as long as I've got a little bit of distance, it's still easy as pie to kill them. Of course, close range, it's more of a pain in the backside.

Still, I've got a mental image of Wolfpack HQ with all the new recruits doing dolphindiving training, with some exploit sergeant yelling "Higher, quicker, prone faster you noobs!"
SGT.Mays
Member
+2|7015|Ohio
I'll admit that i occasionally "bunny hop when i round a corner and see an enemy. It seems to help in the fact that i can keep my weapon trained on him while he empties a clip into the air. *note this won't work on USMC medic or assult seeing as the m-16 is burst and they ussually dont empt the clip*

But, ill concide the fact that seeing someone with a shotgun hop around and not get sprayed with bullets annoys me. I find that moving your mouse forward help solve the problem of flying enemies.

Also, the m203 should have a standard arming distance or to solve the problem increase the blast area so the noobs die as well.
Echo
WOoKie
+383|6992|The Netherlands
To # 25

I can clearly remember a 120 liter backpack that was about 38 kilo when i was training in the Dutch Royal Army as an Airmobile soldier otherwise known as red berrets.

Thats 38 kilo's of equiment next to the bits of kit u just mentioned and i can tell u its not posible to jump several times or even run for a short period of time when u r carrying about 60+ kilo's of gear.

Back to bunny hopping. I agree it looks very stupid tho and its deff not realistic. Bunny hopping is creating a moving target and its harder to hit a moving target than a stationary 1 so bunny hopping is smart in a way.  EA and dice made it posible to perform your bunny hopping activities but maybe its better if ea made jumping serveral times more difficult or link it to the running bar so if u cant run anymore, u cant jump anymore, that certainly will make it more realistic.

For all u bunny hoppers, why not use the landscape to move around and avoid getting shot?

For u ppl trying to kill bunny hopping soldiers, just aim at their vitals on the highest point of the hop, i think thats the best way to take em out. In close quarters combat, get a shotgun.

Last edited by General-Echo (2005-12-06 07:05:04)

jools
Member
+-1|7080|a galaxy far, far away....

General-Echo wrote:

To # 25

I can clearly remember a 120 liter backpack that was about 38 kilo when i was training in the Dutch Royal Army as an Airmobile soldier otherwise known as red berrets.

Thats 38 kilo's of equiment next to the bits of kit u just mentioned and i can tell u its not posible to jump several times or even run for a short period of time when u r carrying about 60+ kilo's of gear.
My point exactly, man. :]

I was in a 'mountain/alpine troopers' battalion, we had 120lt backpacks too (along with all the other gear 'n' stuff), which we had to carry all around the Alps... The mere thought of jumping with such a drag (pun intended) was unthinkable (idd) of. We could try 'sprinting' a little, say 20 meters at best, but then one would collapse to the ground. Also, change of direction and stunts were just out of question while wearing such backpack.
Echo
WOoKie
+383|6992|The Netherlands
Off course in a combat situation u ll get rid of that backpack asap cause its not even possible to crawl with a backpack like that, next to the fact u ll look like a big turtle and will easily be spotted.

It depends on type of kit/unit how much u r carrying in combat situations but my scout kit was about 35 kilo's and thats without kevlar vest or radio needed for a mission.

Last edited by General-Echo (2005-12-06 08:31:19)

Sud
Member
+0|7019
I was in a 'mountain/alpine troopers' battalion, we had 120lt backpacks too (along with all the other gear 'n' stuff), which we had to carry all around the Alps... The mere thought of jumping with such a drag (pun intended) was unthinkable (idd) of. We could try 'sprinting' a little, say 20 meters at best, but then one would collapse to the ground. Also, change of direction and stunts were just out of question while wearing such backpack.
How much junk do you guys actually NEED to cart around.
jools
Member
+-1|7080|a galaxy far, far away....

Sud wrote:

I was in a 'mountain/alpine troopers' battalion, we had 120lt backpacks too (along with all the other gear 'n' stuff), which we had to carry all around the Alps... The mere thought of jumping with such a drag (pun intended) was unthinkable (idd) of. We could try 'sprinting' a little, say 20 meters at best, but then one would collapse to the ground. Also, change of direction and stunts were just out of question while wearing such backpack.
How much junk do you guys actually NEED to cart around.
A lot. A frigging lot of it. Well, not everything is NEEDED, but you might engage when you least expect it, so -as General-Echo pointed out- one would get rid of the backpack as soon as he's involved in combat. Yet I'd estimate the average BF2 soldier to be carrying around about 35kg of essential stuff (more than enough not to bunnyhop, anyways). With the exception of engineers, who are encumbered by 75Kg of AT-mines, let alone everything else. :P

Last edited by jools (2005-12-06 09:40:16)

duckforceone
Member
+3|6995|Denmark
well luckily the engineers wrench doesn't weigh that much... hehe

myself was in the telegraph corp, and at most we had to carry 25-30 kg in our backpacks... plus the 25 or more kg equipment we were lobbing around... luckily we almost never had to do it as we were vehicle based...
TehSeraphim
Thread Ender
+58|6996|New Hampshire
Blah blah blah, "this pack weighs this much and you can't jump with it" blah blah blah "the m95 is 4 feet long and weighs a crapload and you can't RUN with that" blah blah blah.  Stop bitching.  It happens - if you want realism, go play Americas Army where you can't jump more than 2 or 3 times, flashbangs blind you for over a minute, and the heavier your rifle the slower you run.  This game is not meant to be real - it has realistic aspects to it, but is by NO means a simulator. 

I declare this post dead.  Time of death, 9:24 AM, EST.  Cause of death - beaten to death.

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